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MakoInfused
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Common event over several maps?
Excellent! Glad it worked out for ya. I wish I could have offered an easier method, but unfortunately the way that common events work is weird-- and I couldn't find an easy scripted solution.
I'll definitely look into this further though, since that is kind of annoying that common events are restarted after switching maps.
I'll definitely look into this further though, since that is kind of annoying that common events are restarted after switching maps.
Common event over several maps?
The best way to do what you described is through splitting the common event into a few different multiple ones. When a "milestone" is reached one ends, it turns on another. It may seem like a daunting task, but unless you have hundreds of different "milestones" it would work as intended. Since, even though it's going to restart the common event, the common event will only repeat a much smaller section of code.
If you're advanced enough with eventing, you could also do something similar with 2 variables and just a single common event. However, this would not be recommended as it would be much more difficult.
Good luck!
If you're advanced enough with eventing, you could also do something similar with 2 variables and just a single common event. However, this would not be recommended as it would be much more difficult.
Good luck!
Saving Hero ID of Actor using skill
This was easy and I know a lot of people would find a use for it, so I decided to script it myself. Sadly, there is no way to do this without scripting it. Anyway, I submitted it to this website. It will be available at this link: http://rpgmaker.net/scripts/289/.
Let me know if there is any other things you would like for the script to be able to do.
Let me know if there is any other things you would like for the script to be able to do.
How to call this script in a common event (RPG Maker VX Ace)
Unfortunately, you can't-- not without some editing. This script was made to just overlay a window in the Main Menu. The only way to make this work would be to add it to the Map scene, and then call the creation of the window as a common event.
Unless you plan on taking up scripting, I would recommend contacting the author of the script. Of course, you can also try requesting a script add-on that would edit the script to allow it's use on the Map.
Unless you plan on taking up scripting, I would recommend contacting the author of the script. Of course, you can also try requesting a script add-on that would edit the script to allow it's use on the Map.
How to call this script in a common event (RPG Maker VX Ace)
That's because the line "SceneManager.call(HZM_VXA::AudioVol::Scene_VolConfig)" is too long for the "Script Call" event (if you notice, it will place the part in parenthesis on a separate line). A stupid RPG Maker problem.
Try using Tsukihime's fix for that: http://www.rpgmakervxace.net/topic/12339-tool-resize-enable/
Try using Tsukihime's fix for that: http://www.rpgmakervxace.net/topic/12339-tool-resize-enable/
PUTYOURSHIRTBACKONORSOHELPME.png
author=SorceressKyrsty
I don't find Jecht attractive, so~
Too heavily muscled isn't appealing on either sex imo.
I agree, only Asians are attractive. We can all agree on that.
PUTYOURSHIRTBACKONORSOHELPME.png
OMG, an anime character with HAIR not on his/her head! I didn't think that was possible, I figured they all just slept in vats of light acid that burned off all their hair.
RPG maker VX ace damage calculating and stats
a = the user of the skill
b = the (current) target of the skill
atk = attack stat
def = defense stat
It's just simple algebra from there. I'm going to assume you understand algebra, if not... well you'll either have to learn it on your own-- or someone else might be kind enough to teach you.
b = the (current) target of the skill
atk = attack stat
def = defense stat
It's just simple algebra from there. I'm going to assume you understand algebra, if not... well you'll either have to learn it on your own-- or someone else might be kind enough to teach you.
Temporary No-Save
Yes, use the provided help file to find out more about eventing. There is an event that disables the save menu temporarily. I don't know what the name of the event command is, but that's because you didn't mentioned the RPG Maker you're using.
Rpg maker 2003 problem can anyone help ?
It might have something to do with the hardware acceleration on your graphics card. However, you'll have to figure that out on your own-- or at least go to the forums on your manufacturer's website. Basically just try and search for "turning off hardware acceleration" for your specific card, or software that comes with the card.
Good luck!
Good luck!













