MELKINO'S PROFILE

Melkino
solos collectors on purpose
2021
Exploitation is not flattery or praise

(Steam)
Catharsis
Intertwining storylines in a land of steam and broken dreams

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Catharsis

Hi, I'm glad you enjoyed the demo!

Almost every party member can use the skills in the books, and it's intentional. In the game's setting, nearly anyone can use magic. However, non-mages deal crappy magical damage, but there will be skills that take advantage of their attack stat!

I also wanted to encourage character customization and just letting the player play around with their skill setups. And maybe people could do cute little challenges in the future, like maybe a no-magic run or something, haha :)

Gutter-Delve: The Closet Cases

wow, that's a lot of
attempting to justify wonky-looking fap material

Seriously, the anatomy is pretty poor and just...not sexy. (unless broken spines are your kink or something...) Have you looked at reference photos of people doing various poses? There's only so much you can see at one time. Yes, men and women have different body structures, however, neither sex can break their spine to do those impossible poses. At the very least, reference photos may reduce the "skeevy nerd" vibe that's coming off of every single drawing of the female characters.

But if having a basic grasp of human anatomy is somehow the equivalent of being "politically correct" to you, well...

Catharsis

author=shun
This new demo can both Moshi and Leiko can use skills. A doubt can not use the same skill twice in a row.
The new changes in the game was excelent but rather the character Leiko the previous demo. It would not be possible to gain healing items and FP after the end of each battle.
How many characters available in the game?

There are currently 10 playable characters, including the temporary ones.

Catharsis

author=Pizza
Just finished playing the RSW Demo, and overall it was very well done. I have a few things to comment on though. The first two are graphical things:


This is a small passability error I noticed on the edge of the waterway. Seems like those weapons should be above the character.



This is a weird one. If the bridge at the top right gets to be only one tile on the screen, walking left and right makes glitchy tiles waver around it. I have no idea what's going on here, and it's hard to capture with a picture. You can see two of the glitched blocks up there though.



Oh, whoops, I forgot to set passability for the crates of fish in the first image, haha. As for the second one, I'm not sure what's causing it either. I ran into a similar jittering bug with one map in Dejanor where the entire top row of tiles shifts left and right as the player moves in those directions. It happened at random and I'm not sure if it's caused by an error on my part, a possible bug in Yanfly's parallax lock script, or something completely different. o_O

I noticed that even when a character can't use a skill, it appears in their list on the menu, but not in battle. This is probably my fault for not reading closely enough about the skill books, but I was under the impression that you were given the skill when you equipped the book, but only kept it if you learned it. This just screwed me up a couple times, so it's not a huge deal, and like I said, it's definitely my fault. I think it would probably be better if there was some in menu distinction between what you could and couldn't use.


Each character has a submenu where you can equip the skills. Did you do that?
I might go back and add a few lines about that in the tutorial message, because I probably forgot to. >_>
(Also, if a book is unequipped from a character and they haven't completed learning the skills in it, those skills should disappear from the equippable list)

My only other complaint was that I found the first boss unreasonably hard. I don't know, I'm not the best at playing RPGs, but I was on Normal and fought just about every enemy I came across, yet still got creamed in the fight. I always feel that when there's touch encounters fighting most of them should put you at a somewhat reasonable level for the boss. I ended up just lowering the difficulty to easy since I don't want to end up grinding in an RM game.


I understand; grinding turns me off of RM games too! I'll try lowering their stats a tad for the next release.

Thanks for playing :)

Catharsis

I'm glad you liked the game, and thanks for the bug reports! I've updated the download to fix those things.

Heroes of Umbra

Pretty fun game! :) My poor little character was often air juggled to death by large groups of skeletons, haha.

While the death animation plays, I noticed that the poison and regen numbers continued to come out of the character. Possible bug?

Catharsis

Oh, I've been using rips and edits from a couple of other games, so I have no plans on going the commercial route. ^^;

(Wow, 200 subs! Thanks guys! <3)

Catharsis

I took a look at a backup of the current download and, strangely, the Sword3 graphic was in there. Well, it doesn't sound major enough for me to update the download; just redoing the events and art assets for Ace is time-consuming enough for me already. :x

Nachtheulen

Finished the game; it was pretty fun!

Some bugs:
- Fionn's sprite reappears if I reenter the house at the start of the game.
- When talking to the left of the NPC who pays money for putting up a magic ward, the party leader moves to the left, bumps into the sparkle and stops, freezing the game. Talking to her from below worked fine, though.
- I can walk around during the majority of the cutscenes for some reason?

Catharsis

(psst--people's avatars aren't always the same as their genders!)

But, uh, Ace is pretty nice. Script editing is more intuitive for me and it lets me do cool things with interfaces and many other things