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RMVXA Switch Question
If you're using a parallel process but your move route events are still waiting for other events then it should be a simple fix. Basically, just uncheck the "wait for completion" (or whatever the equivalent is in the maker you're using) in the move route event.
rm2k3 - need help moving rock over terrain
rm2k3 - need help moving rock over terrain
Quitting Game command
author=Zachary_Braun
I am 32 years old. I can barely visit nytimes.com without my computer exploding into flames.
Now, if you'd be so kind as to show an elderly gentleman how to exit this website. I've been stuck here since I've registered and I really must be using the bathroom.
LMAO, awesome.
[Request]Battle system [RMXP]
author=LockeZ
Track down Atoa's Chrono Trigger Battle System.
I did track it down, that's actually the two that are in the link I provided :p.
Quitting Game command
author=Zachary_Braun
I haven't even started using it yet, so I had forgotten that a "quit" command was included. That's great news.
I hope I don't forget again in another three months.
Too bad there isn't a way to like...save an idea, or perhaps just some words, and then store that in some virtual place! Someone should totally invent that :p.
Rm2k3 Having issues implementing ideas
Yeah, sorry you had to switch-- but what kind of a system name includes "radial" and yet is actually directional? Lol.
Well no, the two examples you provided are exactly the same. Neither one will execute unless all of the conditions are fulfilled, and they're both exactly the same except in a different order (the two facing checks are ordered differently).
Well no, the two examples you provided are exactly the same. Neither one will execute unless all of the conditions are fulfilled, and they're both exactly the same except in a different order (the two facing checks are ordered differently).
Rm2k3 Having issues implementing ideas
Wait...I think you're talking about two different things at once. You ask how do I determine who is behind who? The answer is if both of them are facing the same direction and one touches the other.
However, it sounds like you're trying to get enemy sight based on directions working? Where the enemy see's the player by looking in front of them and conversely cannot see someone behind them. Is that correct? In that case you're going to need something a little more complicated, like what's found in this tutorial.
That explains why you were original trying to use a similar method, I should have realized, I just thought you wanted vision in a radius when you said: "1.) A monster radial view system", implying the monster has vision all around them.
Optionally, if you install DynRPG there is a plugin that can accomplish exactly what you want, with a lot less work for you right here.
However, it sounds like you're trying to get enemy sight based on directions working? Where the enemy see's the player by looking in front of them and conversely cannot see someone behind them. Is that correct? In that case you're going to need something a little more complicated, like what's found in this tutorial.
That explains why you were original trying to use a similar method, I should have realized, I just thought you wanted vision in a radius when you said: "1.) A monster radial view system", implying the monster has vision all around them.
Optionally, if you install DynRPG there is a plugin that can accomplish exactly what you want, with a lot less work for you right here.
Rm2k3 Having issues implementing ideas
Rm2k3 Having issues implementing ideas
Well, I can't exactly make out the details in the screenshot, but I THINK I know what the problem might be. Are you using +/addition for all of those variables? Because only one is to be added, the rest are multiplied. Just check that all of your operations match the ones found in the tutorial. Keep an eye out for details like that!













