OZZYTHEONE'S PROFILE

OzzyTheOne
Future Ruler of Gam Mak
4698
I'm a student from Paraguay that likes to design and play a lot of games.

Having said that, I've also made sprite animations in the past and I'ms till doing some when I have time.

Here's a link to my Newgrounds page: http://osatouchiha.newgrounds.com/
Temple of Memories
Escape the old ruin that you have been trapped in.

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Screenshot_382.png

I'm glad to know that I'm not the only one that had the idea of turning the player sprite tiny for overworld travel.

Somber Elegy: Broken Dreams

I'm super glad to hear that! It's always exciting to follow a game's development when the dev himself is also excited about the progress they make. I also feel like it's a good learning experience, for all of these things for others to take into consideration as well when they work on their projects, I know that I will!

Somber Elegy: Broken Dreams

It's always good to know when to trim the fat from a game and avoid feature creep or to get rid of features that you just don't enjoy working with. Always good to avoid biting off more than you can chew, or biting off things you'd rather not chew! xD

May 14th Update

Keep up the great work, even some small updates and tweaks that aren't worth tpyng a blog about are progress in the grand scheme of things, and it's usually those small tweaks that make something better that really satisfy you because they're usually the culmination of a system/idea that you've worked on for a while.

Somber Elegy: Broken Dreams

author=Somber
author=orcaproductions
maybe doe to the game being about stopping evil iin 30 days, a guide could save the world
I removed that a long time ago. It’s no longer 30 days, but an infinite time like a traditional RPG. I just implemented certain things like day/night scripts and advanced weather. I just wanted to have that feel of days passing by instead of it just turning into a tinted screen out of the blue.

Plus with the 30 day timeframe I had, I wouldn’t be able to implement what I have into the game. It was a hindrance instead of something fun.


Maybe make it an optional "Hard Mode" for players that really want a challenge and that want to try to beat the game in 30 in-game days? Just an idea, I've also dabbled with ideas of making the passage of time in an RPG affect the main quest and such.

May 14th Update

Sounds like a bunch of work invested to improve the game in some nice ways. Keep up the great work! I like to get a peek to the behind the scenes eventing and scripting of projects to see how others find solutions to problems they face in their projects.

I specially like how you're using regions to name sub-areas inside a map, clever way to do it imo.

Map127.png

I'm not used to seeing such big maps uploaded to a gamepage, but I really like these! Very good use of the Desert Tile set in the RTP!

Map468.png

Me like this map. Keep make good map, make me brain happy.

Screenshot Survival 20XX

author=Strak
Finally at the point where I can start working on maps for the next game I'm working on. Hoping to have a demo ready by the end of May, at which point I'll create a game page and submit updates and screenshots there, but for now this is what I've got. Just a simple forest map for the opening scene of the game. I bit the bullet and decided to get Celianna's Ancient Dungeons packs, since the quality and tone of the tiles fits the theme of this game really well. This uses a mixture of the Ancient Dungeons outdoor tiles and Celianna's regular Parallax mapping tiles.



That's some nifty looking forest, yo! It's pretty darn great, keep up the great mapping!

2023_3.png

author=Jaiden
Thanks Ozzy! The refmap tiles were really the push I needed, I think!


Keep on pushing those building blocks to success.