MAKOINFUSED'S PROFILE
MakoInfused
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0.10 Released
Some notes/questions:
1. Were you planning on allowing the selector to loop back when it's reached the end of a command list? It would help navigation quite a bit.
2. When I select the icon of a command from the database, the currently selected graphic isn't shown in the preview box. This is awkward when trying to remember which icon I have selected currently.
3. It would be nice if your editor (unlike other RPG Makers) allowed multiple variables/switches to be met in order for an event to be trigger. Perhaps by opening another dialog box that would allow you to assign multiple requirements? However, I'm not sure if that would affect performance in any meaningful way.
4. Implementing popup tooltip texts for the shortcut icons below the menu bar would be nice, sometimes I forget what the icons represent :).
5. Did you plan on adding a "middle layer" for maps? That would be nice to see.
1. Were you planning on allowing the selector to loop back when it's reached the end of a command list? It would help navigation quite a bit.
2. When I select the icon of a command from the database, the currently selected graphic isn't shown in the preview box. This is awkward when trying to remember which icon I have selected currently.
3. It would be nice if your editor (unlike other RPG Makers) allowed multiple variables/switches to be met in order for an event to be trigger. Perhaps by opening another dialog box that would allow you to assign multiple requirements? However, I'm not sure if that would affect performance in any meaningful way.
4. Implementing popup tooltip texts for the shortcut icons below the menu bar would be nice, sometimes I forget what the icons represent :).
5. Did you plan on adding a "middle layer" for maps? That would be nice to see.
Game Commands
Game Commands
Sure thing, I put the log, along with the 2xg file, together into a zip. I'm on Windows 7, so I found it just fine.
I uploaded the files to my locker for now, linky.
Chain of Events: I simply just created a new project (with the default settings), added a start location, added some grass, and hit testplay. I also looked at the various settings in the editor, but made no other changes aside from the one's mentioned.
Let me know if you need my assistance.
I uploaded the files to my locker for now, linky.
Chain of Events: I simply just created a new project (with the default settings), added a start location, added some grass, and hit testplay. I also looked at the various settings in the editor, but made no other changes aside from the one's mentioned.
Let me know if you need my assistance.
Game Commands
Is this test playable yet? The reason I ask is because it crashes anytime I try to testplay it. I can provide specific information if it is supposed to be.
Switching Party Members in Battle. (VXAce)
Multiple Inventory
If you want to retrieve information for something from the database, as opposed to the runtime version replace: $game_actors with $data_actors. That should do the trick. I didn't look through the script itself though, since you seem to have a grasp of which part to change to get your result. However if you do need further help, please let me know!
Good luck!
Good luck!
Selecting an item
Lol, I see-- yeah these things take time. Just keep practicing. Also, try downloading other scripts with similar functionality to see what they did, it always helped me!
Helper-programm for rm2k/3-Events
Did you try out Event Factory by Cherry? It allows you to create SOMETHING like what you described. Although you can't copy/past multiple events at a single time, it allows you to use formulas to create events.
Selecting an item
Well, If I were you, I would take a look at the "Window_Selectable" class as you will get a better understanding of how a selection is made.
Also who made this script? Perhaps you should contact them for assistance. Actually upon further inspection, I'm going to assume you made this-- since it uses very "strange" syntax, such as defining global variables to store indexes.
Anyway, if you want a window to change its selection simply use the function: "select(i)", of course you would replace the "i" with whatever id of the index you wish to select.
Hopefully that helps, good luck!
Also who made this script? Perhaps you should contact them for assistance. Actually upon further inspection, I'm going to assume you made this-- since it uses very "strange" syntax, such as defining global variables to store indexes.
Anyway, if you want a window to change its selection simply use the function: "select(i)", of course you would replace the "i" with whatever id of the index you wish to select.
Hopefully that helps, good luck!













