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26 - When Chaos breaches - Vigiles Lucis OST
Well, yeah, it's cool, though still not as cool as the game's title page :). I'll try to get around playing and reviewing this sometime.
RMN v4.6 a.k.a. "Backlog"
@ kentona & ankylo: Thanks, that explains a lot. Out of curiosity, what if we try this option Firefox FAQ links to? From what I understand, it'll last us three years, and we can see what happens afterwards.
And about SEO: all I know is that alexa.com currently lists us as 81,298th website globally. Decent enough given the inherent limitations, I suppose, but it could probably be better, which is why I was interested in that stuff in the first place. I suppose it's now back to the old-fashioned way of integrating our best & brightest onto TVTropes and hoping for the best.
@ Sailerius: Like I said before, I strongly agree with you on the first count. However, what if we decide to break new ground and provide both "This review is helpful Y/N" and "I agree with this review Y/N"? If anything, it would make for a great social psychology experiment, exploring how many people are honest/unbiased enough to admit that a review they disagree with was still helpful/well-written, etc.
And about SEO: all I know is that alexa.com currently lists us as 81,298th website globally. Decent enough given the inherent limitations, I suppose, but it could probably be better, which is why I was interested in that stuff in the first place. I suppose it's now back to the old-fashioned way of integrating our best & brightest onto TVTropes and hoping for the best.
@ Sailerius: Like I said before, I strongly agree with you on the first count. However, what if we decide to break new ground and provide both "This review is helpful Y/N" and "I agree with this review Y/N"? If anything, it would make for a great social psychology experiment, exploring how many people are honest/unbiased enough to admit that a review they disagree with was still helpful/well-written, etc.
Sun
Well, as someone who studied psychology for a little bit, I can only welcome a game inspired by one of its chief personality metrics. This, however, gives pause:
Matteroffact the gameplay is a little boring as the story is more important to me.
I suppose it's good that you are at least honest about the game's shortcomings, but it is really not a right attitude to have as a developer. I've seen it before, where developers consider their gameplay process as something that merely exists alongside story, or even impedes it, and time after time, it has led to games that were either mediocre and/or quickly forgotten after release.
To me, the real goal is to achieve a complete integration of storyline and gameplay, where the latter actively complements the former, and the games that achieve it are ones that stand the test of time. It is the reason why so many people still remember Shadow of Colossus so many years after its release, for instance. It is also why the gameplay needs to engage: if the player is bored when controlling the player character, they simply won't care about their story as much as they would others.
Of course it doesn't mean you ought to add gameplay for its own sake. A good rule of thumb when designing a certain mechanic is "How does it relate to their player character? What facet of their personality does it reflect?" If done right, it'll not only maintain the player interest, but it will also lead to deeper characters overall. The current character descriptions sound like you're keeping a bit too much in the dark, IMHO. As an example, here are the character summaries from A * part * ment, a game that's hoping to get funded on Kickstarter:
As you can see, it still keeps quite a lot hidden, yet manages to give us a much better idea of who they are as people.
Matteroffact the gameplay is a little boring as the story is more important to me.
I suppose it's good that you are at least honest about the game's shortcomings, but it is really not a right attitude to have as a developer. I've seen it before, where developers consider their gameplay process as something that merely exists alongside story, or even impedes it, and time after time, it has led to games that were either mediocre and/or quickly forgotten after release.
To me, the real goal is to achieve a complete integration of storyline and gameplay, where the latter actively complements the former, and the games that achieve it are ones that stand the test of time. It is the reason why so many people still remember Shadow of Colossus so many years after its release, for instance. It is also why the gameplay needs to engage: if the player is bored when controlling the player character, they simply won't care about their story as much as they would others.
Of course it doesn't mean you ought to add gameplay for its own sake. A good rule of thumb when designing a certain mechanic is "How does it relate to their player character? What facet of their personality does it reflect?" If done right, it'll not only maintain the player interest, but it will also lead to deeper characters overall. The current character descriptions sound like you're keeping a bit too much in the dark, IMHO. As an example, here are the character summaries from A * part * ment, a game that's hoping to get funded on Kickstarter:
Nick is a comic artist who just got dumped by Madison, his girlfriend of four years. Now alone in the apartment they once shared, he is trying to work through his thoughts and feelings about her and the years they spent together.
Recently graduated from college, Jim's dream job required him to move across the country and leave everything familiar behind. Jim is now struggling to establish a new life and a new home for himself in a place full of strangers.
Rose is a recent newlywed and up-and-coming novelist. Her newfound fame has introduced a dazzling world into which she is trying to fit her old life and her spouse.
At a young age, May met William on a cable car — it was love at first sight. They were together until the day he died. May is trying to figure out how to cope with losing the love of her life.
Work and a divorce created a rift between Anne and her father, John. Both of them reflect on the past and try to figure out when and why they became so distant from each other.
Recently graduated from college, Jim's dream job required him to move across the country and leave everything familiar behind. Jim is now struggling to establish a new life and a new home for himself in a place full of strangers.
Rose is a recent newlywed and up-and-coming novelist. Her newfound fame has introduced a dazzling world into which she is trying to fit her old life and her spouse.
At a young age, May met William on a cable car — it was love at first sight. They were together until the day he died. May is trying to figure out how to cope with losing the love of her life.
Work and a divorce created a rift between Anne and her father, John. Both of them reflect on the past and try to figure out when and why they became so distant from each other.
As you can see, it still keeps quite a lot hidden, yet manages to give us a much better idea of who they are as people.
RMN v4.6 a.k.a. "Backlog"
So, my thoughts on the select areas:
Clicking on Review Stars image will link to list of reviews: Yes. That is the one thing I've been missing so far.
Add Changes Required as a 3rd option to Deny/Accept: Sounds like a good idea, too.
Automated emails to absent users: Only if it's opt-in/opt-out thing when creating the game page. From my experience over at the TVTropes and a few other sites, such automatic/depersonalised remainders can feel really annoying after a while.
Download History for users: Against the idea for similar reasons. Plus, there are probably more than a few games on here that people would rather not admit to downloading for whatever reason. In the long run, I think it will only hurt the download numbers.
Rate a game without writing a review: Against, because that's just no fun. The ability to vote on reviews as helpful/unhelpful should already give devs sufficient message if the 1.5 star review has 40 upvotes and 4 star review 7, for example.
Buy Now button for commercial games: Not a bad idea, but should we also provide links to Metacritic/professional reviews alongside it? On one hand, nearly all of the mainstream reviews on our work are mixed-to-negative for a range of reasons, and a lot of the current crop of commercial games won't have any reviews at all. On the other hand, people are going to be spending real money, so they deserve the option of outside opinion when it's available. Doing so might also encourage those buyers to write reviews of their own on here should they disagree with outside opinion.
Lastly, a 128-thousand CAD question: are any HTTPS changes officially moved back to version 5? This is something I've brought up on the PMs once, after reading this article. Basically, a lot of the websites are going to be disrupted once the Firefox users among us will see HTTP websites (i.e. 98% of them) as unsafe, and there's going to be a mad rush to upgrade to HTTPS. If we get a head-start, or complete the transition before the search engines force us to, it's going to provide a sizeable advantage to say the least.
Clicking on Review Stars image will link to list of reviews: Yes. That is the one thing I've been missing so far.
Add Changes Required as a 3rd option to Deny/Accept: Sounds like a good idea, too.
Automated emails to absent users: Only if it's opt-in/opt-out thing when creating the game page. From my experience over at the TVTropes and a few other sites, such automatic/depersonalised remainders can feel really annoying after a while.
Download History for users: Against the idea for similar reasons. Plus, there are probably more than a few games on here that people would rather not admit to downloading for whatever reason. In the long run, I think it will only hurt the download numbers.
Rate a game without writing a review: Against, because that's just no fun. The ability to vote on reviews as helpful/unhelpful should already give devs sufficient message if the 1.5 star review has 40 upvotes and 4 star review 7, for example.
Buy Now button for commercial games: Not a bad idea, but should we also provide links to Metacritic/professional reviews alongside it? On one hand, nearly all of the mainstream reviews on our work are mixed-to-negative for a range of reasons, and a lot of the current crop of commercial games won't have any reviews at all. On the other hand, people are going to be spending real money, so they deserve the option of outside opinion when it's available. Doing so might also encourage those buyers to write reviews of their own on here should they disagree with outside opinion.
Lastly, a 128-thousand CAD question: are any HTTPS changes officially moved back to version 5? This is something I've brought up on the PMs once, after reading this article. Basically, a lot of the websites are going to be disrupted once the Firefox users among us will see HTTP websites (i.e. 98% of them) as unsafe, and there's going to be a mad rush to upgrade to HTTPS. If we get a head-start, or complete the transition before the search engines force us to, it's going to provide a sizeable advantage to say the least.
Labyronia RPG 2
Always up for something that sounds atmospheric. Downloaded it, so expect a review... in a couple of months, the way things are going.
Deadline: August, Artist Officially Added to Project!
Great that you have an artist. Also, I forgot to mention it earlier, but my review is finished and now waiting to be approved. I'm not revealing anything until it's done, but you might well want to reconsider that deadline a bit after reading it.
And by a strange quirk of fate, I've also got the Divided Infinity review waiting for approval. It's a small world after all, I guess. Anyway, yeah, if that demo was representative of the Divided Infinity writing so far, then they'll need all the help they can get.
And by a strange quirk of fate, I've also got the Divided Infinity review waiting for approval. It's a small world after all, I guess. Anyway, yeah, if that demo was representative of the Divided Infinity writing so far, then they'll need all the help they can get.
Is This It?
Well, that's good to hear, and I wish you luck! I could only listen to some of the OST, but it sounds pretty good.
Also, great to see that you've done playthroughs of Cryostasis online. Nowhere near enough people know of that game, if you ask me.
Also, great to see that you've done playthroughs of Cryostasis online. Nowhere near enough people know of that game, if you ask me.
05 - It's a Shop! - Vigiles Lucis OST
Is This It?
Subscribed! I haven't played your previous game yet, but it sounds cool. How long are you planning it to be?
Rebel Hideout - Map Test
Project writer here. The "blue troll" is actually named Garth, but that's not his only name (or his only form, for that matter.) He is properly introduced in the game's penultimate chapter; before that, there are only references and such so that it wouldn't come out of nowhere. His plotline is very spoilerific, so I am afraid a character page wouldn't work for that reason. Rest assured, though: his character arc is more-or-less planned out and if all goes to plan, there would be several endings for him depending on how you interact with him while playing!
And yes, we are very much committed to making it as immersive as possible. That includes not skimping on environmental sounds like footsteps, avoiding common immersion-breaking tropes like random treasure chests or half-filled shops, and more!
And yes, we are very much committed to making it as immersive as possible. That includes not skimping on environmental sounds like footsteps, avoiding common immersion-breaking tropes like random treasure chests or half-filled shops, and more!













