MATSEB2611'S PROFILE
Matseb2611
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I don't visit this site much anymore. If you'd like to ask me something, best to find me on RPG Maker Web. Same username as here. Cheers.
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Incitement 3 Chase Scene Boss
Considering there are only 2 difficulty modes, Normal and Challenging, I think it'll be a no-brainer that 'Normal' would be suitable for most players, whereas 'Challenging' are for those who are after a challenge.
The background can be sped up. There's no issue with that. I just don't want to make it too fast so that some players get dizzy. As for what's at stake, I guess that's entirely subjective and it is hard to get that feeling from a 1 minute video if you don't get to see the story events prior to this.
The background can be sped up. There's no issue with that. I just don't want to make it too fast so that some players get dizzy. As for what's at stake, I guess that's entirely subjective and it is hard to get that feeling from a 1 minute video if you don't get to see the story events prior to this.
Incitement 3 Chase Scene Boss
^This battle does not represent how battles are in the game in general. It's just a single mini-game to mix things up a little.
Also, the positioning of the player is important. Yeah, the player can use the heal any time they want, but a) the heal does nothing to progress the battle, since you only have 1 action a turn, b) if you stay close, the enemy will keep using his powerful attack, which will leave you in a perpetual loop of getting damage only to heal. In order to progress the battle, you have to change your positions in order to be able to damage the enemy, and c) this is normal difficulty, made for people who are after a casual experience; on challenging difficulty, it gets harder. :)
Also, the positioning of the player is important. Yeah, the player can use the heal any time they want, but a) the heal does nothing to progress the battle, since you only have 1 action a turn, b) if you stay close, the enemy will keep using his powerful attack, which will leave you in a perpetual loop of getting damage only to heal. In order to progress the battle, you have to change your positions in order to be able to damage the enemy, and c) this is normal difficulty, made for people who are after a casual experience; on challenging difficulty, it gets harder. :)
Incitement 3 Chase Scene Boss
Horsemen_Info.jpg
Heya. Thank you for your comment, AlexBrown. Conquest is Pestilence pretty much. I just used a flashier name for him, but his theme is conquest and dominion pretty much. :)
Screenshot_15b.jpg
Thanks. :) I've compiled it out of parts of different battlebacks. The floor is from DS+ pack (recoloured sandy-brown). The sky is from RMXP. The building is from Sci-fi battlebacks pack.
Harbingers of Woe
Thanks. I've only just noticed it as you've uploaded parts 3 and 4. I must've missed a notification when parts 1 and 2 went up. :)
Let's Play: Harbingers of Woe - Part 01 & 02
Heya. Not sure why I haven't seen this earlier. Thanks for doing the LP. I'm going through the parts one by one now.
Full_Pic_Logo.jpg
I was going to, but I didn't see the option when creating the game profile (I think it only comes up when editing the profile, though I could be wrong). :)













