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Screenshot Survival 20XX

@Independent: Nice idea! Though I hope there will be some hints for the player to know they have to use that command :D (unless you lead them to use defend a lot from the start)

I think the reason why nobody ever uses it in most RPGs is because, sadly, it's useless in most RPGs haha.

Thanks for your feedback, since you were wondering how it looks like without compression, I made a video:


You have a certain chance to dream when you go to sleep for more than 3 hours. The dreams have no impact on the real world apart from two, linked to the main quest, one of them being the fairy familiar dream you'll see in the video.

Screenshot Survival 20XX

Thanks for the feedback!

These points (that aren't shown in the gifs) should answer your questions:

- The player can sleep at any time to pass time so the night is never mandatory (nor is the weather, which changes every 4 hours). Though some quests will require a specific time of the day.
- The night isn't as dark all the time. There are basically 6 periods for the day, one of each being the "black night", and two of each being the "early night/early morning" and having a much lighter shade of blue instead (see below).



- The player can use the torch (when it's not raining) or the lantern (at any time) to see better in the dark (but these won't work when it's foggy obviously - but the foggy weather makes the night much lighter anyway).

To sum up, it is indeed annoying to play during that period but there are many options for the player to avoid them (they're only mandatory on specific quest as a balance for the reward). The light effect on the fairy is not meant to brighten the area (the torch/lantern fulfill that purpose), it's mostly for the atmosphere. This time period will definitely get neglected by the player at the beginning (when he has nothing to balance the black night cons), but they might find it interesting once they get further in the game. It's not meant to be mandatory anyway.

Screenshot Survival 20XX

@Blind: Wow that panorama is sick!

@Darken: Nice mapping. I guess you could add some more carpet (link the one in the centre to the stairs'?).



I tried a yellow dust trail on my fairy. The whole thing might seem too shiny, but that's only because it's late night and foggy (the light reflects on the fog, so the player cannot just use the torch all the time).

Screenshot Survival 20XX



Just a nice animation for my saving system: you release a dove.

You can also see some bits of the other systems (sleeping, time & weather).

Screenshot Survival 20XX

That looks pretty interesting! The menu is really sober (in a good way), I like that.


I made a video of the many panorama transitions. It was pretty hard to do that, I had to put an extra panorama picture and remove fade it to 0. You can see bits of other systems (battle, menu, platform) as well.

Some tone transitions might seem too quick, that's cause they're made using the debug. In-game that would happen smoothly.

Screenshot Survival 20XX



A sunset transition from my top secret project
(note that the gif limitations lower the quality)

Whatchu Workin' On? Tell us!

Hey guys, I haven't been around much.

I just finished translating this collaborative game we made with the French RPG Maker community, if you're curious enough to have a look :) (you'll find screenshots on the page obviously)

Besides, I made this parody of a trailer, that you can watch if you're not convinced:




As for the music fans amongst you, we released an OST as well:



Hope you'll enjoy all this!

Bonjour !

Aha I'm a bit late to answer all of you. Thank you !

Yes the French site as well as AĆ«demphia still exist :p

Je m'appelle Kloe!

Eh, close enough

Screenshot Survival 20XX

Momeka: that's so grim, I love it !

I'm back with gifs of my new map: the Death Row


When you don't have the Dodge skill.


When you do, and use it before you get hit (don't mind the dialogue that's temporary anyway).

It's meant to be extremely deterrent, until you know for sure that you have the skill needed.

Screenshot Survival 20XX

might want to add a little shadow below, when it lifts itself up?

Great idea, I'll do that !
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