MARREND'S PROFILE

Marrend
Guardian of the Description Thread
21806
Life is a story. Which is the one that defines you?
Baclyae Revolution
A humble tribute to the Suikoden series!

Search

Filter

Marrend plays Xenosaga Episode 1!


--Session 2 - Craptastrophe, Naming Land--

Last time, the start-up tests for KOS-MOS went a little crazy/weird, but, the Vector team on the Woglinde managed to put together the A-7 report that was due today. Not that the executive officer on board was particularly pleased that there was no actual field data represented in the report, and chewed Shion out for that. However, he's not the one in charge of this operation either. The captain was certainly more understanding, and gave Shion the rest of the day off.

After getting off the comms with her estranged brother, Shion decides to take a catnap. Well, technically speaking, the player has an opportunity to free-roam on board the Woglinde, but, outside of going back to the VR dungeon to fight more things, there really isn't a heck of a lot to actually do. So! Rest it is, engaging the cut-scene machine!

Shion has another dream of the Elly-lookalike in monochrome. I'm pretty sure she's in the same area as before, and, again, no words are spoken. There's still some kind of understanding between the two. At some point, the game moves out of Shion's dream as we see her tossing and turning as the ghost of Elly-wannabe looks on. A few camera pans across the ship, it's lighting dimmed, largely suggesting nighttime. Or, you know, as close as one can get in deep space. Allan enters the Vector lab with a cup of coffee, a skeleton crew burning the midnight oil, as it were.

Apparently, the executive officer also gave Allan a piece of his mind earlier today. Of course, that guy has inside information about their situation, and has all the more reason to be nervous, if he wasn't relaying that emotion before. Meanwhile, the Vector staff are completely in the dark, and are going about things at their own pace.

Cut back to the bridge. Now out of the asteroid field, the captain orders a gate-jump. Things move normally until an alarm sounds. They take some time trying to figure out what the hell is causing it. The alarm gets louder as screens pop up in front of the captain's chair. Loading screens. Oh no. It can't be! Is it an error of type: yea shall be as gods!?




Close! It's KOS-MOS. Cut back to the Vector labs, where it's on full red alert. Red lighting, horns blaring drums beating, and everything. The system is starting up on it's own, the countdown has already been activated. Cut back to Shion, who's wakes up as her portable console flickers in activation to the situation. She takes a gander, and finds the countdown has started. Which should be impossible. KOS-MOS should only be able to activate by keying in her authorization code entry. Any possibility of self-activation was disabled during an earlier incident, which involved the death of Kevin.

After failing to contact Allen (comms are limited due to the emergency situation), Shion leaves her room in a hurry. Now, there's set of bulkheads that, if open, would provide a faster way to get to the deck where Vector's lab is located. Of course, they close just as Shion leaves her room. So, she's gotta take the long way around. Of course she does. Then, an alarm blares. Oh, great! What else can go wrong today?

The answer to that is "just about everything". Which means we cut back to the bridge, as the crew make report upon report. Sorry if I'm jumping around quickly here, as this is quite the cut-scene...



Cutscene #24 - Emergency Aboard the Woglinde

...but, the main point to get across here, that "they" are here. The Gnosis. Being the space opera that Xenosaga is, these are the Adversarial AliensTM of the setting, and are virtually impervious to small arms. Hell, most weapons, in general. They also have the ability to convert people into salt piles, when it strikes their fancy to do so. Mostly, though, they just kill anybody that gets in their way.



OST - "Life or Death"

Player gains control of Shion for a small bit until she inevitably gets engaged in combat. The things don't take any damage from her attacks, and the battle aborts before the Gnosis get any turns. After moving past the bridge elevator, dodging Gnosis as she does, there's a cut back to the Vector labs. KOS-MOS starting up in Auto Mode is definitely not a thing that should be happening, and is a brief point of discussion before an attempt is made to contact Shion. The regular channels are full as discussed earlier, so they try the emergency line. Which turns out to be her personal cell phone, or approximate equivalent thereof, which she left in the lab. It was on the seat of her console in the lab, whereas the data disk Allen had to return to her was on the console, itself. Out of sight, out of mind, indeed.

Then, the power goes out. Complete darkness and silence. Then, a glow from KOS-MOS' pod. It opens, with KOS-MOS rising from it. The researchers recoil in fear. Maybe because they think she'll strike at them, or maybe because this entire situation is entirely unexpected, and what she's about to do next is completely unknown. The game switches POV to KOS-MOS as she scans the immediate area before her, then directs her scans to Shion, then the Zohar in the storage bay. Her visor lifts, and takes steps forwards, with the researchers still coiling in fear as she does.



Cutscene #26 - KOS-MOS' Autonomous Activation

Cut back to Shion, and back to regular gameplay. After another screen of Gnosis evading, we have Shion arrive at the AGWS hangar, though there is a solder to speak to before hand. What all for? The Vaporizer plug-in. This doohickey allows players to press Square on the field map to destroy various map objects. This function generally translates to a puzzle-solving mechanic, but, it can be used to find items every so often. After some more running away bravely from the Gnosis, comes yet another cut-scene. This time, the POV is Virgil and his squad, who has set up a barricade in a corridor. Virgil's scanner is picking up some nearby movement. Probably Gnosis. He motions to the other AGWS units in the detail to get into position, and they wait until the object rounds the corner before the detail fires off a clip or two. The object in question is Shion, and by some crazy miracle, none of the bullets hit her. Which is, like...




...how? How is that even remotely possible? After a no-so-pleasant exchange between the chief engineer and the lieutenant, another blip pops up, and this time, it actually is Gnosis. Except they've set up a pincer maneuver attacking from the walls, since, well, physical objects basically mean nothing to them. But wait! There's more! For the low, low, price of $39.95 (how can it be any less than this?) you can get them to infect an AGWS unit!




Well. This certainly make things more complicated than they already were. The player is given brief control to Shion before going back to cut-scene mode, this time, on the bridge. Weapons systems are down to 20%, and AGWS losses exceed 70%. Which certainly doesn't sound like a winning battle. If only this fleet launched with the specs it was supposed to launch with, maybe they would have a small prayer. With what they have, it just seems like whatever they are doing is just to delay the inevitable.

Next up is the executive officer, having a meeting with Vanderkam at the storage hanger. The priority for the executive officer is to get the Zohar to the man he was talking to over comms, Margulis, no matter what the cost. Even if it means his own life. Margulis' name was dropped earlier, but, I kinda skipped over it at the time. However, it's one we'll be hearing a non-zero number of times going forward. However, this is the last we'll see of Vanderkam. So it goes.

Next up, we're back to Virgil's unit, who's somehow still holding their line after all this time. What's more surprising is that Shion's still there because... reasons? I'm not sure. Whatever happened to wanting to find KOS-MOS and Allen? Like, I get that a part of her is worried about the Realian solders, and is empathetic to them. Yet, how does that help them fight in a situation like this?

Either way, one of the Gnosis fires off quite a blast, which sends Shion to the ground, her mini-console landing maybe a foot further off. The only sound that can be heard is the sound of smoke that's rising from the blast. The only people left is Shion and Virgil. Another group of Gnosis approaches slowly, as Virgil tries to figure out what he can do to stop them. He notices a Realian soldier twitching, and this gives him an idea. Though, I'm not exactly sure why he needs Shion's mini-console to perform this plan. The cut-scene takes it's time, with Virgil on his own soapbox about it, which is ironic for a guy that distastes people on soapboxes. However, to summarize it succulency, his plan is to use Shion's mini-console to order the Realian soldiers by remote, and to use their self-destruct code to defeat the wave on oncoming Gnosis. I'll throw a bit of commentary about the cut-scene into a hide-tag.


The game absolutely taps into human rights, and, perhaps, acceptable losses. The idea that sacrificing X lives so that Y lives can be saved, and what the ratio between X and Y can be before it can be considered an act of abhorrence versus an act of benevolence. I don't know if there is a right answer, and I don't think the writers of Xenosaga know either. However, they want us to consider it.

Like, ideally, the number of sacrificed should be as low as possible, and the number to be saved should be as high as possible, but, not all situations can be ideal. Besides, how, exactly, does one reconcile an "ideal" ratio in the first place? However, I've digressed enough. Possibly as much as the cut-scene?


Anyway, the cut-scene isn't just Virgil mouthing off. Though, what makes it all the more worse is that he doesn't even get them all. There's still a few stragglers left, and one of them gets to Shion. Her life flashes before her eyes as her consciousness fades, entirely expecting to die, with a vision of Elly-wannabe standing before her.

Yet, something gets the attention of the Gnosis, and the girl. A blue laser fires from behind a wall, the hand that was once strangling/choking Shion lets go. The wall cracks, then crumbles, to reveal...



OST - "Battling KOS-MOS"


...KOS-MOS!? She first gives the thing a kick, then spawns a pistol to fire off a few shots. The enemy staggers, but, is mostly unfazed. At least until KOS-MOS actually pulls off the very thing that's been throwing issues and errors all over the place.




The Hilbert Effect. I'm sure the game has some mumbo-jumbo in regards to this device/system, but, the end result is that, once affected by the Hilbert Effect, the Gnosis can't phase through walls, and can be effected by small arms, or other conventional means. KOS-MOS proceeds to trash some enemies before spawning a pair of machine guns, and rips a clip in the general direction of the Gnosis retreating position. Yes, you read that right! Retreating!

Except the infected AGWS from before decides to drop on by, and the game actually lets me enter combat with this one. It goes down pretty quick, then another cut-scene before the game puts me in control with Shion again. The basic path that the game would have us travel hasn't actually changed, even if the goal (escaping the ship from the hangar) has.

This route has us pass by on the other side of the bulkhead that closed off on Shion. It can be opened manually on this side, and in so doing, Shion makes a quip about how things would have been easier on her if they were open previously. I get her frustration, but, please, Shion, realize exactly how lucky you are to simply be alive right now? Darigaaz.

Though, by opening the bulkheads, one gains access to Shion's quarters, and the save point therein. Which, yeah, let's use it, and take a break. KOS-MOS will certainly help, but, what will all happen on the way to the hangar? Find out next time on the Xenosaga Episode 1 LP!

Censorship in Video Games

If I want to be perfectly honest, if I see a profanity filter as a game setting option, I set that to "off". Though, I've only bothered to play one GTA game ever (Vice City, I think it was?), so perhaps I'm more in tune to what kinds of games would be too overboard for me. Though, I'm not sure if I can really quantify how much my personal level of "overboard" is in this regard.

I could probably say the same about blood censorship, but, the last time I ever saw a setting for blood was maybe an early Mortal Kombat game? Or maybe I'm just remembering the button-press "ABACABB" having something to do with it. Gore, well, I can manage something like Dead Speace for maybe an hour or two before needing to take a break? I dunno. It's been a while. I guess it's a thing I personally stay away from nowadays, but might have had a stronger stomach for it when I was younger.

*Edit: I think calunio's Beautiful Escape - Dungeoneer approximates a lot of what the site is willing to host in regards to this topic in general? I've never personally played it to know for sure what it contains, and I... kinda don't want to. Which might speak to my sensitivities on these issues, right there.

[RMMV] I need some ideas for a game title

Maybe we should let kentona take a gander at this description? That's how a certain game got it's memorable name. Though, considering some of the winners of the "Best Title" Misao in the last five or so years (which includes the aforementioned certain game!), people like really long titles in general.

Updated Mayu's and Izumi's topics!

Okay! So, the amount of "empty" days has been gutted down, and the result I've got going now is that the game lasts 28 days, rather than 58. There were definitely points in the dialogs I had to correct because of this, and there might still be a few lingering errors/fixes to make. I hope to have those issues fixed by the end of today.

If I want to be honest, I am somewhat worried this game no longer does what it set out to do. However, if everything does check out after another bout of playtesting, I can finally put this game to rest, rainbow-text and all!

2023 Misao nomination monthly data

April numbers are now included! This month, our nomination count goes up by 5 to a total of 19! The amount of increase is similar to 2022's and the same as 2021's. Total overall nominations is higher than it was at this point in 2022, but, still way lower than 2021's value.

May was certainly a slow month for nominations in 2022, having maybe an average amount in 2021? We'll see how things go down (or up!) from here.

Marrend plays Xenosaga Episode 1!


--Session 1 - Just Another Day on the Woglinde--

Like Xenogears before it, Xenosaga Episode 1 starts with a cut-scene. I don't know if I will show them all in this LP, but, for the major ones, I'll be pulling from this playlist. This link has been added to the OP. In all cases, I will attempt to summarize their content.

Anyway, the game opens with humanity's first contact with an ancient artifact called the Zohar in the year 20XX. No, not some other 20XX, just, you know, probably just a thing they pulled out of their hat to relay that this game is in some form of alternate future. We'll be hearing about the Zohar quite a bit going forward, so, I feel no need to put this info under a hide-tag.

Fast forward 4000 years, give or take, aboard a Federation cruiser, the Woglinde. Members of Vector are performing some start-up tests for their latest military android, KOS-MOS.



Cutscene #2 - Beginning of a Saga

Note the password that is entered reads "Ye shall be as gods". Which I highly doubt is a mere coincidence. Either way, the player is then introduced, perhaps somewhat awkwardly, to both Shion and KOS-MOS. We'll be playing as Shion for quite some time, but, I feel the in-game intros could maybe have been handled a bit better than...



Cutscene #3 - The Start-Up Test

...whatever this was. Afterwards, we can get some combat tutorials. So, let's talk a little bit about that.



OST - "Battle"

As Xenogears, this is a turn-based RPG. The fact that there's no waiting between turns, and that there's a window that indicates turn order, makes me consider that, maybe, Monolith was taking notice of Final Fantasy 10's CTB system. Or, maybe, they even helped develop the thing? This goes into an aside that has nothing to do with the game, itself, so, hide-tag time!


Monolith, itself, was formed in 1999. That would be about one year after Xenogears was released. In comparison, this game was released in February of 2002 in Japan, with FF10 releasing in Japan in July of 2001. So, it doesn't seem all that unlikely that, perhaps, some number of people that jumped ship from Squaresoft to Monolith did so while working on CTB. They couldn't just straight-up rip what FF10 was doing, so, they made some changes to make the system more "theirs". Such as turns having an additional effect, which is indicated by an icon next to the turn window. Such additional effects include increased critical rate, or bonus experience. Also, only five objects can appear on Xenosaga's turn order window. I don't know exactly how many objects FF10's turn order window can display, but, I know it's scrollable, and the list is pretty extensive. Like, I want to say it can contain somewhere around 20 items? It's large.


Anyway, characters gain 4 action points per round with which to spend, and can have up to 6. Perhaps attempting to capitalize on the Deathblow system that was introduced in Xenogears, simply pressing attack does nothing by itself. The player would follow up by pressing Square to engage a melee attack, or Triangle to engage in a ranged attack. Pressing Square or Triangle again would indicate a combo, or, you can press Cross to converse AP. Both Square and Triangle attacks consumes 2 AP.

Deathblows in Xenogears functioned through a combination of buttons that ended with a Cross. In this game, it's kinda the same deal, with the end-cap being Circle. Characters start the game with the ability to use Tech Attacks with 6 AP (so, two regular attacks followed by a Circle), but, can be improved to only need 4 AP (so, one regular attack, followed by a Circle). I don't want to throw too much more info about this, but, players can set which combination of key presses activate which Tech Attack. There are some limits, but, it's pretty cool that you can set them up. In fact, let me show you a quick screencap of Shion's Tech Attack screen after the first tutorial fight.




Anyway! With all the tutorials done (at least for now), it's high-time for some proper dungeon delving! Sort of? I mean, we're in VR, so, I dunno how "proper" this is, but, I also feel it's a technicality that's getting hand-waved. The music here is, let me pull from that playlist....

...or not, because there isn't any BGM. Which is an odd design decision, to be sure. However, it's the one that was made, and we'll just have to roll with it. This dungeon is pretty straight-forward with not too many split paths. The ones that do exist end pretty quick with treasure at the end. After a fight with a mech, and the subsequent tutorial on boarding mechs, the game finally give us access to a save point.

If you'll excuse yet another aside, the mechs in this game, called AGWS, aren't half as cool as the Gears in Xenogears. AGWS are barely necessary as well, which is another weird design decision when making a spiritual successor to a game like Xenogears. I could be misremembering, but, there is maybe one or two dungeons in this entire game where the player pilots mechs. Everywhere else can be, and will be, done entirely on-foot. Now, maybe the use of Codebreaker has no small part in my experiences and tendencies with this game, so, take what I'm saying with a grain of salt.

That aside, beyond the bot is a room with the mission key that we needed. Snagging that, and maybe a few encounters later, we open the door it unlocked, and confront another mech for a boss. Things go a little more than haywire, though, when Shion requests KOS-MOS to activate the Hilbert Effect. What it is and what it does isn't explained right this moment, but, for now, it causes some kind of cascade failure across the VR space, throwing untold errors towards Vector's staff. They try aborting the program, but, Shion, herself blocks their attempts. Being the boss, and having the higher programming rights/privileges, they can't shut it down from their consoles. It takes direct intervention into the VR space by one of the staff, Allen, to get Shion out of there in once piece. Even then, it's by a very small margin. However, Shion does see a vision of a very familiar person...



Elly? Is that you?

...before Allen comes to her rescue. Here's the full cut-scene.



Cutscene #9 - Dangerous Research

After Shion gets reprimanded by Allen is a scene of the Woglinde, along with a detail of Federation vessels, coming out of hyperspace. The next waypoint on their journey is some 7 and a half hours from now, and even then, it's another jump back into hyperspace. I'm not entirely sure why they got out of hyperspace to begin with, or why it would take over seven hours to get back into hyperspace, but, maybe this has to do with whatever orders this fleet has.

Either way, one gets the distinct impression that it's a cue to take things easy for the members of this fleet. The captain of the Woglinde certainly has a more casual approach to their situation than the executive officer, but, perhaps this is more a clash of personalities than anything else. One of the crew, working in tandem with the Department of Backstory, presents some statistics concerning the low probability of running across "them". No foreshadowing here!

Back to the Vector lab, Shion takes it upon herself to present the A-7 report to the captain of the Woglinde, due today. It's a bit of a trek from the lab to the bridge, and it's not helped by there being no BGM for any area on this ship. Which, again, seems like a weird design design. That, and the game throws in-game e-mails...



OST - "UMN Mode"

...at you, as well as cut-scenes. Some e-mails in this game provide the player with an opportunity to invest in companies to gain various benefits later in the game. This may be a guess on my part, but, I think investing in these companies were supposed to have more far-reaching consequences, perhaps spanning all six games, if the series was able to last that long. Alas, the series does not span six games, nor does the investitures provide any benefit outside of whatever benefits they provide in this game.

As for the cut-scenes, here we go. First, we have a scene in the Vector labs that shows that Shion may have been a little absent-minded, and forgot portions of the data she's supposed to present. Oops! Allen volunteers to get them to her, as various other teammates encourage, and annoy, him in his feelings for their boss. Next we have Shion in the hanger, where the Woglinde stashed the Zohar they picked up earlier. The scene introduces a bit character that we never see after this game, and barely see again this game, but, his name is Vanderkam...




...and is absolutely another callback to Xenogears. This is a rather extended cut-scene, as it includes an interlude into Shion's past, introducing Kevin Winnicot. He's not specifically named in this cut-scene, but, he's pretty important.

However, the cut-scene doesn't end there. Oh, no. After we return to the present, Shion gets "called" by the Zohar. She sees another vision of that Elly-looking girl standing before it. She is drawn to the object, and seems to have been warped elsewhere into a monochromatic area. There, the young girl's mouth moves, yet no words are spoken. Yet, I think there is an understanding by Shion, as the young girl disappears into the Zohar, with Shion following her, stopping just in front of it. Then, she reaches out to touch the thing, causing a rippling effect across it, like a stone disturbing water. It's kinda pretty, actually.

She wakes from her trance just in time, as a worker yells at her to watch out as a stasis pillar passes by, with Shion barely able to dodge it. It might not have been a comfortable landing on Shion's part, but, she's otherwise unharmed. Which is more than what could be said of the poor sap that gave her the warning, as he's become the target of Vanderkam's wrath. Welp.

The next cut-scene is in the next room, with Shion in a bit of a daze, perhaps still recovering from last scene. Or maybe just trying to figure out what the hell just happened. Allen drops by to get her out of her daze, and back into reality, and to hand off the data she forgot. He walks with her for a small spell, but, Shion insists she's fine. Yeah, sure. In the middle of their conversation, she gets called over to Realian maintenance. While Allen reminds Shion that it's a violation to work with other departments, Shion notes that it's kinda on the way to the bridge, and she has time, then scampers off before Allen can say anything else.

We need to make a small detour to Shion's quarters to get some data before entering, but, you know what? There's a cut-scene here too! Two, in fact! The first one is just Shion saying hi, and wondering what all she was called down here for. The second is the more major one, though, I don't feel entirely comfortable showing it. The highlight is the introduction of the soldier, Virgil, into the story. He's a rather high-and-mighty individual, giving no respect to anything. Guy even has a creepy song when he enters. I can't seem to find this track on the OST list. However, for the sake of reference, it's cutscene #17, Realian Maintenance, on the cut-scene playlist, if you are curious.

Either way, the Department of Backstory had a bit of sponsoring in this cut-scene, as it also relays a bit about Realians. While the game doesn't necessarily come right out and say it, one gets the impression they are some kind of synthetic humans that are generally treated as second-class citizens, if not third-class. There was supposed to be something of a bill of rights ratified for them in the year 4963, but, Virgil certainly doesn't care about that.

Another cut-scene after trying to leave the Realian bay, sponsored, again, by the Department of Backstory. This is the first mention of Milita, and, by association, the Miltian Conflict. This event will be discussed in more detail going forward, but, the general idea the game wants to relay at this time is that Shion was originally from Milita, and that Milita is no longer accessible. That, and...



OST - "Reminiscence"

...whatever happened there is not a happy thing. Thankfully, there are no additional cut-scenes between the Realian lab and the bridge. However, there is absolutely a cut-scene on the bridge.

Shion presents her data, and the executive officer is not pleased that there is no actual field data yet. I dunno if that was supposed to be included in this A-7 report she was supposed to give today, or not, but, the guy grills Shion, courtesy of yet another generous donation by the Department of Backstory! Apparently, the fleet was assembled under major time constraints. The AGWS units don't have the 100-series units that are supposed to accompany them (more on what these units are, and do, later), so they are actually at a huge disadvantage if they do run across "them". Not foreshadowing anything at all with these statements, by the way.

I kinda wonder whose great idea it was to allow this fleet to do launch if it was as unprepared as the game impresses upon the player. Now, maybe I'm reading too much into things, but, maybe there is this message about unpreparedness in the game industry? Perhaps specifically directed to how Xenogears was handled? There is a kind of irony that this message could also be applied to this series, but, perhaps I'm getting a little ahead of myself here.

After this, the game directs the player to Shion's quarters. It's not actually all that far from the bridge, but, the game forced us to go the long way around the first time because we're very much on-rails right now, and we can only go where those rails can take us. Either way, going into her quarters triggers two more cut-scenes. One is where the executive officer is talking to someone over comms. The guy on the other end isn't exactly happy that the Zohar is being transported in normal space, and relays that there's activity in the local area that might indicate an encounter with "them". The next is Shion talking to her brother, with the poor guy failing miserably to get the girl home to pay respect to their parent's graves.




Shion eventually relents, saying she'll visit "when she has time". Though, one gets the impression she's in no rush to visit, and will likely find another excuse long before she'll actually be available. After the call ends, the game directs players to let Shion rest. Let's hit up the nearby save point, and take a break, ourselves.

Marrend plays Xenosaga Episode 1!

Hey, gang! It's LP time! I figured, since I covered Xenogears here (and you should totally read it), I thought I should also cover it's spiritual successor on the PS2, the Xenosaga series. I do plan to LP all three games at some point, though, I will definitely want some kind of break between games. However, unlike my LPs of the Suikoden series (which you should also read!), I will start with the first game...



Image courtesy of Wikipedia

...Xenosaga Episode 1 - Der Wille zur Macht! More simply known as Xenosaga Episode 1, because absolutely nobody I am aware of refers to these games by their full titles, outside of possibly reviewers. Though, the subtitle/phrase approximately means "the will to power", if my memory, or humble knowledge of German, is correct.

So, there's probably a different story behind this, but, here's what I can figure. If you played Xenogears, or read my LP, it's pretty obvious that content was cut from the game. A number of people that worked on Xenogears wanted another try at making another game like it, or maybe a sequel? I imagine that the suits at Squaresoft said no, and those people shrugged and left the company, eventually forming their own studio, Monolith. They got Namco as a publisher, and, after about 5 years after the release of Xenogears, they came out with Xenosaga Episode 1.

Xenosaga was always designed with the idea that it would be as a series. The initial projection was six games, if memory recalls. It is with some amount of irony that the series got cut from six games to three. Episode 3 sometimes shows that it's storytelling might have been rushed/compressed due to where the company's expectations were in how many games they had to tell the story. It's certainly not as bad as Disk 2 in Xenogears, but, there's times in Episiode 3 that I get the impression that whatever is being talked about could have been a separate game. Or, you know, at least more expanded that what is being discussed. That's more a topic for Episode 2 or 3, though.

As with other LPs, I have a playlist that I will refer to if/when I want to call out music cues. When the need/desire arises, I will be using this playlist for various cut-scenes that occur in-game. The content in cut-scenes, regardless of whither or not I post a video, will be summarized as much as I can manage to.

I don't have a specific goal in mind, so, this LP will be about relaying what's in the game, and any shout-outs to Xenogears I can observe. Please keep in mind that I have zero compunctions in using CodeBreaker cheat codes, and in so doing, how I relay the game's difficulty might be a bit skewed. I will welcome any questions, or comments, of course.


Table of Contents:
-Session 1 - Just Another Day on the Woglinde
-Session 2 - Craptastrophe, Naming Land
-Session 3 - We're Space Recyclers, Goddamn it!
-Session 4 - The Largest Debt
-Session 5 - Introducing the Kukai Foundation
-Session 6 - Ghosts of the Past and Future
-Session 7 - The Cursed Song
-Session 8 - Mission Complete

The Featured Game Thread

So, May is coming up, and I thought maybe we can discuss what to feature during said month now rather than wait for a week or so after whoever can update it fails/forgets to do so the fact.

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

A request from Discord.
author=darchankaen#5427
Hi all!
I need help in some strange question. I seek for one game, that i can't remember name.
May be someone of us know.

There are exist one game, as I remember RPG Maker game, within all NPC characters related to talk about crabs or sea or fish...something like this.
This game was quest, or horror quest, or absurd parody quest...Something like that.

So anyone know name of this game? It's released (minimum) +- 3 year ago, may be more.

Sprites Galore!

Well, there was that brief side-quest side-job involving getting Luxaren Allure up on Steam. So, I think you do deserve something of a break for at least a little while.