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MakoInfused
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Having issues with GUI
Well, I would approach it a little differently. There is no need to "check every percent" of the bar. If the bar is 100 pixels then you should be able to add a base value (the start point of the bar) to the percent number. Then you just need to set that to a variable of your choosing then go into the move picture command and "Display Position" from a "Variable". Does all of that make sense?
Optionally you can choose to compare previous/current stats through the use of storing it in a variable. Since the update procedure should only be done if there was a change in the HP/MP.
Also, your calculations are correct.
Let me know if you have any further questions, or if you need some visual examples.
Optionally you can choose to compare previous/current stats through the use of storing it in a variable. Since the update procedure should only be done if there was a change in the HP/MP.
Also, your calculations are correct.
Let me know if you have any further questions, or if you need some visual examples.
Exporting Window Contents to Text File
Alright, a specific window. I can do that, but first-- why not just copy and paste this into where ever you want it to go? The script will be more effective if I understand the purpose, then perhaps I can offer an even better solution.
I'll get started on this as soon as you answer that for me. You're welcome!
I'll get started on this as soon as you answer that for me. You're welcome!
Exporting Window Contents to Text File
Sure is, you can learn how to do that from the help file. Just look up info about how to script using the "File" module. Also, you can read about it here: http://ruby-doc.org/core-1.9.3/File.html.
If you don't know how to how to script, I can make a simple little snippet. However, you'll need to give me more info, such as: do you want the script to output all message window texts or just a specific one?
If you don't know how to how to script, I can make a simple little snippet. However, you'll need to give me more info, such as: do you want the script to output all message window texts or just a specific one?
Having issues with GUI
Are you using a script, if so which one? If not, then post an example of your problem-- I might be able to help!
Having issues with GUI
Hey, no problem!
I didn't know that image was significant, hopefully you'll be able to find a script which allows the use of a variable for the values AND uses images. I don't remember seeing one like that, but it sounds like an obvious feature to have, right? If you have trouble lemme know.
I didn't know that image was significant, hopefully you'll be able to find a script which allows the use of a variable for the values AND uses images. I don't remember seeing one like that, but it sounds like an obvious feature to have, right? If you have trouble lemme know.
Having issues with GUI
Hmm.. maybe I'm just ignorant, but I can't see how it would work that way. The only way that method would work is if you:
A: Use a different picture for each "percent" change.
B: Have a non-transparent top layer for the HUD that will cover the bars as they move underneath.
Of course, optionally you could just use a script-- since there are a few that I've seen which can use variables for HUD elements.
A: Use a different picture for each "percent" change.
B: Have a non-transparent top layer for the HUD that will cover the bars as they move underneath.
Of course, optionally you could just use a script-- since there are a few that I've seen which can use variables for HUD elements.
Item Currency on Ace
Something like this might work:
http://forums.rpgmakerweb.com/index.php?/topic/3499-tactics-ogre-psp-crafting-system/?hl=craft
http://forums.rpgmakerweb.com/index.php?/topic/3499-tactics-ogre-psp-crafting-system/?hl=craft
RMVXA Script Request
This also might be what you're looking for:
http://forums.rpgmakerweb.com/index.php?/topic/5427-equipment-upgrades/
http://forums.rpgmakerweb.com/index.php?/topic/5427-equipment-upgrades/
RMVXA Switch Question
Alright cool, glad you got it working. Although, if you can I would explain your temporary fix. Both because I'm curious and since future viewers of this thread (with similar issues) might be interested.
You're welcome!
You're welcome!
RMVXA Switch Question
Now we're both confused, I think. However, just to clarify you stated:
Just so we're clear though, I didn't mention a '"wait for completion" command' I stated that you need to uncheck the "wait for completion" box in the move route command. There is no "wait for completion" command.
However, I just did a test and my solution wouldn't work anyway. So, you can pretty much disregard that solution altogether.
It appears that when the event switches pages like that (in the way you described it) the parallel process will always wait for the current event to finish before starting. However, if instead you use the event page's "custom" move route, it will start as soon as the event is activated. This should solve your problem if your goal is only to make the opacity go down (or includes anything else the move route command can accomplish). If instead you're trying to do something more than that we'll need to come up with another solution.
Hopefully that makes sense.
Note: This was tested on RMVXA, I don't know which maker you're using though.
author=Paxni
What do you mean? There's nothing with a "wait for completion" command (or anything similar to that) occurring at the time the problem is happening.
Just so we're clear though, I didn't mention a '"wait for completion" command' I stated that you need to uncheck the "wait for completion" box in the move route command. There is no "wait for completion" command.
However, I just did a test and my solution wouldn't work anyway. So, you can pretty much disregard that solution altogether.
It appears that when the event switches pages like that (in the way you described it) the parallel process will always wait for the current event to finish before starting. However, if instead you use the event page's "custom" move route, it will start as soon as the event is activated. This should solve your problem if your goal is only to make the opacity go down (or includes anything else the move route command can accomplish). If instead you're trying to do something more than that we'll need to come up with another solution.
Hopefully that makes sense.
Note: This was tested on RMVXA, I don't know which maker you're using though.













