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I need help with ranged attacks.

There is a tutorial for this exact problem on the Battle Symphony website:

http://symphonyan.org/tutorials/symphony-making-a-bow-attack/

Monster Sprite Request

Hmm, well I don't really know all that much about Pokemon spriting, but I figured this wouldn't take too long. I didn't use any particular game as a reference. I just did this for fun, so I'm not sure if it came out the way you would wanted it to. However, I did revamp it to make it look like it was from a more recent game.

For future requests, I would recommend posting an example of the style you would like it to match up with-- since most people (like me) don't really know as much about the subject as you might. Or at the least, a name of the a "more recent game" since that's somewhat vague (and I'm somewhat dumb ;)).


I don't know what you think, but I like it!

[RPG VX Ace] Help with Variables/Eventing and Scripts

Yeah, you could always try disabling/removing other scripts temporarily to see if one of them is giving you a compatibility error.

I'm not familiar with his scripts though (I don't use them). However, I just downloaded the demo and tried it (just for you!) and it seems to work fine. Therefore, it must be some sort of compatibility problem. In which case, I would recommend you ask Dekita for assistance.

best 2d platformer game engine

I don't know much about which one is the best, but IG Maker looks promising. Also, I suppose Game Maker would fit the bill, although it's more of an all encompassing type of engine.

[RPG VX Ace] Help with Variables/Eventing and Scripts

For part 3:

1st Script: Do you have the Pokemon core installed? As that is a requirement for the script you have (ie: you need them both).

2nd Script: This isn't a script problem-- as long as you included the number of the variable in the configuration. That is because it will automatically update it when the variable is changed.

#R_LIST[ID] = [RECORD_TEXT, VARIABLE_ID, ICON_INDEX(can be nil), ENABLED]
R_LIST[0] = ["Acquired gold", 1, 361, true]


You need to follow the format above (in green). So in this case, you would change the number "1" to the number of the variable you want to use.

If you think it's not "updating" the values, then you should try changing the variable in game to see if it works.

Good luck!

Everlasting Journey

Hey, I really liked the look of your latest demo and was impressed by all the stuff you did with DynRPG. Anyway, I figured this would be fun to try out...unfortunately, I received some game-breaking errors upon starting the executable.

I'll put these in a spoiler, since they take up a lot of space:

---------------------------
Everlasting Journey
---------------------------
Access violation 'atiumdag.dll' in module 67209FFB with address 6D726F86 and offset Read occured.
---------------------------
OK
---------------------------

Maybe you can make some sense out of it?

Then immediately after that, I got this error:

---------------------------
Everlasting Journey
---------------------------
A violation in 6F6E2061 occured at 6F6E2061 with Read.
---------------------------
OK
---------------------------

Select Key Items from NPC Question

Well, if the id of the wallet is 017 (yes, that's what I'm talking about, it's the listing number of the item), then that is what you're conditional branch would check for. You're not going to check if the variable is equal to wallet, you're going to check if it's equal 017 (the ID of the wallet).

Select Key Items from NPC Question

Well how would you know which item was picked? The variable of course! The variable can store the id of the item (you can check the database for the item id of the wallet, for instance). Then you simply make a conditional branch to compare the variable to the id that the wallet is supposed to be. Does that help?

Saving Hero ID of Actor using skill

It looks like it's a pretty simple problem, with a simple solution. You set the variable to "$battle_info_current_battler.id", right? However, in the directions it actually asks you to use "battle_info_current_battler.id". Notice there should be no "$" symbol before the script command. That should solve your problem!

I appreciate the thorough and detailed breakdown of what you did to get it to work, as that really made it easier to troubleshoot for you. Let me know if there is any further complications. Good luck!

Also, if there is any other form of information you would like to retrieve from the battle system (anything at all), feel free to suggest it. However, I would ask that you do that on the script page itself. We'll keep this DQ area strictly for helping you!

Selectable Window Skins

Sure thing, you're both in luck! There is actual two different ones.

This one uses different skins for different scenes:
http://www.rpgmakervxace.net/topic/2086-scene-themes-15/

This other one allows you to use different window skins for different windows (on the same scene):
http://www.rpgmakervxace.net/topic/1751-window-skin-changer/