OLDPAT'S PROFILE
Hi, I'm OldPat, an italian indie game developer. I'm trying to improve as much as I can, hoping to reach a professional level one day.
I also like to draw a lot and that's another of the fields I'm trying to improve. My English is still a bit bad, so I hope you'll forgive me if I make any mistakes.^^'
I also like to draw a lot and that's another of the fields I'm trying to improve. My English is still a bit bad, so I hope you'll forgive me if I make any mistakes.^^'
Karma Flow - The Prototy...
A Short 2D Noir Open-Stealth game. "Florien Kealborn is ready to do anything for her own family, even challenge Karma itself."
A Short 2D Noir Open-Stealth game. "Florien Kealborn is ready to do anything for her own family, even challenge Karma itself."
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Karma Flow - The Prototype
Karma Flow - The Prototype
author=Red-Cube
I like the artworks, especially the singer.
Yet I'm a little disappointed about the lack of gore when killing enemies although there appears to be some twisted chick with a blood soaked machete.
You wrote that you could handle the mission like you want, yet I'm a little confused about the Karma system. If you're detected, you will suffer the same fate as your target? Does this mean that you are bound to act stealthy?
Thank you for the feedback, Red-Cube!
The fact is that I didn't want to make it a lot gorish without a purpose, not during the gameplay. There is a bit of gore in the cutscenes but not that much.
However, is something I would like to change for the sequel. Gore suits the story very much.
As for the Karma System, it works like this:
When killing directly, you are "spotted" by the Karma and you lose one Karma Point (the game's hitpoints). When you lose them all, you die. Yes, you should die right away, as the game's story says, however in the actual gameplay it goes like this. It would've been much too punishing to kill the player instantly for a mistake.
In order to avoid being detected by the Karma, you need to kill the target indirectly, using land mines or shooting at things like explosive barrels.
Then there are the classic "alerts", when actual enemies spot you.
You can kill the target during the alert phase aswell (but mind that the target could either escape or attack you), so you are not limited to stealth. HOWEVER, stealth is highly recommended, as this is a stealth game, not an action game.
The very existence of the Karma makes this game hard to be played non-stealthly.
The game has its own ranking system and if you want to gain a S rank in a mission, you need to go full-stealth without being detected by the Karma (among other things).
But, well, you could just... run around the map, even let enemies spot you and then kill the target directly. You lose one Karma Point, but you complete the mission, even though with a poor score.
That's an example. You can even play it this way. However, it is intended to be played as a full-stealth game, that's all.
I wanted to please any kind of approach.
OIdPat's "Art" topic
author=MadJak91
There are people much better in actual feedback maybe but...
Flo looks really rad and I super dig her purple hair :>
Half the reason why I am spying your game, lmao :Ddem lips tho
Flo ftw and violet hair ftw! 8D
Thank you, glad you like her!
OIdPat's "Art" topic
Hi, everyone!
I thought about sharing some of my art with you.
I hope you'll like my artworks, but I know that I'm still not that good, so any kind of suggestions\criticism\feedback would be highly appreciated.^^
I'll start with these for now, most of them are from the game I'm working on right now:

Direct link: http://pre08.deviantart.net/3436/th/pre/i/2015/105/d/3/street_wanderers___concept_art__3_s_r__by_ssafropat-d8874h0.png
This one is pretty old, but I still like it a lot, despite its flaws.

Direct link: http://img02.deviantart.net/954b/i/2016/007/1/d/karma_flow___promo_art__3_by_ssafropat-d9n2dzm.png
Promo art for my game Karma Flow. Not flawless, but I still like the composition.

Direct Link: https://rpgmaker.net/media/content/games/9099/screenshots/pulcinella.png
Artwork for one of Karma Flow's character: Pulcinella.

Direct link: http://pre01.deviantart.net/622f/th/pre/i/2016/085/f/6/karma_flow___florien_kealborn_new_conc_art_by_ssafropat-d9wikgp.png
Concept art for the main character of Karma Flow: Florien Kealborn.
I really need to improve the anatomy, here.

Direct link: http://pre02.deviantart.net/4f4d/th/pre/i/2015/331/2/8/karma_flow___thank_you_for_playin___125__download__by_ssafropat-d9i6kqu.png
"Thank you" artwork for 125+ download of the Italian version of Karma Flow.
I thought about sharing some of my art with you.
I hope you'll like my artworks, but I know that I'm still not that good, so any kind of suggestions\criticism\feedback would be highly appreciated.^^
I'll start with these for now, most of them are from the game I'm working on right now:

Direct link: http://pre08.deviantart.net/3436/th/pre/i/2015/105/d/3/street_wanderers___concept_art__3_s_r__by_ssafropat-d8874h0.png
This one is pretty old, but I still like it a lot, despite its flaws.

Direct link: http://img02.deviantart.net/954b/i/2016/007/1/d/karma_flow___promo_art__3_by_ssafropat-d9n2dzm.png
Promo art for my game Karma Flow. Not flawless, but I still like the composition.

Direct Link: https://rpgmaker.net/media/content/games/9099/screenshots/pulcinella.png
Artwork for one of Karma Flow's character: Pulcinella.

Direct link: http://pre01.deviantart.net/622f/th/pre/i/2016/085/f/6/karma_flow___florien_kealborn_new_conc_art_by_ssafropat-d9wikgp.png
Concept art for the main character of Karma Flow: Florien Kealborn.
I really need to improve the anatomy, here.

Direct link: http://pre02.deviantart.net/4f4d/th/pre/i/2015/331/2/8/karma_flow___thank_you_for_playin___125__download__by_ssafropat-d9i6kqu.png
"Thank you" artwork for 125+ download of the Italian version of Karma Flow.
Greetings Everyone
Welcome, V3xatious! :D
Okay, I, ehrm, won't let you betatest mine then.^^'
Good luck with your 5000 hours development schedule and enjoy your stay! ;D
author=V3xatious
I am also more than willing to beta test your games and steal your ideas. (Kidding. Probably.)
Okay, I, ehrm, won't let you betatest mine then.^^'
Good luck with your 5000 hours development schedule and enjoy your stay! ;D
Karma Flow - The Prototype
Pocket Quest!
Played and completed this game sometime ago!
5/5, one of the most polished RPG Maker game I've ever seen, with amazing graphics and gameplay.
Difficult for me to find any kind of flaw. It's almost perfect.
Hope it gets translated soon! :)
5/5, one of the most polished RPG Maker game I've ever seen, with amazing graphics and gameplay.
Difficult for me to find any kind of flaw. It's almost perfect.
Hope it gets translated soon! :)
Karma Flow - The Prototype
pulcinella.png
author=Gourd_Clae
Yikes! I'm not sure if I should be scared or...
No, I'm definitely scared. >.< Nice art!
You should, you should. 8D
Thank you!














