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MakoInfused
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Looking for a specific overworld sprite [2k3]
@Danny
Np, I was just clarifying.
@Xenomic
Yeah, it's a lot better than nothing-- because then you would have to animate that thing. You're welcome!
Np, I was just clarifying.
@Xenomic
Yeah, it's a lot better than nothing-- because then you would have to animate that thing. You're welcome!
Looking for a specific overworld sprite [2k3]
author=Danny
Doesn't fit the 24x32 grid guidelines for 2K3.
Right, that's why I said this:
author=MakoInfused
You'd have to edit it yourself to get a charset though.
Looking for a specific overworld sprite [2k3]
Well, I found this.
You'd have to edit it yourself to get a charset though.
Remember: Sprite database is your friend.
You'd have to edit it yourself to get a charset though.
Remember: Sprite database is your friend.
"Event script referenced a hero that does not exist"
Do you have a save file? If so, then you'll need to delete those too. Save files contain the names and id's of heroes. Therefore, when it attempts to load those items associated to display them for the load/save screen it can't.
Also important to note: it loads this information on start up of the Title Screen, before any save files are displayed.
Also important to note: it loads this information on start up of the Title Screen, before any save files are displayed.
About Game Submissions
Yep, needs approval first. Of course, you might be able to put it in your locker, depending on the size of the game.
[Ace] Moving PartyCom/ActorCom
[Ace] Moving PartyCom/ActorCom
author=Jubell
That is just about what I needed. I still can't figure out how to keep the BattleStatus window aligned with the bottom of the screen (as it is by default) while allowing the other windows to go up and over that one. But I'm working on it and experimenting. But I think you wholeheartedly for pointing me in the right direction.
You're welcome, I like helping those who help themselves. If you want to keep it "aligned" (I think anchored is a more appropriate word) with the the bottom of the screen there's some hefty work involved. You're going to need to change it's y value to take the value Graphics.height and subtract that from the "@info_viewport" height and then subtract that from the window's current height.
Graphics.height - @info_viewport.height - @actor_command_window.height
This should put the window directly above the "@info_viewport".
If you have any more questions just ask, I'll be watching.
author=Jubell
BTW, Someone elsewhere mentioned not knowing what I meant by "up". The enemies are up and over the the Battlestatus window. That what I want to do for the Actor and Party Command windows. Right now there is window overlap and I'm trying to avoid that. So I hope that clarifies things for those not sure of what I'm attempting.
Yeah, I understood what you mean-- it should be "up" (above) the battle status. So that the command windows are above the battle status, not overlapping (z plane), but literally above it (y plane).
[Ace] Moving PartyCom/ActorCom
Your problem lies in the fact that those windows are in a viewport. The viewport is called "@info_viewport". You can look up "viewport" in the help file to find out more information about them.
Essentially though, you're going to need to change the viewport that those windows are created with, otherwise it's impossible to move them (to the location you desire) because they will always get cut off. You can try setting the viewport for those two windows to "nil" that might do it.
Essentially though, you're going to need to change the viewport that those windows are created with, otherwise it's impossible to move them (to the location you desire) because they will always get cut off. You can try setting the viewport for those two windows to "nil" that might do it.
Need help with changing Face Graphics
Oh that's easy. You see, Modern Algebra (at RMRK.net) already thought of that. That's why he has a copy of all of the pockethouse stuff here.
Most stuff from VX doesn't work with VXA, but in this case-- I'm pretty sure it does, as little as changed. If it isn't compatible, the fix will be a small one. Glad I could help, the fact that you're willing to do this on your own makes me want to help.
Most stuff from VX doesn't work with VXA, but in this case-- I'm pretty sure it does, as little as changed. If it isn't compatible, the fix will be a small one. Glad I could help, the fact that you're willing to do this on your own makes me want to help.
Need help with changing Face Graphics
Yanfly made a script for this. Here is a link: http://rmrk.net/index.php?topic=32989.0. Now this is made for RPG Maker VX, not for VXA-- but I'm pretty sure it should still work.













