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What are your best time savers and shortcuts?
I reuse some skill names and naming structures so that I don't have to waste time thinking of a new name for "Ice3" for every single game. It's also easier for me to keep track of them in the games' databases, and being consistent across games will hopefully reduce the learning curve for the player.
Recoloring tiles and sprites saves a lot of time too!
I don't do parallax maps (in vx) unless absolutely necessary, because it takes a lot longer than doing it in the editor. If I do one, I just stick with small interiors and battlebacks to get the job done faster.
Recoloring tiles and sprites saves a lot of time too!
I don't do parallax maps (in vx) unless absolutely necessary, because it takes a lot longer than doing it in the editor. If I do one, I just stick with small interiors and battlebacks to get the job done faster.
CharSkillInfo01.jpg
Never antialias pixel fonts! :(
Oh, and when you're making the text larger, try to stay with the font's proportions (example: 8px -> 16px) or else the little pixels will most likely be screwed up and distorted. Or go with a different pixel font that's larger in general.
(I...really like typography)
Other than that, this looks very nice~
Oh, and when you're making the text larger, try to stay with the font's proportions (example: 8px -> 16px) or else the little pixels will most likely be screwed up and distorted. Or go with a different pixel font that's larger in general.
(I...really like typography)
Other than that, this looks very nice~
request a battle log/counter rpg vx
KGC BattleCount could do it. It has a bunch of script calls for various battle-related things, but the call to retrieve the # of battles fought might be get_battle_count(VariableID).
To put that info in your menu, you might need a custom menu script that lets you insert variables. (example: Yanfly's Melody menu)
(I've personally never used this script, so I'm not 100% sure on how to use it...)
To put that info in your menu, you might need a custom menu script that lets you insert variables. (example: Yanfly's Melody menu)
(I've personally never used this script, so I'm not 100% sure on how to use it...)
How to make imported chars transparent from photoshop?
How to make imported chars transparent from photoshop?
Ah, okay!
What I meant was, let's say you first have your character sprites somewhere other than the Characters folder. Those sprites would have white in them, like their eyes and their clothes and so on. But not the backgrounds.
Then drag and drop (or copy paste) those sprites to your game's Characters folder in Explorer instead of importing them with VX. This should bypass the engine's import function entirely without having to deal with its transparency options. I often do this because the engine likes to fade out the whites of my sprites' eyes when I told it not to! :c
(I hope I'm understanding your issue correctly, lol)
What I meant was, let's say you first have your character sprites somewhere other than the Characters folder. Those sprites would have white in them, like their eyes and their clothes and so on. But not the backgrounds.
Then drag and drop (or copy paste) those sprites to your game's Characters folder in Explorer instead of importing them with VX. This should bypass the engine's import function entirely without having to deal with its transparency options. I often do this because the engine likes to fade out the whites of my sprites' eyes when I told it not to! :c
(I hope I'm understanding your issue correctly, lol)
How to make imported chars transparent from photoshop?
Looks like the world will end on Saturday, May 21st
Harold Camping's the same derp who said that the world would end in 1994.
bahahaha, I can't wait for the excuses afterwards
bahahaha, I can't wait for the excuses afterwards














