NEOPHYTE'S PROFILE
Neophyte
155
Search
Filter
Bonuses versus Setbacks
Hey, she's pretty in real life. Bioware makes beautiful faces ugly. =(
But yeah, this.
I'm personally more of a fan of bonuses than setbacks. The player just has to choose their bonus, like with equipment slots. You get +A or +B, not both! (Not to say setbacks don't have their place)
But yeah, this.
Greatest thing since sex
Bonuses versus Setbacks
I like it when you mix the two.
Depending on certain mechanics, some benefit from one more than the other. I am going to not name an RPG but let's just say action/fps games usually have a mix of both. A shotgun sacrifices range for power, while a sniper rifle sacrifices rate of fire and for range and power (okay this is actually a setback). A game like uh...let's say BioShock, mixes the two elements together. Each weapon has a bonus/setback, but they are also upgradeable. Your crossbow just starts off as a regular long range weapon with a slow rate of fire, but investing in it will turn it into a crossbow that has a 4x zoom and EXPLODES enemies on impact.
I guess you could say Mass Effect 2 is both as well, but it's obviously more bonus oriented. There is one setback and that's the class you pick, but after that it's just bonus bonus bonus.
Actually, speaking of ME2, the good/evil system is another example of mixing bonuses and setbacks together.
edit: I don't even know if that qualifies?? I am...not good at this discussion.
Depending on certain mechanics, some benefit from one more than the other. I am going to not name an RPG but let's just say action/fps games usually have a mix of both. A shotgun sacrifices range for power, while a sniper rifle sacrifices rate of fire and for range and power (okay this is actually a setback). A game like uh...let's say BioShock, mixes the two elements together. Each weapon has a bonus/setback, but they are also upgradeable. Your crossbow just starts off as a regular long range weapon with a slow rate of fire, but investing in it will turn it into a crossbow that has a 4x zoom and EXPLODES enemies on impact.
I guess you could say Mass Effect 2 is both as well, but it's obviously more bonus oriented. There is one setback and that's the class you pick, but after that it's just bonus bonus bonus.
Actually, speaking of ME2, the good/evil system is another example of mixing bonuses and setbacks together.
edit: I don't even know if that qualifies?? I am...not good at this discussion.
White December Review
ZOOOOM- how to increase the ATB speed in 2k3 to insane levels
1-3 allies.
1-2 enemies.
Agility no higher than 30 at all times for all allies/enemies with the enemies at half the agility of the allies.That's the easiest way to do it if you don't want to go messing with battle events.
Craze answer: use VX.
1-2 enemies.
Agility no higher than 30 at all times for all allies/enemies with the enemies at half the agility of the allies.That's the easiest way to do it if you don't want to go messing with battle events.
Craze answer: use VX.
Call of Duty: Black Ops
Oh, you are referring arcadey to the amount of bullets it takes to kill somebody. I was talking about the entire concept behind the multiplayer which makes the game feel like some arcade game. The way the game treats you by giving you perks, unlocks, emblems, rewards for killstreaks, and its game types give off that feel. It's not bad, but I would think a better term for the whole thing is realistic vs non-realistic. Because Commando Pro certainly isn't realistic either!
Btw I almost exclusively play snd and hate the regular tdm and ground war. Hardcore is great because it doesn't promote run and gun tactics as much, and I do enjoy it more than the regular modes. It actually makes the UAV the most useful killstreak.
Max: I have been playing cod games since CoD 1. We used to have a small club at my highschool when CoD 2 came out where we all played. Those numbers were done with a supposedly 'cheap' tactic, but 99% of the time I use my gun. Even then, though, I get called a hacker. =(
Btw I almost exclusively play snd and hate the regular tdm and ground war. Hardcore is great because it doesn't promote run and gun tactics as much, and I do enjoy it more than the regular modes. It actually makes the UAV the most useful killstreak.
Max: I have been playing cod games since CoD 1. We used to have a small club at my highschool when CoD 2 came out where we all played. Those numbers were done with a supposedly 'cheap' tactic, but 99% of the time I use my gun. Even then, though, I get called a hacker. =(
Call of Duty: Black Ops
Yeah I was gonna say MW2 is the definition of arcadey.
And you shoot the medic, not the person the medic is healing. Silly Kaempfer!
And you shoot the medic, not the person the medic is healing. Silly Kaempfer!
Game Pet Peeves
post=138914
WolfCoder has it right: RPGs, by their nature of a progressive game (ie- stats increase, skillsets expand, etc...), inherently have an EASY, MODERATE and HARD mode. The start is EASY, middle game MODERATE and endgame HARD. If you have to decouple the difficulty from the game then ur doin it wrong. imho.
Woah I will challenge you to this and explain why that's exactly the reason rpgs should have difficulty modes!!!!!!
Any game that has a large emphasis on numbers probably should have difficulty levels. This is because there are so many variations of hidden numbers that the person playing has to deal with, especially in RPGs. Weapons, armor, health, etc are all numbers, so there's going to be huge difference in these depending on how a person plays the game. It's also very easy to implement difficulty since you're primarily dealing with numbers.
Compare this to a game like Mario, which doesn't have numbers, and is exactly why there are no difficulty modes in Mario. It would be absolutely ridiculous for Nintendo to go and make an easy mode/hard mode for every single level in their game. It wouldn't work because of how the game is structured, there aren't any number variations in the game.
I wouldn't say you need difficulty levels, but it's nice to have them. And some games have so many variables (oh hey rpgs) that come into play that it's only natural that they have these options.
Would this annoy you?
Valkyrie Profile is a good example of how it's done right in an rpg (other than the obvious fallout/oblivion). I guess you could say the game is kinda linear since there is a world map with only a select few locations (which eventually open up over time). You have to poke around to find quests, though. And the game doesn't specifically tell you where to go.
"21 DAYS UNTIL RAGNAROK. GET YOUR SHIT TOGETHER"
Since there are only a handful of locations to go to, it's pretty easy to find quests and recruit people. Plus the areas are small, so it's not like you're wandering around in the dark.
"21 DAYS UNTIL RAGNAROK. GET YOUR SHIT TOGETHER"
Since there are only a handful of locations to go to, it's pretty easy to find quests and recruit people. Plus the areas are small, so it's not like you're wandering around in the dark.













