MAKOINFUSED'S PROFILE

Search

Filter

Death by defending? RPG VX Ace Malfunction!

author=Marrend
I'm not seeing this option in VX's database either, now that you mention it...


Right, it's hardcoded, so it's only from the script editor that you can change it's function. I'm not sure why this was left out. There are scripts out there that will allow you to bypass this-- so that more than 1 state can be regarded as a death state.

Death by defending? RPG VX Ace Malfunction!

I just did the same test...it works fine, you are changing your Guard skill (go to the skill) to apply the state (under "Effects") when you move it...right?

In XP, the "Knockout" state has a checkbox that says: "Regard as 0 Hp". That defines the state as a death state. In VXA, this is instead "hardcoded" into the script editor.

Death by defending? RPG VX Ace Malfunction!

I understand the problem entirely. First off, every RPG Maker needs you to define one state as a death state. The game breaks entirely if there is no death state. HOWEVER, if you want to get rid of it-- it is very easily doable in VXA.

To change this in VXA however, you need a bit of scripting knowledge. Btw, some things are "hard-coded" (again, this is true for every RPG Maker). In VXA some things that are "hard-coded" include: the skills used for commands (attack, defend) AND the death state.

If you do know scripting then you would have figured this out on your own. Instead, I'll explain it to you as if you have no scripting knowledge-- go to, and change, this line (Scripts > Game_BattlerBase):

  def death_state_id
return 1
end

Change the 1 to whatever state your death will be. If you want to disable the "Death" state entirely then you need to edit this line instead:

  def death_state?
state?(death_state_id)
end

Take the "state?(death_state_id)" part and just put "return false" instead.


If you decided to remove the death state, I cannot predict the consequences this will have on the game. Obviously, all characters will be immortal, but there might be undesirable bugs as well.

Edit: I see you beat me to it LockeZ, lol.

RPG Maker VX Ace for retards

I know the feeling, I've make the exact same jump not too long ago. I liked GubiD's tutorials, he's a pretty cool scripter. His videos are also pretty clear and in depth. So I would recommend his youtube videos, found here: GubiD's Channel

That's a video that teaches you how to script your own Credit Scene, but just look through his channel if that doesn't interest you.

Good luck!

[VX Ace] - The problems of the part-time dual wielder

Here you go:

http://www.rpgmakervxace.net/topic/1160-dual-wield-free-hands/

This script allows you to tag items are dual-wielded, so that when you equip the item it disables the other slot.

Script request for RPG Maker VX Ace

@justingain
I do what I can :).

Script request for RPG Maker VX Ace

You can accomplish this through the use of some more "advanced" scripts. They require quite a bit of know-how though, so learning to use them is a must. Anyway, to achieve your desired effect you can use these scripts:

Fomar0154 - Clone Actor Script: http://cobbtocs.co.uk/wp/?p=125
Yanfly - Common Event Shop: http://rpgmaker.net/scripts/162/
Victor - Visual Equip: http://victorscripts.wordpress.com/rpg-maker-vx-ace/utility-scripts/visual-equip/

Explanation: "Clone Actor Script" allows you to make actors during the game, "Common Event Shop" will allow you to make a "unique" shop which sells non-standard things (like actors in this case). Lastly "Visual Equip" allows you to make actors from bits and pieces of graphics (to create a random looking actor).

I think that about handles all of the features you needed. Good luck!

RPGM VX Ace glitch...?

I just took a look at the script, the Switch.forced_action_remove part is in Yanfly's Core Engine, but is referenced in the Battle Engine. Therefore, you either didn't install the scripts in the correct order, or you didn't add the Core Engine. The "Core Engine" should go on TOP of the "Battle Engine".

RPGM VX Ace glitch...?

Check your database, whatever your skills 1 & 2 are set to, is what will happen when you use those two commands. Additionally, if you have any scripts which change the default commands, that would do it as well.

elevator - vx ace

What do you mean "switch between it's character transfer"? Is there multiple floors that you can exit at or something?