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MATSEB2611'S PROFILE

I don't visit this site much anymore. If you'd like to ask me something, best to find me on RPG Maker Web. Same username as here. Cheers.
City of Chains
A dystopian sci-fi RPG with choice and consequence

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Incitement

Hehe, thanks Hyde. Yep, your music definitely fits with some of those boss fights. I shall greatly look forward to your review then and hope you enjoy the game.

Incitement

Hi. Where in the game are you at? If you mean the desert creatures, then yeah, I figured it would seem immersion-breaking if random monsters dropped money, but these parts of the game are rare. I do agree though that some aspects of it aren't as balanced as they should be (like the money drop rate or locations of the health stations). I'm probably going to release an update very soon, so hopefully that will make things better. The second game will definitely improve on these aspects too.

Adrial_and_Eryn_pic.jpg

Thanks for the comments and the support, guys. There are still a few more character drawings the game's artist is working on, but when those are done, I'll be sure to post them.

Screenshot_24b.jpg

Ah yes, I noticed that too, albeit late. I'll make sure that bit would be hidden. Thanks.

Screenshot_16b.jpg

Thanks Drachen. This is an aerial military base.

Incitement 2

Thank you for the demo feedback, AtlasAtrium. Glad you've enjoyed it. Yeah, perhaps it is a bit on the easy side at the moment. I'll keep that in mind, but it should start to get harder gradually in latter parts, especially on the challenging mode.

Car chase and Star map

Thanks man. Glad you like them.

Screenshot_10d.jpg

Thanks man. Hoping to give this city a bit of a dark, cyberpunk feel.

CC's Feedback

Ah K. I think I'll just need to balance the skills a bit and give the player more incentive to use them, like the burn chance skill that you mentioned.

CC's Feedback

Heya man. Thanks very much for checking out the demo and all the feedback. Admittedly the game is still in the making and so there could be a few odd things here and there, like the missed out gear descriptions, and Anku's armor not adding anything.

Thanks for the suggestions in regard to skill balancing and item prices. I think you're right. Painkiller balm should be cheaper. Although one of the advantages about healing and restoring items is that any character can use them whereas the healing skills can be only used by the medic.

In regard to the battles, I decided to keep them slightly on the easy side, because when I made them harder in my previous games, a lot of people found them too hard, but I could try to make them harder for the challenging difficulty. There'll definitely be many more skills and abilities for characters to learn at latter levels. I like the suggestion for enemy scanning skill. I'll try to get that into the game in some form.