Bludgeon of Inspiration
Life is a story. Which is the one that defines you?
Matsumori Days
Matsumori High. Where everything begins. And ends.



Operation Kentonfall (kentona steps down)

The new rule is, whoever has the most makerscore is in charge.

So that's why Liberty was put in charge!

Oh, crap, I'm in the top ten in Makerscore!

[RMVX ACE] Grain - Take 2

Oh. Welp, that's what I get for not reading far enough!

Cutting Content [Spoilers for Touhou Fantasy included]

I honestly think that using ATB hurts the game more than anything else. Like, I'm sure I wrote about this before, but, if a character becomes active at the same time as an enemy (or enemies) gets an action, the best thing to do is to let the action go through. Attempting to do anything while the action is occurring, even if it's trying to select another option, will just cause frustration, as the input fails to respond.

I'm not asking you switch engines from TsuK3. That's a recipe for disaster/cancellation with how long you've been working on this. I'm tending to agree that the best thing you can do is to finish this game (if that means cutting content, so be it), and learn from the mistakes this game has taught you.

[RMVX ACE] Grain - Take 2

@kory: I don't think the fact that the description is picture-based is an issue. That was discussed last time, actually.

However, I do question the exact purpose of this thread.

CSS'ing your RMN Game Profile

The first question that comes to mind is if you performed a hard-refresh the page after applying the CSS? I think most browsers use F5 in some way, (either by itself, or with Ctrl or Alt) to perform this action.

What are you thinking about right now?

Y'all remember this little event? I had at least half a mind to check out Tristan - Lady of the Lion for that, but, I never quite got to it. I've got the funny feeling Luchino would leave regardless, but, it's still a bit sad.

Stat Reacher: Never Go Back

I got almost 160 posts, despite not participating in mafia threads!? On the other hand, Libby's not participating in many mafia threads anymore, and she's always through the roof.

[RMMV] Random encounter with foe appearing on screen!

Huh. How did I not notice "Designation with a variable" before? Welp.


I'd like to think of an N/A for when it's complete as "It'll be finished when it is finished." That only works if the status is "In Progress", though. The other possible statuses are, well, I guess it depends on the exact status, since "Cancelled" indicates, well, yeah.

[RMMV] Random encounter with foe appearing on screen!

How about the graphics, themselves? Like, you have a basic "cloud" graphic. Can't you make copies of that, and re-color the copies?

As for how the encounters would actually function, well, the way I would do it would be to call a Common Event to randomize which Troop players are actually going to face. The fact that there's "easy" and "hard" encounters translates to me as there being two separate Common Events for each type of encounter players can face in a given area. I would suggest creating at least one instance of an "easy" encounter-event on a map, and one instance of a "hard" encounter-event, and you could probably copy-paste from there. Maybe that's on the lazy side, but, I doubt anybody would want to create each and every encounter-event from scratch!