OLDPAT'S PROFILE

OldPat
OrudoPatto, kisama!
5017
Hi, I'm OldPat, an italian indie game developer. I'm trying to improve as much as I can, hoping to reach a professional level one day.
I also like to draw a lot and that's another of the fields I'm trying to improve. My English is still a bit bad, so I hope you'll forgive me if I make any mistakes.^^'
Karma Flow - The Prototy...
A Short 2D Noir Open-Stealth game. "Florien Kealborn is ready to do anything for her own family, even challenge Karma itself."

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Karma Flow 2 - Steel Skin

author=lianderson
Looks interesting. Subbed.


Thank you, lianderson!
Stay tuned, I'll try to update this gameprofile page as often as I can.^^

OIdPat's "Art" topic

Aaaand here it comes:

Direct link: http://i63.tinypic.com/j5inh0.png

I'm prepping the gameprofile page right about now! Stay tuned!


author=Dragnfly
...because she was visiting a friend in the USA over the holidays and they were going to a Walmart xmas sale, which is possibly her most life-threatening mission she's ever had.

H-how did you know? Did you steal my KF2 storyboard file?!
Ya hacker!

author=Dragnfly
I've always found that, even with anime that is very heavy on fan-service, I'll be attracted to the character before I see them stuffing their jugs in the camera. Just having a good design of a beautiful lady with good expressions is enough to pull me in. I don't necessarily mind when they stuff their jugs in the camera, but at best it's not necessary and at worst it takes away from their character.

Yeah it's the same way I felt about Quiet from MGSV. Nice character, a bit ruined because of some... stupid fanservice scenes. Again, fanservice is fine. But some of those scenes were simply downright... stupid. xD

author=Gourd_Clae
The shorts look fine to me. I only really get miffed when the character is constantly wearing unreasonable clothes just to show off their body. Like, it can be fine if that's what the character is about or situationally, but you have to know when enough is enough.

In the case of Flo's shorts they're just shorts. Not unreasonable at all tbh so I wouldn't call it fanservice. Besides, like Dragnfly said, it suits her fine and its situationally appropriate so it wouldn't matter either way in my opinion.

(Also, yeah, fanservice isn't inherently bad either if you're not super tactless about it. Honestly I'd only say being tactless about it is bad is because there's so so so much tactless fanservice out there.)

I like the girl with the rad red hair! :D Her jacket is sweet~

I'm glad to know that you like the redhead girl, Gourd_clae (and her jacket too)!
It's good to know that it doesn't look like tactless fanservice. It always depends on the kind of game, but I do dislike it as well to some degree.

author=Kevincalanor
Those are really good :D


That's a nice design for the the suit, it really looks efficient without the 'got to look stealthy' things, random green lights, super-tight or full of tiny pen-drive sized pockets x3

The fur/hairy bits of the jacket of the red head girl gives as trouble to create as I think it does with that many edges?

author=OldPat
author=Dragnfly
The euro is a big problem too. I'm Canadian, so I'd need to pay a lot extra just because of the euro.
I'm Italian, so I know how big of a problem the euro is. *Sigh*

Not really a problem with the euro, the problem is some currencies falling too much behind others, for example my BRL is floating around 3.5:1 to EUR or USD, so things get problematic even with the artist charging lightly.

Thank you, Kevin!

Yeah, I didn't want to make it look "exaggeratly stealthy" (Flo isn't exactly Solid Snake or Sam Fisher), but at least functional.

The fur wasn't that big of a problem to render, actually (it could've been rendered waaaay better, yeah). But I'm not always that lucky, sometimes I can spend a loooot of time adjusting minor things like that without success. ^^'

Yeah, it's a mess with all the currencies out there and everything else. *Sigh*

author=BlackWolf1992
The girl with red hair looks super awesome! :D and the jacket is very nice. You have some great artwork here. :3

Thank you, BlackWolf!^^
Stay tuned for more artworks, I promise I will get way better!

OIdPat's "Art" topic

Yeah, it depends on the game\movie\anime\whatever. Excessive fanservice in KF is something I want to avoid, they don't fit the game at all.

Discard the girl on the right, it was a VEEEERY early version of this other one:

Direct Link: http://i63.tinypic.com/bfm8uo.png

Yeah, all of that weaponry, in the "LIFE" outfit, won't be present. Those were added because...
...
... j-just because.

OIdPat's "Art" topic

author=suzy_cheesedreams
Ehh the casual athletic shorts aren't too short, that is the length they usually are.


That's what I thought too! I mean, I looked at some references so I was sure about that... but a friend of mine thought they were too short and a way to "fanservice" my way in order to gain some... extra followers for my game? Something like that, I don't know how to put it in words. xD

I think her "at home" look is okay, but I wanted to hear some more opinions on her overall look, just in case. It's not a problem if people find my artworks and characters to be "fanservice" or something like that, just as long as the design/overall look of the characters looks good and is coherent with the game's world and the character itself. In that case it's more than okay for me.

Thank you, Suzy!

OIdPat's "Art" topic

author=Dragnfly
Funny enough, the sentence you think may have broken English doesn't.

Oh, ok! xD
I felt that sentence was somehow wrong.

author=Dragnfly
The euro is a big problem too. I'm Canadian, so I'd need to pay a lot extra just because of the euro.

I'm Italian, so I know how big of a problem the euro is. *Sigh*


Speaking of artworks, I've come up with my main character Flo's main outfits for my next game:

Direct link: http://i68.tinypic.com/ivguh5.png

The one in the middle is the "assassin\on a mission" suit, the other one is for when she's comfortable at home (maybe the shorts are just "too short", I dunno).

I still have to come up with proper "I want to hang out and I'm not on a mission" kind of clothes, but I think I will end up using the design from one of my old artworks, this one (the one on the left, discard the ugly girl on the right^^'):

Direct link: http://i67.tinypic.com/mviuxd.jpg
Probably needs some tweakings.

What do you guys think about this outfits?

Pocket Quest!

author=alexjones50
the 2nd boss is way too hard, I can't kill them because they keep healing and also they block my attacks more often than not, I just don't know how i'm supposed to beat them.


Just keep on doing quest and battles in the board before that boss. It is actually very easy to beat it, but you need to be prepared. Always carry enough food to heal yourself and boost Nono and Uzu as much as you can.

Current mood https://www.youtube.com/watch?v=VXtT4nhnDd4

I feel this

DanTR's Art Depot

Also:
(a.k.a Hokuto no Ken/JoJo's/Berserk styled crosshatch shading)

Always good to see artists inspired by those awesome mangas! :D

Admitting Defeat - When A Videogame Breaks Your Spirit

Dark Souls is the kind of game that needs to be understood, in terms of how it works.
When the player understands its mentality, he'll also realize that it's yes challenging, but far from "hellishly hard to complete".

The first Dark Souls and Demon's Souls were SOOOO damn difficult to complete for me at first.
DAMN ORNSTEIN AND SMOUGH, SERIOUSLY. I've never again met bosses as difficult as these two in my whole gaming life (no, wait, well... the Nameless King in DS3 and the Orphan in Bloodborne aren't a joke either).
So yeah, I've dropped these games for a while again, and again and again until I managed to beat them. It took me a very long time. Now, I can play through them and all of the other games in the franchise without feeling that "Ornstein and Smough" level of frustration.
I started to love the series, its challenges and the way I feel everytime I kill a boss, complete a quest or gain a certain piece of equipment. The Souls games manage to give me a strong sense of accomplishment that few other games manage to give me.

It's simply the times we live in. Most of today's AAA games are not even challenging anymore, they are absurdly easy. So when a little challenge comes up, that game becomes the "hellishly difficult, prepare to die, it's over edition".

Another game that broke my spirit, a loooot of years ago, was Gothic. I was very young, so that might've been the case.
Gothic was the kind of Open World that NEVER felt the need to tell you exactly what you had to do. You could forget about a marker in the map telling you where the next step in completing a quest was. All you got was a description of the area\monster\object that the quest giver required you to find\kill\take and then it was all up to your exploration\investigation skill.

It was also difficult for me to join a guild at first. The first Gothic was set in a "prison colony", and all of the NPCs in there were evil. They were really bad guys. :(
A miner could just ask you to go fetch a powerful amulet with him, only to beat the crap out of you with his comrades once outside of the camp and steal all of your ore (the currency in that game) and your weapon.

It was a pure RPG with its rules and it never EVER wanted to let you know everything. You had to find out things on your own.

So yeah, I dropped that game too, only to go back on it some years later and finishing it and all of its subsequent chapters (Gothic 2 and 3). Great series that one as well.
I dropped Gothic 4 because, oh my god, what the hell was that... thing that's supposed to be an RPG?!







OIdPat's "Art" topic

author=Dragnfly
Your art is totally good enough that people should be paying you when you do work for them.

EDIT: Rather, it's not a matter of "should pay" or "shouldn't pay" but a matter of how much. Nobody has any money for an art budget anymore but that doesn't mean all artists should be working for free.

Yeah, these days is difficult to sell art if you're not REALLY good. Personally, if I were to sell my artworks or do commissions, I wouldn't know how much I should charge for them. (I smell broken English here. ;/)
It's good to hear this from you, though. It means my drawings are almost kind of looking good now. Almost. XD