MARREND'S PROFILE

Marrend
Guardian of the Description Thread
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Life is a story. Which is the one that defines you?
Baclyae Revolution
A humble tribute to the Suikoden series!

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Review scoring: standardization, professionalism, etc.

I don't know about anybody else, but I've been absolutely terrified of making reviews of late. This fiasco was certainly a factor, I admit, but the fiasco with Legendary Legend, and now Forever's End are also deterrents.

I'm not sure where I'm going with this thought, though. I'd certainly like to see more insightful/helpful commentary as far as review comments are concerned, but being insightful/helpful is not required, nor can it be reasonably enforced.

Extra

I love how the guy gives me special thanks before even checking out the version I've whipped up. Unless the system doesn't count downloads "for testers only"? Seems possible.

Still, if I remembered that this page was here, it would have made my manual-making a bit more fluid. Then again, who reads game manuals anymore?

Hayate no Gotoku! Dream Apocalypse

Natsu_Luffy, go to this page, ensure that the RPG Maker VX tab is selected, read the agreement, then click the "Agree and download RPG Maker VX RTP" button.

There's also instructions on that page on how to install it, if you require that manner of information.

The RPG Checklist

Religious relics are OOPArts (out-of-place artifacts).

A religion that restricts technology for it's bulk following, while using for it's own internal purposes (Yevon) is supra-evil.

Everything that has happened before, will happen again. The current incarnation of events is no exception.

I don't understand this. That ant lion boss you just fought has never been violent before! (Note: This particular one specifically happens in in FF4/FF9, but it might take another form in other games that I'm unaware of)

The RPG Checklist

Humans are small, frail, and weak as individuals. Only by working together as one can they achieve the impossible.

The "impossible" being the defeat of the final boss, the final boss after the final boss, the final boss after the final boss after the final boss, etc.

So you say your game has strategy

So part of the strategy of the boss fight requires that players grind until they get the skills that make up the gimmick that the boss fight requires players to pull off? I dunno. I might be comprehending it incorrectly.

Even a person you've labeled as a "button masher" would figure out eventually that a boss that requires a gimmick/strategy/whatever can't be overcome by raw statistics. How much beating from said boss such players would need to take before they learn that is variable, however. I doubt somebody playing an RPG Maker game would bother with the five hours. Though, saying that, you probably came up with that amount of time on the spot for example purposes.

How would one judge "wisdom"? If a player came up with the correct/best strategy at random, how would you differentiate that with a player who's figured it out the way it was intended? What of "patience"? Is it simply a matter of timing, or is it more a matter of how many times a player gets the "Game Over" screen before quitting out of sheer frustration?

The Master of Souls

When I said that he continuously said that he could use an onion, I meant that there was no situation that I could find where he didn't say that he needed an onion. No amount of talk to chief/inspect onion/re-talk to chief has changed this.

Wait, "select" the onion? It's in my inventory? No, it isn't. Do I get one from inspecting the onion? No, I don't.

Confusion +7.

The Master of Souls

I understand that the chief goes into the dungeon, though that sequence isn't what I thought would happen (more on that later). As of this moment, he's in the kitchen. All he does is stand there in front of the chemistry set food preparation table, continuously saying that he could use an onion. How you get him into the dungeon in the first place is where I'm being stuck at. I probably should have clarified earlier.

Side note: I think I might have tried to "push" him (holding the right arrow button) on one attempt, but that idea was a no-go.

About the sequence I was expecting to see:
When you said that the chief would go into the dungeon to fetch the onion himself, I figured there'd be a scene (after examining the onion, of course) where Daniel says to the chief, "My good fellow, there is an onion in the far reaches accessed by yonder doorway!" Or something to this effect.
At which point, there'd be a {!} over the chief, and he'd literally run out to get it. Allowing the player to find... whatever he or she is supposed to find by getting rid of the chief at that point. However, trapping the chief in the dungeon sounds deviously fun, now that you mention it!

The Master of Souls

It's been a while, but it's time to come back to this. Oh yeah! The onion/chief dilemma! Let's see. Examining the onion does... nothing! Talking to the chief that wants the onion, after examining said onion, does... nothing! Examining the onion again after talking to the chief does... nothing! Talking to the chief, after examining the onion yet again, does... nothing! Where's the event where the chief gets the onion himself? I'm totally not seeing how it would happen! Am I just being completely blind to something here? Is the solution to this puzzle so horrendously obvious, that I would laugh at myself for not seeing it sooner? Player frustration +3!