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E3 2010
post=144309
Come to think of it, I don't think I'd mind a remake of Final Fantasy Adventure (old GB title, first in the "Mana" series)
Yeah, this was done a long time ago.
Secret of Mana is coming to iphone, isn't that spectacular...
..... 8(
Mount Koltz.
Mount Koltz.
All I can say is good luck because these are probably worse than the Seiken Densetsu 3 mountains to compile.
You will be crying like a bitch when trying to make a half decent map with this.
You will be crying like a bitch when trying to make a half decent map with this.
E3 2010
post=144121
here's a nice article describing why we are all doomed, and should pick up as many NES games as we can.
http://www.cracked.com/article_18608_the-day-gaming-industry-died-impressions-from-e3-2010.html
Did he just figure that out.
Also, Nintendo is the best.
My Cure for the Rm2k3 Speed Issues
E3 2010
There was not one good game.
It was embarrassing, actually.
edit: also at least have that kinect footage was pre-recorded.
It was embarrassing, actually.
edit: also at least have that kinect footage was pre-recorded.
A Story Without Words
post=143888That was pretty witty.
you have discovered what grownups call "cinema" congrats
thumbsup.gif
A Story Without Words
Play Shadow of the Colossus.
I agree completely with what you said, especially the whole tutorial cliche bit in RPGs. With SotC and Super Metroid, the no words thing works well because they aren't forcing you to feel something. It's kind of hard to explain. With most RPGs, they try to force emotions on to you by showing tons of text that is telling you "hey, this guy is angry. Look at that text, he's angry!" But with no words, it's a lot easier to show certain emotions because as humans we relate to body movement, etc much more than text.
But using it for certain aspects is the best approach for people like us. If you look at the intro to Final Fantasy 6, it does a fantastic job at this. The part where the world gets torn apart is also another example from the game. Almost no text is going on during these scenes. In the latter, it is literally just showing you destruction. FF6 is the best.
Also the scene in Mother 3 where...things happen...and people die. And Flint goes crazy. Another good example.
I agree completely with what you said, especially the whole tutorial cliche bit in RPGs. With SotC and Super Metroid, the no words thing works well because they aren't forcing you to feel something. It's kind of hard to explain. With most RPGs, they try to force emotions on to you by showing tons of text that is telling you "hey, this guy is angry. Look at that text, he's angry!" But with no words, it's a lot easier to show certain emotions because as humans we relate to body movement, etc much more than text.
But using it for certain aspects is the best approach for people like us. If you look at the intro to Final Fantasy 6, it does a fantastic job at this. The part where the world gets torn apart is also another example from the game. Almost no text is going on during these scenes. In the latter, it is literally just showing you destruction. FF6 is the best.
Also the scene in Mother 3 where...things happen...and people die. And Flint goes crazy. Another good example.













