LOCKEZ'S PROFILE
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
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If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
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[MAFIA] Is this Werewolf?
author=AlaskanEmily
What information do we have? I mean I guess we confirmed Fomar was seer, but was that really in doubt?
I mean there was no particular reason to disbelieve him, but there was also no particular reason to believe him. So I admit that I actually didn't put much stock into his claim until I saw him get killed and flip.
We also have all of the day one votes, plus we'll have all of the day two votes at the end of the day today. Having an extra day of vote information is going to be useful in the long run even if we don't know today what any of it means.
But, like, we also have this conversation happening now about psy. We have the accusations against him, and his reactions to those accusations. We have the three accusations against Fomar yesterday, at least one of which was probably scum making things up. Other stuff will probably also happen today, which we will talk about. That's all useful info we can work with. More useful than a list of who voted for someone who is town, IMO. I personally care about why people vote (or don't vote) more than I care about who they vote for.
[MAFIA] Is this Werewolf?
author=Muffle
Do I need to change the time of end of day btw, some people had trouble making it to end day last time it seemed and it won't be a problem to change it for me.
I only missed the end of the day because I was an idiot and thought there was another entire day left. I guess it's pretty early for people on the west coast of the US though, so if anyone lives there, then two hours later probably wouldn't be bad. I don't know if anyone playing actually does, though.
[MAFIA] Is this Werewolf?
Oh
Oh, that makes sense, I guess. Though... my big middle paragraph still stands. I do think nolynching was probably fine.
Did you forget that power roles exist? Because those are more important than information. You could have killed a bodyguard (or even a second seer). Nolynching also gives us one more town voting in the votes, which isn't a big deal but I guess it also isn't nothing.
If there are twelve hours left then sure, lynch someone even with an even number of people. Get one vote away and leave it that way for most of the day, and you'll get to see them either claim or fake-claim. But with half an hour left, they can't do that. If they have a power role you're going to kill them without giving them a chance to claim and stop you. Last-minute lynches are only a good idea when you actually have a reason to do them - if you don't, I often feel like they're unnecessarily dangerous.
Are you allowed to think nolynching was a poor tactical decision? Yeah, totally. Was it such a bad decision that only scum would do it? No way in hell.
author=psy_wombats
@LockeZ: That Muffle had a rule that ties were nullified makes me believe it was plurality vote vs majority vote, ie, by removing my demonlord vote I could've killed Trihan.
Oh, that makes sense, I guess. Though... my big middle paragraph still stands. I do think nolynching was probably fine.
author=Jeroen_Sol
In a 2-wolf 1-sorcerer setup we get 1 mislynch and 1 nolynch in any order. The correct order is then the one that gives us the most information fastest, which is by flipping an unconfirmed player on day 1 because it might not be a mislynch, and only nolynching on MYLO afterwards. Nolynching while confirmed town are alive gives no information whatsoever.
Did you forget that power roles exist? Because those are more important than information. You could have killed a bodyguard (or even a second seer). Nolynching also gives us one more town voting in the votes, which isn't a big deal but I guess it also isn't nothing.
If there are twelve hours left then sure, lynch someone even with an even number of people. Get one vote away and leave it that way for most of the day, and you'll get to see them either claim or fake-claim. But with half an hour left, they can't do that. If they have a power role you're going to kill them without giving them a chance to claim and stop you. Last-minute lynches are only a good idea when you actually have a reason to do them - if you don't, I often feel like they're unnecessarily dangerous.
Are you allowed to think nolynching was a poor tactical decision? Yeah, totally. Was it such a bad decision that only scum would do it? No way in hell.
[MAFIA] Is this Werewolf?
Hmm, he really was the seer then.
Sorry for not being around the entire last 24 hours of day one. I am apparently incapable of understanding the concept of time.
I actually think no-lynching on day one was a good call. Like psy said, there were an even number of people. Losing one player is only a big deal because they were the seer. It doesn't actually bring us any more days closer to the end of the game. We lose on day five when it's 1v2 instead of 2v2, now. Or on day six when it's 0v1 instead of 1v1. But on the same day as before. It's not ideal but it's better than mislynching. And with 7 unknown players and no real leads, we probably would have mislynched.
And I think we do have more info today.
I'm not sure why anyone thinks psy is "to blame" for day one being a nolynch since we were three votes short of a lynch, and the top two targets were tied, and he was voting for one of those two targets. That blame feels really suspicious to me. Like it's intentionally creating a false narrative in order to try to create an early train against someone.
Sorry for not being around the entire last 24 hours of day one. I am apparently incapable of understanding the concept of time.
I actually think no-lynching on day one was a good call. Like psy said, there were an even number of people. Losing one player is only a big deal because they were the seer. It doesn't actually bring us any more days closer to the end of the game. We lose on day five when it's 1v2 instead of 2v2, now. Or on day six when it's 0v1 instead of 1v1. But on the same day as before. It's not ideal but it's better than mislynching. And with 7 unknown players and no real leads, we probably would have mislynched.
And I think we do have more info today.
I'm not sure why anyone thinks psy is "to blame" for day one being a nolynch since we were three votes short of a lynch, and the top two targets were tied, and he was voting for one of those two targets. That blame feels really suspicious to me. Like it's intentionally creating a false narrative in order to try to create an early train against someone.
Is there life after finishing a game?
[MAFIA] Is this Werewolf?
author=psy_wombats
The issue with the masons revealing themselves is that they get instantly killed by the mafia. The longer we go with scum killing unconfirmed town vs confirmed town, the better things are for us. If they're in danger of getting daykilled, they should reveal to prevent that.
Unless one of them gets night-killed. Then the other one loses their ability to prove their identity. Scum could fake-claim as the second mason and we'd have a hard time telling which person was telling the truth (though a fake claim that you know will be contested is kinda risky for scum, especially in a game that might have a seer).
[MAFIA] Is this Werewolf?
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[MAFIA] Is this Werewolf?
[MAFIA] Is this Werewolf?
author=psy_wombatsamen to that
And that RPers /should/ let themselves get daykilled.
author=TrihanOnly a werewolf would be so eager to point suspicion at someone just because they want to do something completely innocent and reasonable like kill RPers.
Only a werewolf would be so eager to kill an RPer even if they're a villager. *glares at psy*













