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My events aren't showing up in the game?

This is way too vague, consider adding much more information. Perhaps a screenshot, and what maker you're using.

However, if I had to guess I would imagine you have more than 1 page.

[2K3] Removing limit on number of battle animations allowed

You're welcome, good luck!

[2K3] Removing limit on number of battle animations allowed

Hmm...yeah, I just tested it-- you're right. That sounds like a bug to me. I think you should email Cherry (his contact info is on his site) with the information. Honestly, he would be your best bet to fixing that problem since I doubt anyone else would take it up. The source for 2k9U isn't public, so someone would have to do a lot of work to fix this from scratch. He's pretty busy most of the time though, so you might have to wait quite some time before you get a definitive fix.

Of course the alternative is that you can just copy and paste the animations 1 by 1... it sucks, I know, but it's better than not having the ability to have 5000+ animations! Perhaps prioritizing might help you; work on the most important animations while waiting for a fix.

[2K3] Removing limit on number of battle animations allowed

Yeah, just use 2k9U (http://cherrytree.at/cms/lang/en/projects/ultimate/).

Actually, I'm surprised there is still people that use the Vanilla version of 2k3. To get more than the default amount of items in any part of the database you'll have to edit an ini file, just read the documentation it should fill you in.

[2k3] Fatal Problem: Game auto-game overs

Alright, I'm slightly confused-- what is the problem with this block of code? Is it still the game issue where it's giving you a game over? Or is the issue something else?

I don't see how this would give a game over, so instead I assume it's just not working. The only problem I could see occurring is due to the way you're setting the variables. I don't see it in the picture, but hopefully you're resetting those variables back to 0 after working with them. I see you're doing that in the else condition, but it's always best to reset them at the end of the common event since you're just using them for checking anyway.

[2k3] Fatal Problem: Game auto-game overs

Glad you got the majority of it worked out! If you need help with the second part just post a screenshot of that (unless you already did).

[RM2k3] Stat debuff formulas

I don't know how the formula for determining how large the de/buff will be for skills.

However, I do know that 2k3 only allows for a maximum de/buff of 50%. So your calculations of getting damage reduced by half are correct. The only workaround that I've found is to use conditions and apply several at a time, although I realize you didn't want to use conditions. The only other option is to use DynRPG.

WTF? Battle Processing in VX Ace only shows 30 entries?

I don't mean to be a jerk but... ROFL. I think you're overworking yourself Trihan :p, get some sleep!

Looking for a profession system script! [VX ACE]

Here ya go: http://www.rpgmakervxace.net/topic/14734-csca-professions/?hl=profession

It claims to be able to do exactly what you want.

[2k3] Fatal Problem: Game auto-game overs

Now we're making progress! Yeah, screenshots for those two would be nice, then we'll get to the bottom of this.