MAKOINFUSED'S PROFILE
MakoInfused
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author=Rioshima
The fact i posted me finding errors in the ABS script while i was playing the game pretty much stats that i've opened and ran the server file but not have been able to connect with anyone outside of my own IP nor a separate computer to that matter. I was hoping to find some one helpful but instead it seems RPG maker forums are still full of rude immature people who love to throw lowly minded comments at people they think are beginners because of the need to dodge a direct answer towards the situations stated.
What? I didn't mean to be rude with my comments. It was merely an observation, I even warned you that my solution would be "obvious". In fact, I even apologized for not being more helpful--so I'm surprised you still found malcontent's in my comments. I assume you took that apology as sarcasm, but I think that's unfair to assume.
Also, which ABS are you referring to? The one in the demo?
author=Rioshima
so answer your question, I played the game i hosted the server.. you cannot LOG on unless you host the server..... it seems you need to read the directions yourself. * sorry if that seemed rude but this guy could've at-least read what i posted before starting a negative post, that's how you discourage people from asking questions on forums... players like you love to do that.
Again, my intent was not to be negative-- so that was not only rude, but unnecessary. I know you cannot play unless you log on, that's why I said what I said. Since I wasn't sure if you were trying to import this into your game and then trying to run it only to find it wasn't working. Also, I wasn't sure if you were using some other ABS that you found.
author=Rioshima
On-topic... nothings changed no responses from alex at all X.X, but i'm not giving up yet, if some one could check out his coding or get in contact with him for me hes the owner of Valhira online. The game this code was birthed from.
Well hopefully he's still supporting it. I unfortunately did not have the same problem-- I had a different one entirely (but this thread is not for my problem), since the system doesn't seem to work for windows 7. I did get an error though, maybe you got something similar, so again more information is required: what was the exact error that you received in the script?
Again, I apologize if you took my attempt at helping you as rude. However, you really shouldn't jump to such conclusions, especially assuming that I love discouraging people-- when you will see from my previous posts that I actually enjoy helping people. But, I'll avoid lecturing you, as that would just fuel the fire.
How to customize your game profile HELP!!!
Recently found on youtube
Umm...did you read the directions? If so, you should detail what you have tried already. Since you didn't do that, I'm going to give you an obvious solution. You realize that you have to run the "server.exe" file first, then run the "Game.exe" file, right? Sorry if that's not helpful, but you'll need to give more info.
How to customize your game profile HELP!!!
You did look at this right?
RAR Files
I would recommend either 7zip, or my personal favorite IZarc.
I'm not sure why people use it, because it highly depends on the individual. I can offer some guesses; perhaps some people find the default compression doesn't work as well. Or maybe they just don't know how to use it?
I'm not sure why people use it, because it highly depends on the individual. I can offer some guesses; perhaps some people find the default compression doesn't work as well. Or maybe they just don't know how to use it?
Can't get custom skill to hit.
Well there are a few issues I see. The first being that the character has no "Hit" state rate, which means it will default to the normal amount (usually 90%). Furthermore, physical hits means that evasion comes into play. Which leads me to number two, we can't see the features list from the screenshots...so I can't tell how much evasion the enemy has.
I'm going to assume that you want your skill to be physical, even though it seems like it would be a magical attack. However, that means evasion will play a role in the hit determination. Also, if you have any scripts which play with evasion/hit rates, they could be affecting the outcome as well.
I'm going to assume that you want your skill to be physical, even though it seems like it would be a magical attack. However, that means evasion will play a role in the hit determination. Also, if you have any scripts which play with evasion/hit rates, they could be affecting the outcome as well.
[ACE] Disabling certain default functions
[ACE] Disabling certain default functions
Your first solution to your first problem is actually correct. However, you most likely have custom scripts which will still overwrite the changes you make in the default scripts. As such you would have to make a copy of the changes you make and move it over to the bottom of your custom scripts.
However, making that change in Window_ItemList would not be wise, as it will affect the regular item window as well. Instead, you can just use this little thing I've whipped up:
Your second and bonus problem is not nearly as easy to solve as you might think. Those fade in/out features are built into the hidden Window class. Altering them would require a great deal more effort. I would recommend just looking for a cursor script, I know that Victor Sant has made one, you might want to look that up. However, you'll definitely be needed a custom script to handle that issue.
Edit: WOW, you guys are fast-- you can ignore what I said, basically. LOL.
However, making that change in Window_ItemList would not be wise, as it will affect the regular item window as well. Instead, you can just use this little thing I've whipped up:
#============================================================================== # ** Window_KeyItem #------------------------------------------------------------------------------ # This window is used for the event command [Select Item]. #============================================================================== class Window_KeyItem < Window_ItemList #-------------------------------------------------------------------------- # * Draw Number of Items #-------------------------------------------------------------------------- def draw_item_number(rect, item) # Don't draw an amount for this window end end
Your second and bonus problem is not nearly as easy to solve as you might think. Those fade in/out features are built into the hidden Window class. Altering them would require a great deal more effort. I would recommend just looking for a cursor script, I know that Victor Sant has made one, you might want to look that up. However, you'll definitely be needed a custom script to handle that issue.
Edit: WOW, you guys are fast-- you can ignore what I said, basically. LOL.
Where (if possible) to change default icons?
Well are you sure those custom scripts don't have some sort of definition for icons? From my experience, most scripts which have an icon option allow you to choose which icons to use.
Where (if possible) to change default icons?
All icons that are used can be found in the database itself.
However, you're reference to the use of a "coin" leads me to believe you're referring to some sort of money icon. In this case, I would suggest looking at the config in the scripts you're using. No game icons are defined in the script editor whatsoever, unless you're using custom scripts, so I guess you must be!
However, you're reference to the use of a "coin" leads me to believe you're referring to some sort of money icon. In this case, I would suggest looking at the config in the scripts you're using. No game icons are defined in the script editor whatsoever, unless you're using custom scripts, so I guess you must be!













