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MakoInfused
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Death from Event on Map, Rpg Maker VX Ace
To every what? 0_o
You only need one common event, although you are going to need several fork conditions to check which party members are in the party and dead.
You only need one common event, although you are going to need several fork conditions to check which party members are in the party and dead.
Death from Event on Map, Rpg Maker VX Ace
Well, I would imagine you would make sure that "K.O. by Floor Damage" is unchecked. Then just make a parallel process common event which would check to see if all party members are dead. That would be the simplest way.
Item Substance Script
Perhaps require that your users download the "Anti Fail" script from Yanfly. However, if you're feeling "peppy" you could integrate the function of that script into your own, but make it automatic (since it normally requires the use of a separate notetag).
That script can be found on this site, so I won't post any links, just go into the script section. Good luck!
That script can be found on this site, so I won't post any links, just go into the script section. Good luck!
Need help with ship transfering
Link has a good suggestion. I would also like to point out that, the engine might be automatically removing you from the vehicle upon map transfers. So perhaps getting rid of the get on/off vehicle would do the trick. My suggestion is untested, it's just a thought I had. Good luck!
RPG2K3 Question on Link to Event Command
That quickpatch feature sounds really interesting. Hopefully it will be included with the next full release as well.
Need Script for Push/Shove/Pull actions
Having issues with GUI
You figured it out on your own? Then that's even better!
You're most welcome, I didn't think you were nagging-- and you're certainly not hopeless. I'm just glad we got it working. I don't need anything, but I'll keep you in mind :).
You're most welcome, I didn't think you were nagging-- and you're certainly not hopeless. I'm just glad we got it working. I don't need anything, but I'll keep you in mind :).
Having issues with GUI
Yeah you did it correct (at least in terms of how I told you to it)! It seems to be working too. The only issue seems to be that the red bar is "starting" in the wrong place. That might be because the picture you're using has some empty space (transparent pixels in the front)? In any case, you can play with variable number 6 (in your example) and give it a negative number to move the start location of the bar. The alternative would be to crop the bar image to remove transparent pixels. Use which ever solution you think would be best.
Off topic, I would have to note that the bar looks like it's a bit too long for the "meter". Perhaps you can try using the "Snubbed" (lol, why snubbed?) bar instead, the blue one seems to fit.
Off topic, I would have to note that the bar looks like it's a bit too long for the "meter". Perhaps you can try using the "Snubbed" (lol, why snubbed?) bar instead, the blue one seems to fit.
Having issues with GUI
author=Milos
Hmm, I can't quite follow you. Could you perhaps explain a bit more widely? I like your idea but I'm not sure I can pull it off to the letter without some further questioning. Sorry :)
Widely, how? I gave a generic implementation, it doesn't get "wider" ;). Well feel free to try it out and then ask questions!
author=Milos
Can you please explain it in parts? I'm sure any designer here would appreciate the tutorial as well.
Why not just tell me what you don't understand? All you really have to do is just use a base amount (the point where the bar begins) and add it to the current percent.
Example: 100 pixels + (20% = 20 pixels) = 120 pixels. So you would draw the bar with a 120 x coordinate.
I'm sure they would appreciate a tutorial, but I don't have the time to create a proper one. Perhaps someone else can help you out with that.
Good luck!













