MILENNIN'S PROFILE

I create games because I enjoy gaming, telling stories, writing dialogue and drawing. Making a game is all of those things combined into one. However, my greatest passion with game making is designing battle systems that require thought and resource management within battle itself. I'm always looking into improving my skills, so if you've played one of my games, please do leave a piece of feedback on my page.
BETA
A lighthearted, quest-driven RPG

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Is expansive too expansive?

Make travel points between towns / dungeons, like when leaving a place have a map pop-up asking where you want to go next. Then show a short cutscene for travelling.

What's in a Name?

author=LockeZ
So you admit it annoys you when other games do exactly what you do, but you continue to do it on purpose

This is probably a sign that you are a bad designer, a hypocrite, and a failure as a human being

Except I don't base my names off completely different cultures/languages. Maybe you should learn to read before attacking someone's post, but it's the internet what else can you expect?
You're free to hate on my names, though. In my opinion they fit within the game without clashing with other names, it's fine if you don't think they do.

Thoughts on using RTP.

I work in RM2K and I use the RTP because:
1. I love how it looks. It reminds me very much of those cool old skool RPG's.
2. Why fix something that isn't broken? The RTP works. If I need something custom made, I'll create it myself, otherwise I stick to RTP.
3. It saves time. If I had to create every single chipset, charset and faceset completely from scratch I wouldn't finish my game before dying of old age. RTP FTW!

In the case of the more modern RPG Makers I'll just say I prefer RM2K way over any of the modern RPG Makers when it comes to graphics/RTP. It just loses that classic old skool charm.

Alternatives to Towns

I guess the best solution to reducing time creating towns is to design your game in a way that it doesn't require you to build a large amount of towns. I feel it's better to go for quality over quantity anyway. Better to have maybe like 3 towns, each with their unique look and some fleshed out characters in it, maybe some nice side-quests, than having 20 towns that are merely your copy+paste inn/shop/church/3 houses town.

What's in a Name?

I prefer to use short names (preferably 6 letters or shorter) for most of my characters/NPC's, because a shorter name is more memorable. For main / important characters preferably a name that isn't used in real life, or at least not commonly (like Roth, Thieme, Eldin). For random side characters that aren't important I tend to use real life names (like Bob, Steve, Matthew). I feel my made-up names have that unique touch to them without looking too out of place with the rest of my game world.

As for other games, I'll admit it annoys me when character naming isn't consistent to the theme of the game or other characters. Like games with a main character with a random Japanese name, but most other NPC's with common English names. It feels extremely out of place.

What areas of RPG making really hinder your project?

With my current project in RM2K nothing really. Although that's only because I make my game without any battle system whatsoever. To plan out different encounters for each unique area, to make monsters scale up to the heroes so it doesn't become too easy/difficult, to balance out hero stats, create balanced items etc etc etc. NO GOD! PLEASE NO! NOOO! Make it stop! My head starts to hurt just by thinking about it. No battle system for me.

Other than that, I'm fine with most things. I love writing dialogue and developing characters. Mapping is alright if you don't do too much at once. Spriting/Facesets is pretty fun, but like mapping, not to do all at once. Creating events is fun, maybe my favourite thing of game making.

[RM3K] - Project did a rollback - But still got files - HELP

They are map files, but when I open them in .TXT they show the data.
Anyways, I just found out the only map's data that seems to be rollback'd in both RM3K and in the map file is the town map. The other maps just don't show up in RM3K project, but their data is still just fine in the map files.

[RM3K] - Project did a rollback - But still got files - HELP

Ok, so this is the problem:
*I start up RPGMaker 2003.
*I open my project.
*RM3K loads an outdated version of the game, missing many maps.
*The maps, however, are still in my project folder.
*Opening the missing map files in .TXT shows the data (dialogues, events etc.) is all still in there.

The question is:
*How do I restore my project so it shows up all the maps again?

Little background on the project:
*This actually happened many years ago, and it's my first RPGMaker project ever. I think the rollback happened after a PC clean-up and putting my files back to my PC from a back-up. After that it just refused to show the game in its full state.