MIRAK'S PROFILE

Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
Hello! Thank you for stopping by!

Send me a dm for pixel art, music, video editing or whatever commission info!


I do great pixel art, web design, video editing, music composing and any graphic design task you need help with.

Detective Waka
A community game about RMN members in their first Miristic Theathrical Appearance!

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2018: A Doge Odyssey

Sounds like my kind of game, haha. Good luck with it!

A Half-n-Half Affair

Thanks everyone. Should be done in three days more or less. I hope less. It better be less.

What are you thinking about right now?

So that's what you're thinking about. I see. Hmm. Yes. Aha. Huh.

[RMMV] So, finally got around to joining.

This isn't RMNW this is just RMN.

You can submit a demo that's as long as you'd like so long as it complies with the site rules in that you must submit three screenshots that give an insight of the content of the game, and the three screenshots can't be from the same map.

The reccommended minimal lenght for a demo I've seen is of 10 minutes, but you're free to do your own thing.

[RMMV] No MP3s WTF?

This online youtube to mp3 converter let's you download in .ogg . I've used it for years and it's not shady.

http://convert2mp3.net/en/index.php

You'll still need audacity to edit out silence in the first part of youtube videos, or cutting out intro/outros, and so on. From audacity, you can directly save onto the BGM folder, so you don't need to grab the file and drop it. That's one step less, at least.

Also, ultimately it's up to you, but it's not good practice to use mp3 in games at all because the format is patented. Unless it's something like 2k3 in which your only other option is MIDI. It would be good practice to get accustomed to using open source formats for your audio.

[RMMV] No MP3s WTF?

It was a you issue i guess because it has never happened to me, neither in Ace or in Audacity.

[RMMV] No MP3s WTF?

author=Sooz
What is a Loop Point and is it more efficient than me just cutting down the music manually
In a nutshell, it's that thing like in final fantasy that when the battle music starts playing, the initial melody doesn't play twice. You tell rpgmaker what parts of the song to start playing again after the song reaches one point. The tutorial i linked to explains it a bit better... I think.
https://rpgmaker.net/tutorials/1341/

author=InfectionFiles
Fuck yeah, Mirak. Ya damn beast. That's some good knowledge!
haha thanks but for real it is good piece of software

Swap in the Middle with Two

Godspeed Ozzy!

[RMMV] No MP3s WTF?

Well yes, if what you want is just a fast convert as is, I guess using an online converter works.

But I do reccommend stormcrow and everyone to learn to use audacity if you're not using another audio editor already. It will be useful for everyone as developers in the long run, since it's a deceptively powerful AND free audio editing and creating tool, not just converter. You can in time, not only simply open a file to convert it but edit out unnecesary silence and spaces in the case of songs and sound effects extracted from a recording or video or a file, optimize the song in case it comes with additional noise, or the volume levels are too low and you need to normalize the audio, etc. It has lots of neat filters and effects you can use to create cool stuff.

I've made lots of neat ambience pads for surreal landscapes using the Paulstretch effect on various tracks.

In the case of VX Ace, you can easily add Loop Points to ogg files to get those final fantasy battle theme kind of music transitions, so you can turn even songs which would normally not work as loops, into functional loops that you can use in-engine. I am not sure if MV also supports loop points in ogg.

Actually I'm curious, anyone know if MV supports loop points? I don't have it installed to check.

EDIT: The curiosity burned my entrails so I quickly installed MV. It does, RPG Maker MV support loop points! Awesome!

[RMMV] No MP3s WTF?

In Ace the resource database refreshes when you open and close the import screen. Any modifications made to existing resources or any additions you made will pop out when you close the import screen.

Ogg has better compression. 5.50MB mp3 files are reduced to 2MB without sound losing much quality.

Get audacity stormcrow, you'll be able to turn mp3 into ogg quite quickly and efficiently.