OZZYTHEONE'S PROFILE
I'm a student from Paraguay that likes to design and play a lot of games.
Having said that, I've also made sprite animations in the past and I'm still doing some when I have time.
Update: I haven't made sprite animations in ages lmao
Here's a link to my Newgrounds page: http://osatouchiha.newgrounds.com/
Having said that, I've also made sprite animations in the past and I'm still doing some when I have time.
Update: I haven't made sprite animations in ages lmao
Here's a link to my Newgrounds page: http://osatouchiha.newgrounds.com/
Search
Filter
Burn Money Get Witches, Sidestory Ed.
Oh man, I gotta give this game a play! And the moment I saw the namw of the game, I knew what skillful team was behind it, so it’s gonna be a great game!
Secret Santa 2022
author=Froggeauthor=OzzyTheOneSorry it’s not much, wanted to make you some fanart but I somehow lost my tablet pen so I didn’t have the chance. Hope you enjoy it!
Oh! So it was Frogge! I never would've guessed! Thanks for Ara Fell Frogge! :D
No worries man!
Secret Santa 2022
Secret Santa 2022
RMN's Australian Christmas
Secret Santa 2022
I got Ara Fell on Steam and I'd been looking to get that for a while. Though sadly, this means I can't guess very accurately who my Santa is, but regardless, thanks a lot Santa! :3
Secret Santa 2022
RMN's Australian Christmas
Follow Trail (VX Ace)
Hey there! This seems to be a very nice little script, however it displays some odd behaviours, I'm not sure if I'm just using it incorrectly or if it's bugs in the code. If I just use event.follow_player_movement as a parallel process, the event doesn't chase the player, it just immitates the player's movements exactly. As for how to use event.watch_player_movement, yeah, I've tried to use it but it just displays some very odd behaviour. Could you perhaps explain with some examples how to use these two commands properly?
Example of odd behaviour with event.watch_player_movement, I set an event to parallel process to "watch" the player's movements, then, at a later point, I have this event set to event.follow_player_movement on parallel process and the event does follow the path the player walked, but it skips from square to square instead of properly walking along the path.
Here's a visual example as to what happens:

Example of odd behaviour with event.watch_player_movement, I set an event to parallel process to "watch" the player's movements, then, at a later point, I have this event set to event.follow_player_movement on parallel process and the event does follow the path the player walked, but it skips from square to square instead of properly walking along the path.
Here's a visual example as to what happens:














