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Something Dark is Coming
Project: Ten-Dollar
Steam is actually really scary. There have been multiple instances where entire games have been deleted off my hard drive with no notice from steam. Yeah it's a bug, but that is just really really scary how the system can delete games from your hard drive in a second. Thankfully their customer support is A++ , but I wouldn't think of them as some incredible entity.
Reminds you of the ps3 glitch that happened a few months back, where you couldn't play certain games even when the system was completely offline. My SNES never did that :(.
Reminds you of the ps3 glitch that happened a few months back, where you couldn't play certain games even when the system was completely offline. My SNES never did that :(.
The MC dies! Game Over.
Yeah, I agree with Feld. The worst example of this is FFXIII.
Like, I understand it if a game is trying to be somewhat realistic or it fits the game world. A Strategy RPG or RTS game where the game is over when the commander dies seems logical and fair. Or a game where you capture monsters and control their actions. But there is a huge detachment when all of your characters have some sort of reviving item and there is no real main commander. It makes no sense when VANILLE goes down it's game over while you control her. Talk about artificial difficulty.
It was so dumb. FFXIII tried to be all hardcore with "heh, if the main char dies its gameover, aren't we cool 8)" and then backpedals with "oh but you can all use revive items and there is no clear commander in this game". It made no sense.
Like, I understand it if a game is trying to be somewhat realistic or it fits the game world. A Strategy RPG or RTS game where the game is over when the commander dies seems logical and fair. Or a game where you capture monsters and control their actions. But there is a huge detachment when all of your characters have some sort of reviving item and there is no real main commander. It makes no sense when VANILLE goes down it's game over while you control her. Talk about artificial difficulty.
It was so dumb. FFXIII tried to be all hardcore with "heh, if the main char dies its gameover, aren't we cool 8)" and then backpedals with "oh but you can all use revive items and there is no clear commander in this game". It made no sense.
What are you thinking about right now?
post=142815
mortal kombat is the funniest shit ever
i just cannot stop laughing
Oh my god, this and the Jax ending are the best. It gets funnier over the years.
also Liu Kang's bicycle kick.
Why can't I just poison him a little bit!?
post=142741
People get caught in the trap of thinking monsters need to be getting exponentially stronger in every area and that all monsters in an area should be equivalent strength. There's nothing wrong with having a "Breather" area where encounters are weak, or having a wave of weak monsters hang out in a high level area.
http://www.gamasutra.com/blogs/JimmyLarsen/20100524/5219/Difficulty_Curves.php
Stupid graph names!
AortaTitle.png
The Dreaded P Word
post=142454
Trying to dissect the "ethics" of this issue is an exercise in futility. Everyone has their own thoughts on the issue and the internet is roughly 0 for 4895893458 for minds successfully changed. Unless you want to run this thread into the ground I would not suggest turning this into a morality debate.
What are we going to do Solitayre...what are we going to do...
But you know how things work here.
Boss Survival GO
Trying to be creative...
Have a plant like boss that has a tentacle or branch arm that can capture your allies. Whenever the boss gets low on health or something it will grab an ally (removing them from the party) and drain that users health. When that users health hits zero or hits a certain percentage, it will throw the ally back on the ground, with a possibility of being unconscious. If you wanted, maybe you could be able to save the ally before they die somehow. Also makes you think twice before healing up, since the more health an ally has means more health for the boss.
uhm, that's all for now. I was thinking of some idea with food, where the boss would eat (heal) but eventually get full. Tthe less food it had the more angry it would be (attack up), but the more full it got, the less angry it would get. I have no idea how this would work, though!
Have a plant like boss that has a tentacle or branch arm that can capture your allies. Whenever the boss gets low on health or something it will grab an ally (removing them from the party) and drain that users health. When that users health hits zero or hits a certain percentage, it will throw the ally back on the ground, with a possibility of being unconscious. If you wanted, maybe you could be able to save the ally before they die somehow. Also makes you think twice before healing up, since the more health an ally has means more health for the boss.
uhm, that's all for now. I was thinking of some idea with food, where the boss would eat (heal) but eventually get full. Tthe less food it had the more angry it would be (attack up), but the more full it got, the less angry it would get. I have no idea how this would work, though!
What Videogames Are You Playing Right Now?
Everybody play this game now.
it just came out awhile ago and is free.
http://www.locomalito.com/juegos_hydorah.php
That's the website. You will die a lot.
it just came out awhile ago and is free.
http://www.locomalito.com/juegos_hydorah.php
That's the website. You will die a lot.













