MOMEKA'S PROFILE

Hey, my name is Fredrik.
During the days I run a small game company with some friends.
On my spare time I like to tinker on weirder smaller stuff. In the past I've made some Gameboy games and I often participate in the Charas Community Games .
Here I will post and share everything I do with rpg maker.

Dread The Rabbit
A roguelike made in Rpg Maker 2k3

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These are the best things I made for the event

Videos of the cutscenes:

The "funny" cutscene

Sound effects only cutscene

CMS:





author=Dyhalto
Go ahead.
Judge Me!

https://rpgmaker.net/media/content/users/6639/locker/Pixel_Map__Dyhalto_Normal.PNG

God damn, nice one!

Crypt of the Fungal Lord Review

Thanks for the review Cap. Glad you liked it!

Yeah, the brutal difficulty of the battles wasn't really on purpose. I should have spent some more time to properly playtest it. Debating whatever to patch it to make it easier or just leave it as is.

Crypt of the Fungal Lord

author=Cap_H
I'm dumb. That's a pretty neat (and hardcore) little game.


Thank you! :]

author=Tw0Face
May I ask you where did you get the launcher from and how did you implement it?


I made it in C# and Winforms. It's pretty easy to set up, you build the layout with a graphical editor. Then you need to do some coding with what the buttons and such should do. While it's easier if you got some coding knowledge you can find out how to do most things with just a quick google.
It's kinda dated tool though and it only works on windows. Probably better alternatives out there for building a launcher. But haven't looked into it that close yet.

Crypt of the Fungal Lord

author=Tw0Face
Well, so here have some feedback. I think you should definitely add a tutorial or at least a few words of explaination for learning how to properly use the combat system. I think I understand that I shouldn't stay on the field(s) where the timer appears, because otherwise the opponent attacks me right there after the timer has expired. But it seems like the game automatically moves me to the field targeted by the opponent right after the timer expires and I'm finally hit no matter where I was standing before. But maybe I'm wrong and I just don't get how that battle works? At least, I didn't manage to overcome the first map after trying it for around five times. The second magician killed me every time. When I tried again, I also had to defeat the first mage each time. Don't know if that's a bug.


Probably should have spent more time doing a better tutorial. But won't spend more time on the game though, was mainly a small thing for an event.
When you dodge right or left you will move to the side for a short amount of time and then return to center. So you need to time you dodge to when the field start blinking the "alarm" sounds goes off.
Didn't really have time to playtest the game properly so the difficulty might ramp up too quickly.

Yeah, when you die the battles resets but the puzzles remains solved. Dunno, wanted some downside to dying and since the game is so short it didn't feel too harsh, but maybe it's just annoying.


author=Cap_H
This looks great, but for some reason it doesn't want to run in wine.


Probably just the launcher that doesn't work. Try to run the RPG_RT.exe in the data folder.

Grimps: A Christmas Puzzle

Thank you, Gregor! Glad you liked it :]

Screenshot Survival 20XX

@Blind: Looks lovely!



The Featured Game Thread

Oh hey, awesome, thanks for the feature!

Screenshot Survival 20XX

Making a small game for a "one map game" event thing.



I spent way too much time getting those mushroom to sort against the player.

Screenshot Survival 20XX

@Koulucky: That looks awesome!

Grimps: Squeaking of the Dead Review

Thanks for the review, TwoFace. I'm glad you liked it!

As for the Christmas version, it's pretty much the same as the Halloween version. They share the first five levels and then the Christmas version ends in different boss fight while the Halloween continues for another 8 levels.