MIRROREDSPIRIT'S PROFILE

Spirit in the Mirror
A young girl's journey. A soldier's vengeance. A tragic destiny.

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Start with story or start with world?

To be honest, I don't think it matters. One thing is that the story could be shaped to fit the world, or the world could be shaped to fit the story. If anything, I like Dyhalto's advice: start with a theme and go from there.

Your story and world will change as you flesh it out. And that's perfectly okay. Just get started and write, not worrying about how good it is or if it'll work. Then, go back and adjust. You can always iron out the inconsistencies or parts that don't work well.

An idea for a game

If you're interested in platformers, there's a lot of tools for creating those. There's a popular one called SMBX which creates Super Mario World clones with a bunch of other graphics mixed in. I never used it myself, but it's an idea for something to get started on if you have no programming knowledge.

You technically don't need programming knowledge for a lot of RPGMakers anyway. A lot of it is just point-and-click.

What's a good length for a demo?

To be honest, I'm a little wary of demos. A lot of projects are never finished, and I just don't feel inclined to invest time in something that may never be finished.

But, as long as you're providing updates in some time frame, that would help.

Otherwise, I'd say, your demo should be long enough to sell your game. And you should update a blog enough or have certain episodic to give people the impression that it will actually be finished.

Let's talk about mapping.

The maps looks fine as far as the trend goes.

But, to be honest, I'm not really a fan of the RMVX-style of graphics. The objects look so small proportional to the character. But that's more about the tiles than your mapping.

For a forest like this I like tiles which give the image of expansiveness. I'm thinking of thick over-brush tiles with leaves, such as how forests were mapped in FF5. I'd expand that pond into a river, and give the impression of being wide and running through the forest. That's a bit of a more realistic feel.

But it also depends on the style of game. Perhaps that is not what you're going for.
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