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ROBOTS!
author=Darken
There's not going to be an objective criteria for this. However as long as it make sense on like a Breath of the Wild elements way, the better it probably is for the common player to comprehend.
I have not played Breath of the Wild, how do their elements make sense?
I suppose I was hoping for more of a 'at first glance' what are people's thoughts. Originally I had robots being healed and then 'charged' (doubling attack power) when electricity was used on them, but I had testers confused by this. My wish is that the player can look at an enemy and have a good idea of what might work right away instead of having to scan each and every enemy they encounter.
ROBOTS!
What is the consensus with robots and cyborgs regarding electricity?
Does the electricity do damage to them? Does it crit them? Or does it charge them up?
I'm curious to know your thoughts on this. If you can explain why, even better.
Does the electricity do damage to them? Does it crit them? Or does it charge them up?
I'm curious to know your thoughts on this. If you can explain why, even better.
[RM2K3] Running animations stuck
Darn, I may have to can this fix.. it's just too dangerous and I'd hate to break something else and only notice later... If only I had been more organized lol..
I appreciate the help though Darken.
I appreciate the help though Darken.
[RM2K3] Running animations stuck
My spaghetti coding is coming back to haunt me.. while your method did work (the first one, I haven't tried the second one yet), now it seems that the player cannot activate events that are BELOW HERO, and ON PLAYER TOUCH.
Any ideas on what that might be?
I'm not sure why but when I switch from my old spaghetti version to yours that changes the sprite properly I'm unable to interact with things below the hero.
Any ideas on what that might be?
I'm not sure why but when I switch from my old spaghetti version to yours that changes the sprite properly I'm unable to interact with things below the hero.
[RM2K3] Running animations stuck
Yes, parallel process with a conditional branch.
I will collect screens and post if I must but it's such a pain lol... was hoping someone could simply figure why the animation refused to change back even if the directional button stops being pressed (which is a requirement for the animation to change to begin with).

I will collect screens and post if I must but it's such a pain lol... was hoping someone could simply figure why the animation refused to change back even if the directional button stops being pressed (which is a requirement for the animation to change to begin with).

[RM2K3] Running animations stuck
I hate to post this here because I thought I could figure it out and I'm certain it's an easy fix (because I got the idea for this from Helen's Secret Castle and it's done properly in that game!) but I'm having an 'issue' with the running mechanic. I used one of the tutorials here (I forget which exactly it's been a while), but really I'm just hoping someone will see this problem and just know how to stop the issue from happening..
ANYWAY.. I have it so that when the player is holding the shift key and presses a direction they 'run' in that direction, so they move faster, but the animation also changes to a running animation.. the problem is that if the player lets go of the directional key (or runs into wall) the animation stays in the 'running' sprite instead of reverting back to the original 'walk' sprite.. and what I mean by this is that they are stuck in the 'middle' animation (which is hunched over in a funny way).
I have wasted long hours trying to fix this every now and again but I just can't seem to find a way to rectify this issue.
ANYWAY.. I have it so that when the player is holding the shift key and presses a direction they 'run' in that direction, so they move faster, but the animation also changes to a running animation.. the problem is that if the player lets go of the directional key (or runs into wall) the animation stays in the 'running' sprite instead of reverting back to the original 'walk' sprite.. and what I mean by this is that they are stuck in the 'middle' animation (which is hunched over in a funny way).
I have wasted long hours trying to fix this every now and again but I just can't seem to find a way to rectify this issue.
[RM2K3] Row movement when characters join mid-combat
[RM2K3] Row movement when characters join mid-combat
HOLY CRAP! It worked! This has literally been a thorn in my side for the last 2 years I can't believe it's fixed. The crown belongs to you my friend!
I do have one question, is this safe to apply to my already 'edited' rpg_rt.exe?
I have one that has the row command removed and that you also edited so that the timer no longer ends the battle.
I do have one question, is this safe to apply to my already 'edited' rpg_rt.exe?
I have one that has the row command removed and that you also edited so that the timer no longer ends the battle.
[RM2K3] Row movement when characters join mid-combat
I am using the Steam version of Rm2k3. I have it set to Manual configuration. Type B, Large Window battle interface.
I started a new project to see and the problem goes away with 'automatic' configuration and only seems to happen with Manual but that doesn't fix the issue.
I started a new project to see and the problem goes away with 'automatic' configuration and only seems to happen with Manual but that doesn't fix the issue.
[RM2K3] Row movement when characters join mid-combat
I’ll have to admit when i saw Lordbluerouge, i thought the problem was as good as fixed.. until i read what you said lol..
The issue is moreso because some skills/weapons are fullscreen but with a sprite standing in a specific place which aligns with the front row only (since i am using the patcher you provided which removes it) so your fix won’t really help in that regard :(
It seems so wack that that even happens at all. It’s like a glitch in the system or smthn. Wh
The issue is moreso because some skills/weapons are fullscreen but with a sprite standing in a specific place which aligns with the front row only (since i am using the patcher you provided which removes it) so your fix won’t really help in that regard :(
It seems so wack that that even happens at all. It’s like a glitch in the system or smthn. Wh














