MOMEKA'S PROFILE
Momeka
4199
Hey, my name is Fredrik.
During the days I run a small game company with some friends.
On my spare time I like to tinker on weirder smaller stuff. In the past I've made some Gameboy games and I often participate in the Charas Community Games .
Here I will post and share everything I do with rpg maker.
During the days I run a small game company with some friends.
On my spare time I like to tinker on weirder smaller stuff. In the past I've made some Gameboy games and I often participate in the Charas Community Games .
Here I will post and share everything I do with rpg maker.

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Screenshot Survival 20XX

Playing around with a field of vision thing. Ignore the ghost image thing, it didn't turn out as good as I thought it would.
Edit:
Made it real time and extended the players sight radius

Screenshot Survival 20XX
@Darken: Looks really cool. I love the animation for when you plug in.
@Luii: That looks so good! Keep it up
@Luii: That looks so good! Keep it up
Screenshot Survival 20XX
Betwixt
Yeah, I did some odd stuff with that beginning puzzle, like reversing the up/down states of the switches you should walk on. I think fixing that and maybe making an activation animation for the last panel to draw attention to it will fix most of the issues.
As for the spikes, I've been thinking about making hitbox detection on them so it's more true to what you see. But I've been kinda reluctant to it cause I got a feeling it might just end up being really frustrating for the player with the lack of control you have from tile based movement.
And yeah, working with limitation kinda forces creativity and brings new ideas that you might not get from working in a completely open engine. Like the dark effect for the eyes and the scream effects of the frog/snail like creatures are a direct result of this as well.
I started making games for rm2k back in the days and kinda quickly moved on to 2k3. Spent most of my "youth" making games in that. When it was released on steam I kinda just picked it up on a whim/nostalgia to try it out. Turned out I really enjoyed working in it.
I code for a living and I've tried to make games from scratch on my spare time. But I've found out that I just don't have the energy to code for 8 hours and then to go home and basically continue doing the same thing.
Rm2k3 kinda puts the coding in the backseat and let me focus on other aspects I like with making games such as level design, graphics and coming up with interesting places to explore.
I've haven't really given the newer makers a fair try. Think I tried a trial on VX Ace a while ago but didn't really get into it. I like the simplicity of the older ones.
As for the spikes, I've been thinking about making hitbox detection on them so it's more true to what you see. But I've been kinda reluctant to it cause I got a feeling it might just end up being really frustrating for the player with the lack of control you have from tile based movement.
And yeah, working with limitation kinda forces creativity and brings new ideas that you might not get from working in a completely open engine. Like the dark effect for the eyes and the scream effects of the frog/snail like creatures are a direct result of this as well.
I started making games for rm2k back in the days and kinda quickly moved on to 2k3. Spent most of my "youth" making games in that. When it was released on steam I kinda just picked it up on a whim/nostalgia to try it out. Turned out I really enjoyed working in it.
I code for a living and I've tried to make games from scratch on my spare time. But I've found out that I just don't have the energy to code for 8 hours and then to go home and basically continue doing the same thing.
Rm2k3 kinda puts the coding in the backseat and let me focus on other aspects I like with making games such as level design, graphics and coming up with interesting places to explore.
I've haven't really given the newer makers a fair try. Think I tried a trial on VX Ace a while ago but didn't really get into it. I like the simplicity of the older ones.
Betwixt
author=Darken
Tried the demo, didn't understand the first puzzle at all. I thought I had to correspond the left room's tiles with the one I have set on the right room in a way that didn't involve me turning off the tiles from the south/north but then it didn't work. Also the left room seems to reset anyway when I leave the room. No clue what to do after those ideas.
Am aware it's a demo from june but just wanted to try it out.
Yeah other people have been confused by it as well. Should try to do something to explain it better or just simplify it. What you have to do is: Go to the right room and press the four buttons. Walk to the panel on the far right and activate it, move the tiles until they form a coherent path from right to left. Walk that path in the other room.
sept17gemstone3.png
Screenshot Survival 20XX
@Luii: Oh yeah, right, "Caw" is the noise birds make. I should fix that. Thanks, Luii.
Edit:
Summoning minions, still kinda wip.

Edit:
Summoning minions, still kinda wip.

'Game Length' Specific
I like the idea of a Game Length field on the gamepage. But it really feels like you guys are over complicating it.
I'm down for LockeZ suggestion. If a game would be mislabeled it would probably become clear from reviews or comments and the author could change it.
I'm down for LockeZ suggestion. If a game would be mislabeled it would probably become clear from reviews or comments and the author could change it.















