OZZYTHEONE'S PROFILE
I'm a student from Paraguay that likes to design and play a lot of games.
Having said that, I've also made sprite animations in the past and I'm still doing some when I have time.
Update: I haven't made sprite animations in ages lmao
Here's a link to my Newgrounds page: http://osatouchiha.newgrounds.com/
Having said that, I've also made sprite animations in the past and I'm still doing some when I have time.
Update: I haven't made sprite animations in ages lmao
Here's a link to my Newgrounds page: http://osatouchiha.newgrounds.com/
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How many items do you like to be able to carry in an RPG?
Either all of them with no limit, or extremely few of them, so that I need to really think what to take with me. Skyrim for example, doesn't do either great, but that's just me.
The Looming Spire
Oh shoot, somehow I totally missed this even though it was in the Misaos! The Looming Spire is back? <.<
Okiku, Star Apprentice
How to make regions passable/impassable via switches, is there a script for this? RMVX ACE
Oh shoot, this looks like quite the useful little bit of code! I'm glad you asked this question MoonWolfV and I'm glad Marrend gave you such a good response as well! :D
2023 Gaming Diary
author=Marrend
I only played Valkyria Chronicles games on console and handheld, and find your note about the keyboard controls kinda interesting? Maybe not. Like, it's been a while, but, I can definitely recall movement being possible with the left analog, possibly the D-pad as well, and the right analog was for camera movement. Moving the camera this way did not move the tank, by itself, but, certainly could indicate a direction for the tank to move in, or turn toward.
I think the gripe might be more about how tanks use AP/move points as they turn, while standard troops (likely) don't do that. Which might be a fair thing to gripe about, but, I'm wondering if that isn't some kind of weird balancing act? Though, it's also technically true that tanks don't necessarily need to physically turn themselves in order to fire, unlike standard units.
No, no, on PC, when you move the mouse to look around it turns the tank as well, wasting precious AP points, whereas if you use the keyboard to look around, it doesn't turn the tank, no idea why they made it like that. I do however find it fair that turning the tank costs AP points, since the backside of tanks has a huge weak spot that can result in insta-kills if you hit it.
2023 Gaming Diary
Valkyria Chronicles
Ok, so I finally got around to beating Valkyria Chronicles the other week and I've gotta say, this game was made for me. The story is pretty nice, the gameplay is exactly the kind of stuff that I live for and the artistic style, music and sound effects all are pretty nice and I don't think there is much room for improvement in that regard.
Now, gameplay, what can I say? It's different from anything else I've ever played. Valkyria Chronicles is a third person turn based tactical RPG. What does that mean? Similar to Fire Emblem where you select units and move them around the battlefield to attack enemies and such, you select your individual units and move them around, however, when you select an unit, you control said unit in third person mode! Running around with WASD and the Mouse, it even extends to attacking, where you have to carefully aim your cursor over an enemy before attacking, usually aiming at weakpoints in order to get a quicker kill on foot soldiers, or a mobility kill on tanks. I see no issues with this system, and although there are some instances of invisible walls that will block your bullets even though you have a clear line of sight towards an enemy, these are rare and usually avoided due to the simple fact that the crosshairs light up differently when they are hovered over an enemy, should an invisible corner wall be in the way, the crosshairs won't change color, helping you avoid useless actions.
Now, my one major gripe with this system are the tank controls. The tank can either be controlled with WASD/Arrows Keys to move around, and the Mouse/numpad to look around. The main issue? The Mouse doesn't only look around, it also moves the tank side to side, really inhibiting your movement and wasting precious move points correcting your tank that just suddenly turned sideways because you used the mouse to look around. If you play this game, avoid the mouse while driving any tank, you'll avoid a lot of intial frustration and you'll get used using WASD and the NUMPad very quickly to move the tanks around. Aiming and firing luckily works perfectly fine with the mouse while using tanks, so it's just a minor inconvenience rather than an experience braker. All in all, I believe the controls are solid and the traversal of the varied terrain is relatively solid, besides vaulting over ledges sometimes taking a second longer than I'd like.
The art style is impeccable, it uses this pretty nice artsy almost storybook looking anime style, with onomatopeyas popping up for multiple major actions you exectute, like firing at an enemy or just driving a tank, ratatata and RMmmble being examples of these. I think they really add to the style of the game and the world is also quite varied in scenery and color, managing to get the player to visit urban, forest and desert environments. The level design is also spot in almost every mission, just a few of them are a little grindy or unfair imo, but nothing you can't get past without using some cheese.
Talking about cheese, oh man, you can cheese some of the missions (or all of them if you know what you're doing) pretty well once you get access to orders; buffs that enhance a units defense, attack, etc. Each unit also has their own set of talents that they unlock as the story progresses, as you use them in combat, or level up their specific unit class. And some of these units have some extremely overpowered if not downright broken combination of talents if combined with the buffs gained by using orders, allowing a single units to solo a mission in most instances. However, I don't think this works to the detriment of the game, as this is only really a valid tactic late in the game when you have more talents unlocked as well as orders and understand the game better.
The game also features a multitude of upgrades for your troops' weapons and tanks, with... varying effectiveness. The weaponry upgrades are all useful, they all serve a certain niche that you can easily adapt to your own personal strategy, though some are better than others if you want to do the fastest run through missions (which is the only way of getting A ranks on missions, so slow and easy does it won't help you get the highest ranks, sadly). The only major issue I have with upgrades is with the tank upgrades. Most tank upgrades are pretty useful, but a bunch of them, mainly the ones buffing the defense and HP of the treads of a tank, are pretty useless and are only a good option for a small ammount of missions (which, until you've played these missions, you can't know installing tread upgrades would pay off, because they didn't pay off in earlier missions). Having said that, I'm pretty satisfied with this aspect of the game.
Your troops also, besides their inherent talents, have troops they like and dislike, fighting more effectively, or less effectively if paired up with them, something as simple as Unit A likes Unit B and/or Unit A likes women and is therefore effective near any woman unit, etc. It really encourages you to put some units close together in a battle in order to get the best ouf of them and I personally really like this idea, it also results in specific voice lines when a unit that likes another, saves them from death. And talking about death, if a unit gets reduced to 0HP, you have a turn to retrieve them, or they die, becoming unavailable for the rest of the playthrough (special story important units are an exception, and just are removed from that battle).
All in all, I think the story, game mechanics, characters and art style are all pretty good. The soundtrack is ok most of the time, it's nothing grand, but nothing super bland either, except at some rare instances where it works really well and the final mission's OST is the best for any mission by far. The story is compelling and so are the characters and although some missions might require replays because some suddent change that, lets be honest, was pretty unfair, appears mid mission, I still think the game is pretty fair. I had very limited replays of missions and only 1 mission got me super frustrated, but I was able to get past that relatively easily once I knew what I had to do. All in all, I enjoyed the game and am looking forward to beating it again in New Game+ mode. It's one of my favorite games of all time already, as it has just the right combination of story, characters, setting and mechanics to keep me hooked for hours on end.
Phew, that was way more writing than I had expected!
Ok, so I finally got around to beating Valkyria Chronicles the other week and I've gotta say, this game was made for me. The story is pretty nice, the gameplay is exactly the kind of stuff that I live for and the artistic style, music and sound effects all are pretty nice and I don't think there is much room for improvement in that regard.
Now, gameplay, what can I say? It's different from anything else I've ever played. Valkyria Chronicles is a third person turn based tactical RPG. What does that mean? Similar to Fire Emblem where you select units and move them around the battlefield to attack enemies and such, you select your individual units and move them around, however, when you select an unit, you control said unit in third person mode! Running around with WASD and the Mouse, it even extends to attacking, where you have to carefully aim your cursor over an enemy before attacking, usually aiming at weakpoints in order to get a quicker kill on foot soldiers, or a mobility kill on tanks. I see no issues with this system, and although there are some instances of invisible walls that will block your bullets even though you have a clear line of sight towards an enemy, these are rare and usually avoided due to the simple fact that the crosshairs light up differently when they are hovered over an enemy, should an invisible corner wall be in the way, the crosshairs won't change color, helping you avoid useless actions.
Now, my one major gripe with this system are the tank controls. The tank can either be controlled with WASD/Arrows Keys to move around, and the Mouse/numpad to look around. The main issue? The Mouse doesn't only look around, it also moves the tank side to side, really inhibiting your movement and wasting precious move points correcting your tank that just suddenly turned sideways because you used the mouse to look around. If you play this game, avoid the mouse while driving any tank, you'll avoid a lot of intial frustration and you'll get used using WASD and the NUMPad very quickly to move the tanks around. Aiming and firing luckily works perfectly fine with the mouse while using tanks, so it's just a minor inconvenience rather than an experience braker. All in all, I believe the controls are solid and the traversal of the varied terrain is relatively solid, besides vaulting over ledges sometimes taking a second longer than I'd like.
The art style is impeccable, it uses this pretty nice artsy almost storybook looking anime style, with onomatopeyas popping up for multiple major actions you exectute, like firing at an enemy or just driving a tank, ratatata and RMmmble being examples of these. I think they really add to the style of the game and the world is also quite varied in scenery and color, managing to get the player to visit urban, forest and desert environments. The level design is also spot in almost every mission, just a few of them are a little grindy or unfair imo, but nothing you can't get past without using some cheese.
Talking about cheese, oh man, you can cheese some of the missions (or all of them if you know what you're doing) pretty well once you get access to orders; buffs that enhance a units defense, attack, etc. Each unit also has their own set of talents that they unlock as the story progresses, as you use them in combat, or level up their specific unit class. And some of these units have some extremely overpowered if not downright broken combination of talents if combined with the buffs gained by using orders, allowing a single units to solo a mission in most instances. However, I don't think this works to the detriment of the game, as this is only really a valid tactic late in the game when you have more talents unlocked as well as orders and understand the game better.
The game also features a multitude of upgrades for your troops' weapons and tanks, with... varying effectiveness. The weaponry upgrades are all useful, they all serve a certain niche that you can easily adapt to your own personal strategy, though some are better than others if you want to do the fastest run through missions (which is the only way of getting A ranks on missions, so slow and easy does it won't help you get the highest ranks, sadly). The only major issue I have with upgrades is with the tank upgrades. Most tank upgrades are pretty useful, but a bunch of them, mainly the ones buffing the defense and HP of the treads of a tank, are pretty useless and are only a good option for a small ammount of missions (which, until you've played these missions, you can't know installing tread upgrades would pay off, because they didn't pay off in earlier missions). Having said that, I'm pretty satisfied with this aspect of the game.
Your troops also, besides their inherent talents, have troops they like and dislike, fighting more effectively, or less effectively if paired up with them, something as simple as Unit A likes Unit B and/or Unit A likes women and is therefore effective near any woman unit, etc. It really encourages you to put some units close together in a battle in order to get the best ouf of them and I personally really like this idea, it also results in specific voice lines when a unit that likes another, saves them from death. And talking about death, if a unit gets reduced to 0HP, you have a turn to retrieve them, or they die, becoming unavailable for the rest of the playthrough (special story important units are an exception, and just are removed from that battle).
All in all, I think the story, game mechanics, characters and art style are all pretty good. The soundtrack is ok most of the time, it's nothing grand, but nothing super bland either, except at some rare instances where it works really well and the final mission's OST is the best for any mission by far. The story is compelling and so are the characters and although some missions might require replays because some suddent change that, lets be honest, was pretty unfair, appears mid mission, I still think the game is pretty fair. I had very limited replays of missions and only 1 mission got me super frustrated, but I was able to get past that relatively easily once I knew what I had to do. All in all, I enjoyed the game and am looking forward to beating it again in New Game+ mode. It's one of my favorite games of all time already, as it has just the right combination of story, characters, setting and mechanics to keep me hooked for hours on end.
Phew, that was way more writing than I had expected!
Download Button Location
I tried the following CSS on your gamepage (by clicking inspect and messing with the in-browser page code) and came up with a result close to what you want, I think.

#game_header .right_column {
display: flex;
flex-direction: column-reverse;
align-items: center;
}
RMN_bio3.PNG
author=AeroFunk80author=OzzyTheOneI want to say I have about 3-5 hidden locations. Did you try out the demo yet? :-)author=AeroFunk80This is the stuff I live for in survival horror games.author=OzzyTheOneI put quite a few of those in my demo. Some hidden rooms, a couple places you can't reach until you get a particular upgrade. Thanks for commenting on my page, btw! :-)
I love hidden rooms containing special items and lore.
I have not no, I need to allocate more of my gaming time to playing RPG Maker games.
False Spaces
RMN_bio3.PNG
author=AeroFunk80author=OzzyTheOneI put quite a few of those in my demo. Some hidden rooms, a couple places you can't reach until you get a particular upgrade. Thanks for commenting on my page, btw! :-)
I love hidden rooms containing special items and lore.
This is the stuff I live for in survival horror games.













