OZZYTHEONE'S PROFILE
I'm a student from Paraguay that likes to design and play a lot of games.
Having said that, I've also made sprite animations in the past and I'm still doing some when I have time.
Update: I haven't made sprite animations in ages lmao
Here's a link to my Newgrounds page: http://osatouchiha.newgrounds.com/
Having said that, I've also made sprite animations in the past and I'm still doing some when I have time.
Update: I haven't made sprite animations in ages lmao
Here's a link to my Newgrounds page: http://osatouchiha.newgrounds.com/
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Follow Trail (VX Ace)
author=Ebanyleauthor=OzzyTheOneI haven't tested the script yet, but isn't the purpose of the script to exactly imitate the player's movement? I haven't looked deep into it yet, so sorry if I have mistaken your point xD
Hey there! This seems to be a very nice little script, however it displays some odd behaviours, I'm not sure if I'm just using it incorrectly or if it's bugs in the code. If I just use event.follow_player_movement as a parallel process, the event doesn't chase the player, it just immitates the player's movements exactly. As for how to use event.watch_player_movement, yeah, I've tried to use it but it just displays some very odd behaviour. Could you perhaps explain with some examples how to use these two commands properly?
Example of odd behaviour with event.watch_player_movement, I set an event to parallel process to "watch" the player's movements, then, at a later point, I have this event set to event.follow_player_movement on parallel process and the event does follow the path the player walked, but it skips from square to square instead of properly walking along the path.
Here's a visual example as to what happens:
Anyway, this looks like an extremely interesting script, maybe you could make some nice puzzles with it.
I am aware that it's also supposed to imitate the player's movement, but even getting that to work needed some testing as I faced some weird bugs. Which I am uncertain if it's just me using it badly, or it being not very obvious.
28 years ago today
28 years ago today
A Figment of Discord Review
Keep at it, it’s always nice to see new reviewers joining the forum. Always good to see different reviews on games.
Homage to Final Fantasy (I) - Possible Chain/Stitch-together Game
Game denied due to screenshots being too large? Try this code!
The moment I saw the title of this thread, I thought of Jaiden's Legends of Astravia, and am glad that now we all get easy access to the way images are displayed on that gamepage! :D
Easy way to move games from one playlist to another
As said in the title of this topic, maybe add a "move to playlist" button next to the Playing and Delete options on games in a playlist? This way it would be easier to move games from a dedicated playlists to a "already played" playlist.
Homage to Final Fantasy (I) - Possible Chain/Stitch-together Game
2023 Gaming Diary
Red Dead Redemption 2
Ok, so as stated before, this is my second playthrough of the game and I'm aiming towards getting a 100% completion rating, which wouldn't be a problem if some of the collectible side quests weren't so grating and unnecesarily filled with padding for whatever unknown reason. All the collectible strands I did until now were quite fine, strewn all about in a beautiful world that is a joy to explore, but then there's the Duchesses and other Animals collectible quest line where you have to find a bunch of orchids and birds that rarely spawn and harvest them all around the main swamp area of the map.
Now, one of the problems is that this collectible side quest is that it is divided into multiple parts, you first gotta find this many type of this orchid and this many type of this bird and then you unlock the next set of collectibles. The catch? You can't collect ahead of time. If you go out of your way of looking up a guide so you know what orchids you can already collect in order to finish each part as quickly as possible, the game literally doesn't allow you. Let's say for part 2 of the quest you need 10 Rat Tail Orchids, well, until you've unlocked part 2 of the quest, you can only find 9 and you will never find a 10th one.
What does this do? It wastes your time. It wastes your time so damn much by having you go back and forth to the quest giver and aforementioned swamp area over and over again, because you couldn't just collect everything in one go and then complete all the parts of the quest in quick succession, it's beyond mind-boggling why they thought this was a good idea, it's terrible, terrible padding, for optional side-content! Why would you pad optional side-content like that? What makes it worse, is that the fastest way to traverse the swamps is by horse, since walking in a swamp knee-deep in mud is super slow, who would've thought. Now, why is this a problem? The swamps are filled with aligators that constantly spook your horse into bucking you off and running away, which then forces you to invest precious time in getting back up, wading slowly through knee-deep mud to get to your horse, so you can continue to hunt for stupid flowers that are surrounded by gators. (To be fair though, you can just shoot all the aligators and use a horse that doesn't spook easy, but I hate killing a bunch of animals for no good reason except to not inconvenience me)
All other collectible strands of Red Dead Redemption 2 are great in my opinion, as they encourage exploration, even when you're using a guide, and they bring you to very varied climates around the game world. Hunting for orchids and rare bird spawns in a bogged down swamp filled with horse-spooking mobs and being unable to find all the flowers you want until you've unlocked the ability to do so is just frustrating and should be a lesson on how not to handle an optional collectible side-quest in any game. I'm glad I used a guide, because finding out that a 5th of the orchids aren't even in the swamp but in the mountains would've taken me forever to find out and taken even more of my precious time. Let this be a lesson for all who read this, do not structure your collectible missions like the Duchesses and other Animals quest from Red Dead Redemption 2, it's by far the only aspect of the game I've truly come to hate.
Ok, so as stated before, this is my second playthrough of the game and I'm aiming towards getting a 100% completion rating, which wouldn't be a problem if some of the collectible side quests weren't so grating and unnecesarily filled with padding for whatever unknown reason. All the collectible strands I did until now were quite fine, strewn all about in a beautiful world that is a joy to explore, but then there's the Duchesses and other Animals collectible quest line where you have to find a bunch of orchids and birds that rarely spawn and harvest them all around the main swamp area of the map.
Now, one of the problems is that this collectible side quest is that it is divided into multiple parts, you first gotta find this many type of this orchid and this many type of this bird and then you unlock the next set of collectibles. The catch? You can't collect ahead of time. If you go out of your way of looking up a guide so you know what orchids you can already collect in order to finish each part as quickly as possible, the game literally doesn't allow you. Let's say for part 2 of the quest you need 10 Rat Tail Orchids, well, until you've unlocked part 2 of the quest, you can only find 9 and you will never find a 10th one.
What does this do? It wastes your time. It wastes your time so damn much by having you go back and forth to the quest giver and aforementioned swamp area over and over again, because you couldn't just collect everything in one go and then complete all the parts of the quest in quick succession, it's beyond mind-boggling why they thought this was a good idea, it's terrible, terrible padding, for optional side-content! Why would you pad optional side-content like that? What makes it worse, is that the fastest way to traverse the swamps is by horse, since walking in a swamp knee-deep in mud is super slow, who would've thought. Now, why is this a problem? The swamps are filled with aligators that constantly spook your horse into bucking you off and running away, which then forces you to invest precious time in getting back up, wading slowly through knee-deep mud to get to your horse, so you can continue to hunt for stupid flowers that are surrounded by gators. (To be fair though, you can just shoot all the aligators and use a horse that doesn't spook easy, but I hate killing a bunch of animals for no good reason except to not inconvenience me)
All other collectible strands of Red Dead Redemption 2 are great in my opinion, as they encourage exploration, even when you're using a guide, and they bring you to very varied climates around the game world. Hunting for orchids and rare bird spawns in a bogged down swamp filled with horse-spooking mobs and being unable to find all the flowers you want until you've unlocked the ability to do so is just frustrating and should be a lesson on how not to handle an optional collectible side-quest in any game. I'm glad I used a guide, because finding out that a 5th of the orchids aren't even in the swamp but in the mountains would've taken me forever to find out and taken even more of my precious time. Let this be a lesson for all who read this, do not structure your collectible missions like the Duchesses and other Animals quest from Red Dead Redemption 2, it's by far the only aspect of the game I've truly come to hate.
I still love RMN
author=LordBlueRougeauthor=OzzyTheOne...(╥﹏╥)author=Red_Nova
forums >>>>>> Discord
Amen to that brother.I'm gonna pretend you didn't say that.(ಥ﹏ಥ)
Sorry LBR, but look at the bright side, you’ll see me more in the forums now!















