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Legacy of the Guilds

Ugh, I just got an error message when I tried to load my game with the quest script.

Legacy of the Guilds

Do I put it before or after the hp bar one?

Legacy of the Guilds

Say, what script did you use for the quest log? It'd be good to know for my current project (maybe) or maybe even future projects.

Bronze Soul

Here's an immature move I did: I changed the script so that instead of saying "You do not have file (file directory)", it says "F*** you for not having (file directory)." The asterisks do not exist, though.

Bronze Soul

Yay, I made the background thing change color.

EDIT: Where do I put that script?

Bronze Soul

UPDATE: Old screenshots have been deleted at RabitZ request.

Bronze Soul

Think of that as the beginning tutorial where it's explaining some of the (basic) features of the game while not being totally in your face, and disappear after you get to Ertinal the second time. As for the dynamic suggestion, I wouldn't know how to do that.

So far as I know, I've eliminated every single invisible wall I could find. It should work properly.

The name change thing accomplishes one of two things: 1. It allows the player to change the name of the second one to anything they want, but shows them being the same. 2. It allows you to change it to the same name, because otherwise I have no idea how to change it to where whatever you name Ertinal Diana, it changes Deralius Diana's name, too.

Bronze Soul

That would've been interesting, but challenging to do. I made it like that because the actual teacher sprite I was going to use didn't have a dead sprite, so I changed it a little.

Legend of Zelda: Origin

What on earth is a .qst file?

Bronze Soul

Um, what's Mulholland Drive?

EDIT: As for the Brian saying he was late for something, Diana accuses him of lying because there is a significant pause between "I was late" and "for something". People only generally pause for two reasons: Dramatic effect, and to think up an excuse. He was doing the latter one.

How many places had those invisible walls? That seems to be this odd problem I'm having. Also, mapping is my biggest enemy.

Daggers were supposed to be weak. I should increase their health, though. And there are now reviving items known as revivosin in the main game (or future demo). Buyable at the shop for a mere 200 ertas. (The cave shop, anyway.) In the meantime, seeing as I 'accidentally' left the project file in with the demo, why not just add a reviving item?

I'm glad you liked the scene in the school. It's fun what making a story without having a script beforehand can do. I thought it wouldn't be possible.

EDIT 2: Think of all those empty places that don't go anywhere as Works In Progress. If I make a new area that can connect to the path, I'll eliminate the roadblocks and such. If I make no such area, I'll erase the path entirely.