MARREND'S PROFILE

Marrend
"Now judge! You have the right." - Keen
13804
Life is a story. Which is the one that defines you?
Matsumori Days
Matsumori High. Where everything begins. And ends.

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[SCRIPTING] [RMMV] Dynamic economy with RPG Maker MV

The way it handles selling price is probably a different function entirely. Like, in VX Ace, it's...


class Scene_Shop < Scene_MenuBase
def selling_price
@item.price / 2
end
end

...right here. How that translates to MV, though, I have no idea! My guess would be the the location of the processing isn't terribly much changed. As for what to change it to, I can't really say for sure off the top of my head. Like, the logic in my head is telling me that, if the good in question has a custom price, it should use (half of?) that, and if it does not, use the standard price. However, how to refer to that custom price is what's not coming to me at the moment.


*Edit: The override I did in Myriad Cypher was...


class Scene_Shop < Scene_MenuBase
def selling_price
if @buy_window.price(@item) != nil
@buy_window.price(@item)
else
@item.price
end
end
end

...this. So, I figure it should be somewhat similar for MV, depending on what the function-call is for obtaining the buy-price.

Whatchu Workin' On? Tell us!

Getting a little deeper into the hole:




Now, none of these cells (for a lack of a better term) do anything, mind, but, I figure I've got to do it on a case-by-case basis. Could still use a bit of tweaking, as using Page Down can show a half-empty screen, but, hey! Progress!

[SCRIPTING] [RMMV] Dynamic economy with RPG Maker MV

I half-wonder if looking under the hood of Myriad Cypher's shop-system might be useful? I mean, that game was made with VX Ace rather than MV. However, various item prices in that game are programmed to fluctuate by a certain amount from the price as defined by the Call Shop event-command.


Also-also, welcome to RMN! Share your creativity with us!

Where End Times Saddest Songs

This game is finished. As is it's predessessor. That's the "2" part. The "out of 8" part is that there were supposed to be 8 games all told to make something of a series of games. However, Apon the Brow of Tomorrow, Clear (what would have been the third episode) never quite got there, and the series more or less stopped with it.

[Poll] Girl Guide Cookies, Which Is Your Favorite: Chocolate, Vanilla Or Mint?

I mean, if I absolutely have to choose, mint. Though, maybe I'm thinking Thin Mints?

Then again, for Oreo-likes (which this appears to be), I usually prefer vanilla. That's probably the answer to this question/poll for me.

Battle Sprite Tests

I think the link should look like...


[youtube][url]https://www.youtube.com/watch?v=dosAReycaak[/url][/youtube]



...that, minus the URL-tag, because the code-tag sucks.

Whatchu Workin' On? Tell us!

author=GreatRedSpirit
author=Fayte
what are we looking at here?
Basically a list of recruited characters. The Tablet of Destiny from Suikoden was a grand list of what characters out of the total 108 recruitable characters you've acquired. It also tracks which ones have died by greying them out. Blanks are characters yet to be recruited.

Yep-yep! Though, there's typically more going on with this screen than merely a list of names. Like, you can check the status of a character here, if they are still alive. Also, what Star of Density they are guided by, or represent, as based on the classic Chinese novel, Outlaws of the Marsh Water Margin.

*Edit: I happen to have a screenshot of Suiikoden 3's instantiation of the Tablet in my locker:

Whatchu Workin' On? Tell us!

Initial Tablet of Destiny is a go!




Kill me now.

Statisticians of the Galaxy Vol. 2

author=Cap_H
Infection, you post a lot. Almost like an infection.

I wager doing this is the only way to beat Liberty for posts in a given month as well. That's what it's really about.


Maybe.