MOMEKA'S PROFILE
Momeka
4199
Hey, my name is Fredrik.
During the days I run a small game company with some friends.
On my spare time I like to tinker on weirder smaller stuff. In the past I've made some Gameboy games and I often participate in the Charas Community Games .
Here I will post and share everything I do with rpg maker.
During the days I run a small game company with some friends.
On my spare time I like to tinker on weirder smaller stuff. In the past I've made some Gameboy games and I often participate in the Charas Community Games .
Here I will post and share everything I do with rpg maker.

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Screenshot Survival 20XX
Is RTP bad?
No, not really. I'd say the only real downside to it is on a first impression when it comes to screenshots/videos. There is nothing to set it apart from the myriads of other rpg maker games that uses rtp (with a few exception, maybe really nice mapping or interesting dialogue). Which might make it a bit harder to grab some peoples attention.
I'd say the same goes for popular resource packs and such as well.
That said though, nothing bad with using it. Great if you're starting out. Or if your passion is in other parts of the game such as writing or tweaking numbers.
I'd say the same goes for popular resource packs and such as well.
That said though, nothing bad with using it. Great if you're starting out. Or if your passion is in other parts of the game such as writing or tweaking numbers.
RMN Christmas Card 2017 - SIGN UPS CLOSED
I want to be in a super secret room no player will ever find and just be rambling madly about tech mumbo jumbo.
Screenshot Survival 20XX
RMNLYMPICS
Screenshot Survival 20XX
Screenshot Survival 20XX
Been messing around with it some more. Which one do you guys prefer? I'm unsure if I should stick to the old look or go for the new one.
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Screenshot Survival 20XX
Reworking an old tileset, it looked a bit too similar to the other areas. So trying to give it a bit more of it's own identity.


The official English 2k3 version is out!
Sorry for topic kicking, but got some random suggestion. Not sure how feasible they are but figured I'd throw them out there.
First off being able to set switches and variables values to what they are on other save slots. The most obvious use for this would be to change your custom title screens depending on how far into the game you are. Or have a new game + available if you beaten the game once with out having to load to just end up at the title screen again with extra options. Or be used to have unlockable galleries and extras in title screen.
It could also be used to change stuff in a new game depending on things the player has done on previous saves.
Secondly an Auto Save command that just saves to slot 1 without bringing up save menus and stuff. If possible it would be nice to have dedicated auto save slot or just change the name of the first slot to "Auto" or something like that.
First off being able to set switches and variables values to what they are on other save slots. The most obvious use for this would be to change your custom title screens depending on how far into the game you are. Or have a new game + available if you beaten the game once with out having to load to just end up at the title screen again with extra options. Or be used to have unlockable galleries and extras in title screen.
It could also be used to change stuff in a new game depending on things the player has done on previous saves.
Secondly an Auto Save command that just saves to slot 1 without bringing up save menus and stuff. If possible it would be nice to have dedicated auto save slot or just change the name of the first slot to "Auto" or something like that.















