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MILENNIN'S PROFILE

I create games because I enjoy gaming, telling stories, writing dialogue and drawing. Making a game is all of those things combined into one. However, my greatest passion with game making is designing battle systems that require thought and resource management within battle itself. I'm always looking into improving my skills, so if you've played one of my games, please do leave a piece of feedback on my page.
BETA
A lighthearted, quest-driven RPG

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The Screenshot Topic Returns

author=bulmabriefs144
Started work on a Japanese version of my game (Doukyou no Yogensha).


Yellow text on white/light grey background is hard to read.

[Poll] Sprite choice

C is the coolest looking. But B is nice too.

[Poll] Sprite choice

Where's the sprite images?

Remember that guild I formed in minecraft? Somebody blew up my house.

Welcome to Minecraft multi-player.

The Top F2P Monetization Tricks

That's why I don't play "free" games.

Whatchu Workin' On? Tell us!

Spent a few hours trying to balance out Skills with slightly different effects for each of my characters. One character gets a skill that does more damage to one monster the more enemies there are active. One character gets a skill that does more damage to one monster the less enemies there are active. Then skills for my other 2 characters that do the same thing, but are a multi-target hit.

I think I managed to hit a sweetspot with the numbers.
The multi-target skill hitting harder with more enemies active is technically the most effective, but I don't expect the player to be able to use it more than once or twice per battle in a regular encounter with 5+ monsters, because you won't want to keep that many monsters alive for several turns just to have another chance at maximising that one skill. Plus it is used by the character with the lowest MP, and at his minimum level it'll take pretty much his entire bar (although he's got a pretty decent way of repleneshing his MP).
The multi-target skill that hits harder with less enemies active may sound not that great, but it actually hits pretty hard when it's just 2 monsters, a scenario that's much more common than having 5+ monsters on the field. Against a single monster it hits pretty hard, and is stronger than his other single target skill (although slightly more expensive, and doesn't inflict Bleed, which his other skill does).

For the single-target skills they are slightly stronger than their regular damage skill for a slightly higher MP cost, and don't inflict a condition either with 3 monsters active. Their stronger stages will hit a fair amount harder without being too powerful.

The Screenshot Topic Returns

Not sure if anyone'll be able to, but it might be fun to see what the results are going to be.

The Screenshot Topic Returns

It sure is a huge improvement over the first version, but I would go for less symmetry on the first screenshot.

Help with ink and recolor

Eh, no need to wait. I don't think I'm good enough with Photoshop to do much of an improvement over Caz's version.=P

[RM2K3] Best way to change battle music?

Yeah, I have a common event playing right before an encounter, and one right after in which I set and reset a bunch of stuff.