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Kickstarter and Demo Trailer Annoucement
Well, it's good to see there was some interest in the trailer on YouTube. However, I'm not sure if your Kickstarter date is optimal. From what I know, December-January period in general is one where not much money tends to be given on Kickstarter, since everyone's been spending on their own holidays and all. March is where the real energy should start, though on the other hand, some high-profile project might just come in by then and steal all your attention. You'll never know until you try, I guess.
Something Cool: Shops know when you're being a cheapskate.
Something Cool: Shops know when you're being a cheapskate.
Nice! I suppose older engines can do this too; there's nothing that makes it a VX-only thing, right?
Online WebBrowser Version Available!
World Map
Well, it's always good to have world map, for obvious reasons. However, I need to point out several things, if you don't mind.
Firstly, "Royal Sovereignty of Liguria" is misspelt. Also, are all of the real-world names intended? I get the Italian ones, but what about Kunduz Valley? Is it actually named after the city in Afghanistan where the most recent US war crime took place?
Lastly, I just realised that "Sylvan Sea" essentially means "Sea of Forests", if translated from Latin. Was this always the plan?
Firstly, "Royal Sovereignty of Liguria" is misspelt. Also, are all of the real-world names intended? I get the Italian ones, but what about Kunduz Valley? Is it actually named after the city in Afghanistan where the most recent US war crime took place?
Lastly, I just realised that "Sylvan Sea" essentially means "Sea of Forests", if translated from Latin. Was this always the plan?
Misao Soup 2015
@ Liberty: Yeah, I should've stated this better. It's certainly true that even really poor mansion runners often get thousands of downloads (The Mansion literally had 2500 downloads before nhubi rated it 1 star) but their audience appears comparatively unengaged with the site on the whole, or else we would be seeing more nominations in the actually correct categories. (And perhaps more Blank Dream nominations, given that it's download count is nearly that of AWaF.) Maybe we should consider limiting "Most Horrific" to games with "Horror" tags only, and making this clear in the description.
Misao Soup 2015
Well, I mostly played older games this year (and weaker newer ones, I guess) so I can't comment much on the nominees. Well, except that...
a) Hope Final Fantasy one isn't the eventual winner, because that's far too boring an outcome.
b) Best Level/Dungeon/Puzzle Design is at least one category too many, as evidenced by Red Syndrome currently being on top. That was the last RMN game I played, and it had very good whole dungeon design due to the unique "Syndrome is spreading" element, and needing to push it back, and the key/barrier element wasn't bad, either (though Iron Gaia: Virus did that one much better back in the day.)
However, the level design (as in, the levels you're going through) was extremely artificial, always feeling like a game arena and not part of a station people actually lived and worked on. I think it might be a good idea to separate it into "Best Level Design" and "Most Functional Level/Puzzle Design", or something.
c) Given that horror games appear notably underplayed/undernominated this year, what if we schedule an annual event at and around Halloween to shine the light on all the currently released, Misao-eligible horror-themed games? This might include a list on the main page, pumpkin review events and all the other good stuff. As a side effect, it might also encourage people to a) make more of them, b) put more effort into them, and not just make "abandoned mansionrunning slow-walking simulators" that appear to make up the absolute majority so far.
a) Hope Final Fantasy one isn't the eventual winner, because that's far too boring an outcome.
b) Best Level/Dungeon/Puzzle Design is at least one category too many, as evidenced by Red Syndrome currently being on top. That was the last RMN game I played, and it had very good whole dungeon design due to the unique "Syndrome is spreading" element, and needing to push it back, and the key/barrier element wasn't bad, either (though Iron Gaia: Virus did that one much better back in the day.)
However, the level design (as in, the levels you're going through) was extremely artificial, always feeling like a game arena and not part of a station people actually lived and worked on. I think it might be a good idea to separate it into "Best Level Design" and "Most Functional Level/Puzzle Design", or something.
c) Given that horror games appear notably underplayed/undernominated this year, what if we schedule an annual event at and around Halloween to shine the light on all the currently released, Misao-eligible horror-themed games? This might include a list on the main page, pumpkin review events and all the other good stuff. As a side effect, it might also encourage people to a) make more of them, b) put more effort into them, and not just make "abandoned mansion













