MARREND'S PROFILE

Marrend
Guardian of the Description Thread
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Life is a story. Which is the one that defines you?
Baclyae Revolution
A humble tribute to the Suikoden series!

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RPG Maker Collaborations

There will definitely two events in June. One for Pride Month, and another event to celebrate RMN's 17th birthday. The birthday event last year had a sweets theme, but, in previous years, users have been asked to make games in under X or less hours, where X was how old RMN was turning. Perhaps some other limitations as well. I don't know if that is what's happening this year, but, if an event like that is being run, that'd translate to 17 hours of dev time.

Aremen's Moon Patrol

I'm not sure if capturing additional screenshots would provide any additional information about the game, or how it plays. If I must be honest, one might be better off playing the original game where the Wand of Blasting mechanic came from. There's funnier better, interactions there, in my humble opinion.

As for possible videos, I have attempted to make a trailer for my Deathblow system. Still, I'm still a complete newbie at this stuff, and the resulting file was stupid huge. I forget exactly how long that video was, but, I think suggestion that was made to me was to have the trailer be only a minute long, if that. My mental response to that was, "HOW!?", and I've not made any attempts since. *nervous laugh*

How would you rank the NES / SNES / PS1 Final Fantasy's in increasing difficulty?

I'd suggest Xenogears, except it's story might be too complicated. It's also not a Final Fantasy title.

I cannot speak about the difficulty for the NES games, but, my approximation for difficulty of the other titles might be similar to yours? Maybe switch the positions of 9 and 5. I dunno. It's kinda difficult for me to scale these, because none of them are particularly more difficult than the others. Especially if you use cheats, or hack save-states. Which I absolutely admit to doing.

RPG Maker Collaborations

I'm sure most games, even demos, have been made by more than one person.

Practically any given game on this website proves this statement false.

I assume most of them have met up in real life.

I can only speak of my own limited experience in this matter, but, of the games where I have teamed up with others, the communications line was done with/over Quick Topic. Don't try visiting Quick Topic, that website is dead now.

Oh, maybe during Pal-Let's Make! was over the server's Discord chat server. However, I've never met any of my team members in real life, to the best of my knowledge.

No, I have never completed a game.

I have a lot of ideas and I want to make an episodic game with two long episodes or many shorter ones.

So, put these two together, and what we have here? You're an Ideas Guy with zero experience, and, so far, are providing zero impetus for people to want to team up with you in any respect. Why should people be wiling to give you their free time, and what expertise they can bring, when all you bring to the table are ephemeral "ideas"? No, you need to bring something valuable to the team as well.



Sorry if I'm coming off a bit harsh here, but, I've seen this way too many times, and am absolutely seeing the pattern of team-project-doomed-to-failure here.


*Edit: Actually, there are site rules about asking for others to work with you that I've got a saved post for.

https://rpgmaker.net/forums/topics/25376/?post=911066#post911066
Please follow the rules!

When requesting for someone's help:

1) Be specific in your request, and give examples where relevant.
If it's a request for a resource, give a brief description of what you're looking for and be patient. Do not bump the thread it incessantly.

2) If you're hiring for a project, you'll need to be very thorough.
Give examples of your previous work, a link to images/information on the game, and tell us why we should care. Remember, you're trying to sell the project to people - they won't help you if they are uninterested. Also specify incentives/payment for helping with the project, if you are willing to give any. I have noticed a problem with these sorts of topics - IF YOU DO NOT CONFORM TO THESE RULES, YOUR TOPIC WILL BE LOCKED.

If you are requesting for someone else to help you make a project:

If you have just joined this site and do not know anyone, chances are that people are not going to respond to requests to make a project with you. Most people here are very busy with their own projects are not going to accommodate a random person they do not know. Your best chance is to network; get to know people, make friends, express interest in other peoples' projects, and provide feedback. Once people know who you are, they are much more likely to respond amiably to your requests, especially if you have done something to help them in the past.

These are the rules for this:
When asking for aid you MUST include at least as much information as someone who is creating a game page.

For those seeking help there must be:
- At least 500 words describing the game - what you're aiming for, game genre, story summary, systems planned, anything that will draw people in out of interest and what plans you have for the game itself. If you can't meet the word limit you don't have enough information to go looking for people to make the game with.
- 3+ screenshots of what you have so far or what you're capable of.
- Precise details about what you're looking for in people - what type of skills (mappers, writers, animators, musicians, etc); the skill level (beginner, advanced, professional); what you're looking to get out of them (a few sprites, 20 maps, an estimate of songs); what, if anything, you're willing to pay/recompense them with (nothing, monetary reward, t-shirts, something from the RMN store); the estimated amount/length of work (a few weeks, a couple of months, a year, until end of development).
- Past pieces of work, if applicable. This can be in the vein of written works, art, story boarding, games (even just flash ones) or anything that can show you have some sort of skill and the level of such.
- What you're willing to give in recompense. Is this a paid job? Is it an offer of some kind of service in return for the work? Do you expect free work?

In the case that a thread doesn't abide by these rules I will ask that it be updated. If after 48 hours it hasn't been, then I will move said topic to the Archives. I will not lock, so that the creator has the chance to edit and once edited, they may contact Liberty via PM and, if it meets the new rules, it will be moved back to the correct area.

In the case of rejection, topic spam will be met with warnings and/or bans, as per the site rules.

RPG Maker Collaborations

Have you ever completed a game before?

*Edit: I don't pretend to know how many threads I've seen (like the ones linked above) that ask for a team that lead absolutely nowhere because the "lead" is little more than an Ideas Guy that has little-to-no experience actually putting things together, and provide little-to-no impetus for people to actually join in the project.

Idea for Forum Signatures

Might as well implement likes too.


This is meant as sarcasm, not an actual legit suggestion for site functionality.

[RMMV] Reusing Assets

For Space, I might recommend something a bit more sci-fi/futuristic in it's design, rather than, well, an open barren location. Time... maybe a puzzle-dungeon based on setting clocks? I dunno. I vaguely recall a few places in World of Xeen where you set clocks to a certain time, and <things happen>.

[RMMV] Addiction System

In the back of my head, I'm thinking these things might want to call a Common Event. It might be a little awkward, because if there's more than one controllable player character, you'll need to know who used the item. Which could be tracked with `$gameParty.menuActor()`, but I could be wrong. The function should return an instance of `$gameActor`, but, if you'd rather work with the actor's ID to store into a game variable and Conditional Branch of of that, it might be `$gameParty.menuActor().id`?

Anyways, the general idea here is that there would be multiple states per drink, according to the "addiction level" of the drink, as you surmised. However, the item(s) in question would call a Common Event to apply whichever addiction level is more relevant. Like, if the state "Vodka Addiction 1" is applied/exists on the actor, and they drink vodka again, remove "Vodka Addiction 1", and apply "Vodka Addiction 2", or what-have-you. Or, if these states actually are meant to stack, no, don't remove the "Addiction 1" state. Remove irrelevant addiction states as (if?) desired.

I don't know if it's relevant to your game, but do keep in mind that the Recover All event command would remove all states, including these addiction states, regardless of their potency/level.

[RMMZ] Party Members Temporary

What I am wondering is what RPGMZ means by "reserved party members" and their experience points.


A character in "reserve" is not in the active battle party. If "reserve member exp" (or whatever it's actually called) is enabled, they earn experience along with the active members. Otherwise, they do not earn experience.