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MARREND'S PROFILE

Marrend
Guardian of the Description Thread
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Life is a story. Which is the one that defines you?
Baclyae Revolution
A humble tribute to the Suikoden series!

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You might want to consult this thread for ideas, as well as reasons why RMN might not accept a download.

EXCEED THE MAXIMUM LIMIT OF 4 CHARACTERS ON A TEAM ? [RMMZ]

Isn't that just an option? Like, the ability to have followers on/off is a thing you can enable/disable at either the System tab of the database, or I think there's an event-command that does it?

I haven't forgotten about stats. I've just been busy (avoiding stats)

Naturally.

Hi!! (Also thoughts)

Welcome to RMN! Share your creativity with us!

There was a spattering of GameBoy games made during the 1.44MB Floppy Disk event some time back. One was even a featured game! That gamepage specifies that it was made with GB Studio, and it might be likely that some of the others were as well.

*Edit: The only other GameBoy game from that event that has a gamepage seems to be Oh No! It's My Crazy Ex-Girlfriend!

[RM2K3] [RM2K] More Skills "Failure" Messages during battles

I think the main reason why the text "Alex dodges", or whatever, is used is because that stuff is pretty much hard-coded into the engine. I mean, it's been a really, really long time since I've used/opened TsuK (to say nothing about TsuK3), but, the options to customize what is printed in the combat log is minimal, at best.

However, kentona's probably on the right track about Everlong. The latest blog, which was dated January of this year, denotes, among other things...

Added controller / gamepad support with a DynRPG plugin

...this. So, it's within the realm of possibility that it uses a DynRPG plugin to have those customized text messages?

Starting up an itch.io page with the basics

While RMN is my home, I thought spreading my wings a little couldn't hurt. You can find my itch.io profile here. I dunno about twitch/streaming, but, there's been a non-zero number of times I've considered putting together a YouTube channel for some LPs?

We'll see. One step at a time.

Next steps - Affinity

I'm doing a test-play now, and I got some info wrong. It takes about 14 in-game days for the Daichi arc to resolve, not 7. Also, I only wrote one scene, not two. Maybe it felt like I wrote two, because there was definitely some trimming done both before and while I was putting it into the game!

Next steps - Affinity

Lemme give this a think out loud. At current, the end-of-day switch becomes true either after a cut-scene that occurs after leaving the school, or when the player chooses "Go home" from the Show Choice menu that appears after leaving school. It becomes false again when arriving back in Terada's classroom, whither there is a cut-scene to show there, or not. I might have to re-check that, since it's been such a long time.

There are probably cases that the "day" variable is incremented without the end-of-day switch being enabled/disabled because there are no specific events happening that "day", or the next that I need to keep track of. For full disclosure, it's the "day" variable that is used to keep track of what cut-scene to run, if any, after the player leaves school. Meanwhile, the "end-of-day" switch generally determines if there is a cut-scene in Terada's classroom to run.

Next steps - Affinity

So, funny story. I read this write-up while listening to some music, and was inspired enough to write out two scenes.

As the scenes currently stand, they make way for the player to visit Iwayama again, and, eventually, to defeat the second boss, Fuu. I might want to trim the scenes down later, but, the structure of the game-loop is a consideration. The game takes about seven in-game days before the player is allowed to fight Daichi. As for Fuu, my original thought was to have it take another seven in-game days, but, a "day" might not be as well-defined. Like, it's fine to have scripted cut-scenes that are part of game progression, and they probably have to be timed in some way. However, I think I want players to have more control over when to overcome challenges, and to advance the plot.

As for how to achieve this without allowing players access to Fuu right off the bat, but also not necessarily tying it to the current concept of a "day" is something I want to think about more.

Marrend plays Heroes of Might and Magic 3 Complete!

The final test of loyalty lies in Bracada. Here, I am to seek out Beleg and Orruk, and give them the Helm of Heavenly Enlightenment and the Sword of Judgement. No doubt, fending off agains the armies that Bradaca can muster against me.


Scenario notes/asides
Starting Bonus: Everflowing Crystal Cloak, 2 Cyclopes, <4 Rocs>
Win Condition: Bring the Helm of Heavenly Enlightenment and the Sword of Judgement to Beleg and Orruk (acheived day 7)


This was an interesting map in that there were exactly four towns on it. So, I only needed up to three extra wandering heroes to capture them, and didn't hire more to replace them, as I usually do.

This was also the last scenario in this campaign. I spent a total of 48 in-game days, granting me a score of 1290, and the title of Zealot. Perhaps, at some point, I will go back to my old posts to see where my titles are at. However, the high scores, as they stand:


Armageddon's Blade1615
Dragon Slayer1610
Foolhardy Waywardness1605
Song of the Father1510
Dragon's Blood1495
Hack and Slash1475
New Beginnig1410
Playing With Fire1400
Festival of Life1305
Birth of a Barbarain1290
Elixir of Life1175
Liberation1140
Long Live the King1105
Seeds of Discontent1030
Long Live the Queen965
Spoils of War900
Dungeons and Devils365