MARREND'S PROFILE

Marrend
Guardian of the Description Thread
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Life is a story. Which is the one that defines you?
Baclyae Revolution
A humble tribute to the Suikoden series!

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Idea for Forum Signatures

Might as well implement likes too.


This is meant as sarcasm, not an actual legit suggestion for site functionality.

[RMMV] Reusing Assets

For Space, I might recommend something a bit more sci-fi/futuristic in it's design, rather than, well, an open barren location. Time... maybe a puzzle-dungeon based on setting clocks? I dunno. I vaguely recall a few places in World of Xeen where you set clocks to a certain time, and <things happen>.

[RMMV] Addiction System

In the back of my head, I'm thinking these things might want to call a Common Event. It might be a little awkward, because if there's more than one controllable player character, you'll need to know who used the item. Which could be tracked with `$gameParty.menuActor()`, but I could be wrong. The function should return an instance of `$gameActor`, but, if you'd rather work with the actor's ID to store into a game variable and Conditional Branch of of that, it might be `$gameParty.menuActor().id`?

Anyways, the general idea here is that there would be multiple states per drink, according to the "addiction level" of the drink, as you surmised. However, the item(s) in question would call a Common Event to apply whichever addiction level is more relevant. Like, if the state "Vodka Addiction 1" is applied/exists on the actor, and they drink vodka again, remove "Vodka Addiction 1", and apply "Vodka Addiction 2", or what-have-you. Or, if these states actually are meant to stack, no, don't remove the "Addiction 1" state. Remove irrelevant addiction states as (if?) desired.

I don't know if it's relevant to your game, but do keep in mind that the Recover All event command would remove all states, including these addiction states, regardless of their potency/level.

[RMMZ] Party Members Temporary

What I am wondering is what RPGMZ means by "reserved party members" and their experience points.


A character in "reserve" is not in the active battle party. If "reserve member exp" (or whatever it's actually called) is enabled, they earn experience along with the active members. Otherwise, they do not earn experience.

Marrend plays The Witcher 3 - Wild Hunt!


--Session 3 - Jeanne! You Must Not Advanze Ze... Oh, Drat --


Last time, Geralt found some bukthorn and talked to the hunter that saw the griffin that's been terrorizing the people of White Orchid. He also did a number of extraneous tasks, partially in preparation for hunting the griffin.

It might be possible the game will lock me down in plot if I kill this griffin. Then again, it might not. It's kinda hard to say, but, I can create an alternate hard-save slot for a "just in case" scenario. However, I still check the codex on griffins, and see what all griffins are weak to, and what reagents I'm inevitably missing in regards to the suggested items. One of the items, hybrid oil, isn't even on my alchemy list. So, if I go now, the only thing on that list I'd have access to is the Aard sigil/sign (telekinetic blast). A ranged weapon sounds like a great idea, so, let's hop over to the blacksmith I helped earlier.

Nope. None of that. The option to repair equipment is semi-tempting, but, it's a point of cost versus utility. I've still got a non-zero amount of initial gear on me, and it's not like anything I'm wearing has fallen below 50% durability. The lowest is my silver sword, at 61%.

All, right, enough putzing about. Let's just do this. Maybe I'll die trying, but even if that were to happen, I might still learn something. As it happens, the game requests that I brew a Thunderbolt potion. Which, I swear, was not on my list before, but certainly is now. I barely have the ingredients for it, but, sure, I'll brew one, because I can't seem to close the menu until I do. What the hell, game? I only had one copy of one of those reagents? What if I didn't have it? Was I given it just now? Hard to determine.

At the site, Vesmir gives me a crossbow. Which, yeah, that might help against a flyer. The fight, itself, I think I did okay in. We took off maybe a third of it's health before it took flight, and we had to chase it down. I considered using the crossbow to maybe take a few pop shots at it as it flew over, but, I have had zero practice with the weapon, or even how to use it, so, that idea was a bust. During the fight, the game gave me a message that one of my weapons is deteriorating, which, yeah, that checks out. The silver sword is now at 49% durability, and is taking a -9 penalty to it's damage capacity. Let's see how much this griffin head is worth to the garrison commander first, then determine if I'm going to attempt to pay the smith, or use items to fix it myself.

So, I arrived at the garrison, to see the commander inspect a shipment of grain. It was rotten, and the guy was pissed. Perhaps rightly so. The guy sent to deliver it proclaimed no knowledge of the grain's condition, but, was dragged away to be tortured regardless. A few words were exchanged between us, but then we got down to brass tacks. Yennifer had ridden north, to Vizima. It's only a day's ride from here, according to Gerald, and he isn't exactly happy the commander wasn't more forthcoming with this info. The commander might have a point that we might not slain the griffin in exchange for this info, though.

The commander also offers gold, and I can choose to either accept it, or turn it down. Now, I'm not going to say I don't need gold, but, I'm not sure if I want his gold. I understand that he needs to show that the Nifgaardians are in control of this area, but, flogging what amounts to a deliveryman for bad goods just doesn't sit right with me? I dunno.

There is a quest marker on my map that's been there since I picked the buckthorn, so, let's do that before we ditch this area. What it involves is the theft of... a frying pan? Hey, don't look at me, that's what the lady is looking for. Had a bit of a tale too, but, that's beside the point. This might not be a particularly rewarding quest, in either gold or experience, but, why not.

There was a dead body inside a house, and the pan was as clean as a whistle. Geralt figures the soot was used for ink, as there's a fragmented letter. For my trouble, I earn 10 experience, and a decent array of food items. Not that I was expecting gold, but, the food is appreciated all the same. That done, I take another look at the area map. There's still 16 undiscovered locations, but, it's possible I come back to this area later. For now, I return to the inn, and talk to Vesmir to move the story forward, and maybe even complete this plot quest that's been active all this time. There's a band of men sitting across from our table that smell of trouble. Vesmir advises we stay out of any trouble they might brew, but, a woman at the bar lights the fire.

Weapons were drawn, so, the fight would inevitably get bloody. The ruffians had clubs, though. If I was thinking more clearly, I probably would sheath my sword, and go fisticuffs. Be that as it may, the two witchers stand, and the ruffians, well, they're dead. One Geralt decapitated. He offers to help a civilian up, but, they are, perhaps, rightly frighted by the sight of blood and carnage. We're no longer welcome at this inn for the foreseeable future. We leave, and an attachment of Nifgaardians stand before us. Geralt tries to keep cool, but I both groan and quirk an eyebrow at the same time. The relationship Geralt has with these guys is, perhaps, questionable at best, but, thankfully, they aren't here to arrest us. No, they're here as an escort. A particular person of interest is in their group. As to who this person is...





...well, I'll be damned. Yennifer? The very woman we've been attempting to track down? I wasn't expecting to see her for another ten or so game hours, to be honest! Both Geralt and Vesmir seem to share this sentiment.

So, here's the lowdown. She's playing the part of an envoy, inviting Geralt to the palace of the emperor of Nifgaard. Or, at least the palace that they have claimed on the front lines during their conquests at war? I'll have to see if there's some kind of entry about this in the codex when I get a chance. Right now, I'm locked in conversation and cutscene.

Vesmir presumes he's not invited, and mentioned previously that he'll be going back to Kaer Morhen, the fort where Geralt's dream from earlier took place. The cutscene continues, and on the road, the escort comes under attack by a pack of wraiths on horses. This is the titular Wild Hunt, and all the escort guards die to them. Yennifer and Geralt manage to escape, by means of Yennifer using her magic to destroy a bridge after the pair cross it. The riders of the Wild Hunt might be fearless undead, but, the horses still react to the blast, and therein lies the opportunity to flee.

The game fast forwards into the palace at Vizima, where Geralt is being attended to by a trio of maids in a bath basin. Gerald looks quite pleased with himself, and I'm pretty sure at least one of the maids is taking him in as eye candy. Before anybody even considers any funny business, the chamberlain dismisses the maids, and has Geralt wear a towel, having his sit in a chair to receive a haircut and bread trim. Which I allow, but, Geralt throws in a bit of gruff sarcasm, asking if they will also do his nails and feet.

That done, he's then directed to wear one of three outfits, all of which are black. I doubt there's any gameplay differences between the outfits, but, the game puts control back to me, allowing me the opportunity to save, and access the codex. Though, as an aside before I get to these things, if this emperor wants me to do something about the Wild Hunt, which I'm taking as some kind of in-universe equivalent to the Nazgul of Lord of the Rings fame, he's got another thing coming. For one, I'm not nearly experienced enough in playing this game. Geralt might be a battle-hardened veteran, but, I'm mostly still trying to not suck as hard. Which I might still be failing at. Even if I was at least reasonably good at this game, I would very likely require much better equipment than whatever I had.

Thankfully, the emperor doesn't want the Wild Hunt dead. He wants Ciri. This is where I learn she's the biological daughter of this emperor, though, perhaps, she might be more filial towards her adopted father, Geralt. What, exactly, the emperor wants her for he won't say, outside of "state matters". The emperor naturally offers gold for the witcher's services, but, if Ciri is involved, I don't want money. I may turn out to be the poorest witcher in the land, at this rate, but, I consider Ciri family, even if it has been several years since last we met.

At any rate, the chamberlain is ordered to escort me to see Yennifer again, to get more details on this mission. While the precise location of Ciri is unknown, there are leads to follow. The one Yennifer wants Geralt to follow will lead us to the Crossroads Inn in Velen, and a man named Hendirk. She offers teleportation, but, Geralt declines. The name of Triss Merigold had been dropped before, but, it sounds like we might have an opportunity to meet up with her? However, before all that, let's get out of this finery, and back into our adventuring outfit.

That done, I take a look at the map, and find a quest available marker. The story mission is rated level 5, and I, being level 4, took some interest in this quest. At least until the game prompted me to gamble on a game of gwent. Which I did, and lost, of course. Looks like I need to win to either activate this marker, or clear it. I'd rather not loose money, and load my hard-save, since I made one just before talking to this guy.

So! To Velen it is, then. There's 18 notice boards on this map, and here's what it looks like after accessing the closest one.





That's a fairly decent array of things to check out and explore as it is. However, I hear a woman crying nearby. I'm tempted to see what that's about, but, I also found a letter in my inventory from Yennifer, and it kinda sounds like she stashed something back in Vizima. Which I wish I knew about earlier, but, whatever. The crying I heard turned out to be nothing I can do anything about, at least for the moment. So! Back to Vizima for whatever Yennifer left behind, then back.

As it happens, the items Yennifer was referring to are all level 11 stuff. Certainly better than what I have now, but, it will be some time before I can equip them, being only level 4 as of this writing. The stash in White Haven is at the inn, and I don't think enough time has passed for things to cool off there? I remember seeing two stashes on Velen's map, and presume that this Crossroads Inn I'm supposed to meet Hendrik at will have one.

Along the way, I find a priest and a pair of guards. The priest is tagged with a quest, so, I dismount and hear what the details are. The priest serves the Eternal Fire, and there are dead bodies on a nearby battlefield that could be set ablaze, not only for the greater glory of the Eternal Fire, but also before necrophages come for them. I don't know how much of a religious person Geralt is, but, keeping necrophages away from what civiliaztion there is out here comes across to me as an activity he would be interested in. Three search areas appear on my map, and at each one includes a group of ghouls, wild dogs, or both. At the last one, I find one man still alive, fighting against ghouls. I assist him, and after the battle concludes, it appears he's had dealings with this priest before. My mission details did not indicate anything concerning survivors, so, he's gonna be let free.

The priest has moved north, near the coast line. I let him know that I met the guy, and was offered a bribe for my silence. I turned it down, of course, but, the priest got it in his head that killing me would be the cheaper option, and three against one is good odds, even if the one is a witcher. Bad move, man, bad move. The priest had 200 gold on him, which is probably the largest single amount of gold I've gotten in one go so far. The experience from completing the quest, I think it was 50, or thereabouts?

Along the way, I came across a person in distress marker, and must've had five or so guys guarding the place. I don't know how many attempts I made, but, all of them ended in death, so, I'll try coming back to it later. There's is also the small point that the lowest level guy I saw in that crew was, like, 7. Might've seen a 9 or two in there. I'm still level 4. Definitely later. For now, there's a quest near-ish to me.

This is a bit of a shady merchant selling very possibly counterfeit passes that allow crossing the Pontar river. I could pay the man 100 gold, or, I could do a job for him, and help out his brother-in-law, and get a reduced price. I'll see what that man wants in a bit, but, there's a notice board in this area, so, might as well add even more objects to the map.

The brother-in-law is a scavenger, and is at a battlefield with a few others of such profession ply their trade. Of course, such a profession has it's own share of dangers, and being under attack by ghouls is one of them. They want me to put a stop to them. I don't know exactly how much I'd be paid for this task, but, I agree to it.

My first attempt failed. Not because I died, though I was pretty close. No, some ghouls must've gotten to the workers. Though, wandering outside the designated area might have had something to do with it as well. Two or three more attempts at it, all failures due to Geralt's death. So, this is another thing I'll have to come back to later.

I tag a point of interest to the east, and find a burning hut along the way. Apparently belongs to an elf, according to the men standing there, and very possibly started the fire in the first place. This is another encounter I die at, and won't bother making a re-attempt. Let's adjust my position to some other place on the map, and hope it's less perilous.

I make a stop at the Crossroads Inn, and take a gander at the notice board there, as well as some posters. I'll be talking to Hendrik later. For now, I want to access my stash, and the two that are on this map are not located at this inn, as I once assumed. Both locations have their own notice boards, so, I tag the one that feels closest one to me, and hope I can make something of a temporary HQ there.

Except I can't get there. It's locked behind a gate, presumably the estate of a man nicknamed the Bloody Barin. The guards won't talk to me, so, this is a dead end as well. Unlocked a fast travel point, at least. The other stash is across the river, and that seems to require a pass. So, uh, that's a dead end as well. Thanks, game.

Let's take a look-see at the non-story quests that are available to me that I know about.





I've set aside "Fake Papers" as a quest for later, I don't care about gwent, and everything else on this list of optional tasks is a bit over-leveled for me right now. Though, out of curiosity, I tagged "Contract: Woodland Beast" to see how far that would take me to at least talk to the one who posted it. Looking at the map, it was at the bridge where I was before when I went to report to the priest of Eternal Fire. That area does not currently have a fast-travel point, so, either I fast-travel back to Hanged Man's tree, and ride from there, or forget about it for now. Which, I must admit, is highly tempting.

For what it is worth, there's a few locations I can discover around these parts. There's a merchant outside the manor proper I can access, so, let's unload some crap before going out and quite possibly dying again.

Of the three points of interest near the manor, I manage at least a bandit camp. The other two are monster nests. Level 7 ghouls. The bandits, I think, might've also been around level 7 as well, but, I suspect I might've gotten lucky there. So, where does that leave me? I think that might leave me right back at the Crossroads Inn, and, oh my, am I gonna advance the story again!?

Well, first, let's hard-save, and try to fast-travel back to White Orchid, attempt to access it's stash, and get rid of this equipment that is, at least for the moment, just weighing me down. Though, if I must be honest, I also fixed up my current gear with spawned toolkits via the in-game console. So, yeah, this game has officially been UGEd, and I will likely use inventory spawning to help in potion-brewing, crafting, or whatever situation where I would otherwise be asked to gather reagents. At least so long as it isn't a quest that's asking me to do it. Though, keeping my gear in working/good shape is a thing too, obviously.

Either way, Hendrik isn't at the Crossroads Inn. Seems like he's escaped to a place called Heatherton, to the west. Either he's avoiding Nilfgarrdian solders because they could blow his cover, or because of some other trouble. There's a two locations on this islet I could visit, let's see how bad they are.

The closest point was a bandit camp. I survived the encounter, which is more than I can say for the previous tasks I've attempted, but, I will not dare to say I'm getting better at this game. The other location turned out to be a guarded treasure, with said guard being a level 13 critter. At that high level difference, it doesn't even matter. I mean, I manage to give it a few pings with my crossbow, but, even if I could keep doing that, which I kinda feel is questionable, it would probably take waaaay to long.

I safely arrive at Heatherton, but, an eerie cold and mist abounds. A man is under attack by rabid dogs, which I slay, then calm him down with Axii. His tale is that Hendrik was here, but was taken, if not slain, by the Wild Hunt. I notice some tracks that lead to a house, and investigating them, we observe traces of ice around hoofprints. Inside the house lies the body. On the off-chance they missed womthing, I search his jerkin first. Nothing there, but, searching his boots yields a key, and that generally indicates a door.

In the next room is rug, and under that is our door. Down the ladder is an suspiciously open chest with valuables in it. What's even more suspicious is a candle that makes a wall swing open, and revealing another chest that contains a book. This is meant to look like a merchant's ledger at first glance, but, there's information about Ciri in there. The book becomes a Quest Item after reading it through, and a refresher of the information gleaned. However, the facts Hendrick actually has on Ciri are pretty vauge. He's only managed to spot her two times. Once sounded like some kind of audience with the Bloody Barin, and the other time, she was dealing with a witch.

Hence, two story quests become available. "Hunting a Witch" which is considered level 5, and "Bloody Baron", which is considered level 6. I'm maybe a little over halfway to level 5. There's no convenient locations for me to discover around this area. Either I go north to the coast, or move toward Midcopse, to the south, which is where "Hunting a Witch" is pointing me towards. However, this is plenty of content for this session. Find out what I'll end up doing next time, on the Witcher 3 LP!

[RMMV] New at this

Causing a controller to vibrate in response to a player-controller character taking damage in battle might be a function of a plugin, itself, rather than a plugin command. A quick Google search of possible plugins for such functionality leads me to this itch.io page. It's listed as the third bullet point!

[RMMV] New at this

I'm definitely more confused than I was before (what the hell does "vibe start 5 0 Vbvbvbvbvb" or "vibe start x 0 z" supposed to DO), but, I'm also not exactly intimately familiar with MV plugins as a whole.

My current guess is that you might have some kind of action sequence plugin in your project, and that whatever effect you want to apply when a player character is hit either should be applied to a state, or possibly a specific actor?

Sorry if I can't be of more help.

[RMMV] New at this

Welcome to RMN! Share your creativity with us!


That aside, you're going to have to provide more info. Such as what plugins you might have that are (or might be) relevant, and, what exactly you want to happen when the player gets hit.