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Team Miscellanium... Care to join/help?

author=Mr_Detective
I don't think he's coming back...


Sorry, technical difficulties... internet decided to shut down on me as I was editing my post from scratch.

Team Miscellanium... Care to join/help?

author=Link_2112
Let me guess, you posted stuff and people criticized it so you removed it all and now your discouraged? Better used to the fact that people often have something negative to say about what you're doing. Especially on the internet. But in this case, what they said is true. You just didn't know yet. Although, sometimes someone will join even though most of us won't. It's worth trying to find that one person.

Now that your OP is empty, nobody can possibly join.


To be quite honest Link_2112, I don't know anything about the program; let alone how the program works, I can barely even find a tutorial that tells me what to do or how to do it.

So I am more or less what many can call a "noob" at this... in many ways, I am more of an "idealist" or whatever the word is. I am great when it comes to thinking up stories, plots, dialogue/dialog, characters, and weapon names (as well as spells and such)... but I am bad when it comes to design and layout.

So far, the only website I found that made a somewhat decent tutorial on how the program works is:

http://www.rpgmakerweb.com/support/tutorial/rpg-maker-vx-ace

But sadly, I still cannot figure out how to do the "battle test" or anything... it continues to say that my attacks didn't do anything or don't even exist... so it's more or less leaving me going "O_O WTF DO I DO TO MAKE IT WORK?!?!"

Heck, there are a bunch of things I'm trying to learn all at once; but because I also have people yelling at me at home, it's kind of like "seriously, I'm trying to do something I enjoy and instead I listen to you whine and complain."

But no seriously, if anything; if anyone wants to join or whatever... that'd be appreciated, or at least someone can find me a much better tutorial than the one I found, cause I can't figure out a freaking thing. I am just absolutely LOST on this whole program, and I can't figure out how 99.9% of it works.

So far I know how to create classes, create weapons, create magic... but I don't know how to make them work or anything like that.

Team Miscellanium... Care to join/help?

ABOUT

“Miscellanium” (fusion of “Miscellaneous” + “Millenium”) is a game that has elements and situations similar to the “Infinity” series by Nicholas Schaer (http://rpgmaker.net/users/Nick/). For games like these, you are given the option to actually just be yourself; sure, we may not be able to provide you with characters/avatars that represent exactly how you look in real life nor are we able to provide you with every single option possible in real life… but for what it is worth, we are doing what we can with what we got.

“Miscellanium” takes you into many elements of many RPGs (role playing games), consisting of many eras and generations that will often throw you into unexpected situations. Whether you battling enemies in the future, enemies in the past, or even enemies of the present; “Miscellanium” brings you a world where almost anything is possible.

But, due to the limitations of being financially unstable; there is only so much “reality” that I can put into this “fantasy”. Many questions will be asked, many people will be met, and many people may just end up joining in to make this game one of the most “free” and “open” games ever created.

Although there is only so much we can provide and only so much space we have for this game, we will give you as much as we possibly can; allowing you to access both parts of reality as well as parts of fantasy. From anything to battling cowboys in the Wild Wild West, or even facing off with aliens and their UFOs; I/we will hopefully expand the gaming world to a whole new idea.

With both present, past, and future elements; you will be able to experience “life” and “death” as it happens. You will be able to experience the hardships of life itself and all the problems that we encounter throughout our years.

In this game, I/we am/are hoping to achieve not the impossible; but I/we am/are hoping to find the true feelings that hide within us and why we choose to deny or allow them. With elements of “simulation”, “RPG”, and “puzzle”; you will be giving many choices to decide, but only one of them will lead you to what is known as “the good life”.

Here are some things I/we am/are hoping to achieve in the process of this game:

-Steal items, equipment, and money from NPCs + enemies
-Master powerful spells and skills to help you on your way
-Make almost every single NPC able to be killed and/or battled
-Implement past, present, and futuristic elements
-Pick up unnecessary items (such as cups, books, etc.)
-Sell specific items in specific shops and stores
-Team up with at least 5 or more NPCs (or even play the entire game solo)
-Battle enemies by touching them (or battle them freely)
-Train enemy monsters to be part of your team
-Implement “reality” as well as “fantasy” elements
-Allow players to “release” or “remove” teammates
-Allow players to choose attacking order (regardless of Agility and other elements)
-Implement “realistic” death and “fantasy” death (meaning die permanently or die temporarily)
-Implement the idea of “relationships” (such as marriage, dating, friendship, etc.)
-Create a turn based battle system (or possibly make it so you can battle freely)
-Allow players to control various types of vehicles (ships, planes, cars, etc.)
-Make sure this game DOESN’T need to be installed at all (make it so people can put the game on their flash drive)

This game will be designed as soon as possible, but with the right kind of people helping out; this game may take approximately 1 week to 1 year (maybe even more if other team members aren’t doing their job like they’re supposed to).

Not all additions or elements will be added into the game, but I/we will try to do my/our best at expanding the game into both elements of “fantasy” and elements of “reality”.

Other additions might be:

-Paying bills on bought homes or vehicles
-Going to jail/prison for committing crimes (such as murder, etc.)
-Death from diseases, poisons, starvation, dehydration, etc.
-Jobs, missions, events, etc.
-Farming, mining, etc.

At the moment, I/we am/are out of ideas for additions to implement into this game; but with the help of the RPGmaker community as well as the help of the staff, a game like this could be possible… and could exceed far into even being on a game system such as Xbox 360 or PS3 (and so on).

CREW
The crew will consist of anywhere from 5-50 people all working together to make something like this or exactly like this possible. We/I will need people to handle the following:

-Scripts & Animation of battles (attacking, stealing, etc.)
-Animation of buildings & character movement (doors opening, windows closing, walking, running, etc.)
-Animations of movable objects (opening chests, cars, ships, etc.)
-Opening menu animation
-Credit animation
-Proper placement of music and sounds
-Proper placement of attack animations

Pretty much, anyone who can do animation in these games would highly be appreciated if you would join.

Long story short, I am not really “talented” when it comes to animation nor do I really know much about building a game; I’ve kind of been a shut-in my entire life… so overall, I am only going to be handling this:

-Damage calculations
-Dialogue/Dialog
-Character & Location names
-Item, equipment, and object names

Pretty much, I will be naming everything and speaking for everyone who talks in the game; as well as naming all the weapons and armor/armour, and anything else that needs to be named or spoken for.

Otherwise, I leave all the detailing, animation, and artwork up to you guys.

I/We am/are currently looking for a combination between past, present, and future… so bear with me/us on this, and hopefully this game will be something to look forwards to. Heck, it may even be commercialized if enough people really enjoyed the demo.

Most (if not all) of the game will be done using the “RPGmaker VX Ace Lite” program and if other programs are compatible with it; then other changes will be made as the game continues further.


-----That is all I have at this time, more information will be coming as soon as I figure everything else out.


(NOTE: Technical difficulties, the editing process didn't edit it for some reason)

[Poll] How Much “Planning” Or “Prepping” Do You Do Before Starting Your Game(s)?

At the moment, since I'm slowly trying to figure out how to use "RPGmaker VX Ace Lite"... I actually haven't started my game, although I have a general idea and basic concept; the hard part is figuring out the animation sequences, and then figuring out how to do an opening video/menu for the game.

In a way, I am kind of just a super noob at this and I haven't the slightest clue what I am doing; but with enough help from others, I might actually create the game that I have always dreamed of.

RPG Maker VX Ace Lite?

At the moment, I only have a few minor questions...

1: How difficult will this be? I mean seriously, using just this program... how difficult would it be to make a "quick" test of a game?

2: Is there anything else that might need installed besides this program?

3: On a basic time scale (say at least 1-4 hours a day to use this program), how long might it take to make a basic OPEN-WORLD kind of RPG; no definite story lines, mostly just random dialogue, battles, and other misc content.

http://tryace.rpgmakerweb.com/download-lite/

Like, I am really interested in trying this out; but I don't exactly know how to start, or even how I should start. Like, I already have a general idea for a game; but at the same time, I don't know exactly "how" the program itself works... like, how do I preview my animations and so on, how do I even animate anything, etc?

Metroid Origins

Another game cancelled... how unfortunate.

It's like giving birth to a child, only to then bury the child like you never even had one.

Spirit Timer

Here's my opinion (from what I can see):

1: Having the timer on at all times would be best, that way people know when their time is up. (Possibly increasing the time to 1 hour would be nice as well, but 30 minutes should be enough for anyone who puts their mind to it).

2: Adding on a 2nd part to this game (with no timer), would also be really interesting. Maybe add a side quest or sideline idea where after beating the game; you can then take the time to actually explore and enjoy it, rather than being on a time limit.

3: The sprites are indeed very nice, and the character concept is rather astonishing as well; keep up the good work.

4: Hopefully this game doesn't require that you INSTALL it onto your computer, otherwise; I know I won't be able to play it.

5: Also, adding on a way to SAVE your current progress would be nice; like for example, when you enter the menu, it pauses the time... you know? That way people don't have to constantly re-do the same puzzle over and over again.

So far, this game looks VERY promising and I hope it gets finished ASAP so I can play it ASAP... I am HIGHLY intrigued and very determined to play as well as BEAT this game.

Soul Shepherd

Long story short, this is a really interesting game and really difficult... but it's so difficult that you have a 99.9% chance of being brutally beaten in the very first wild fight you encounter while walking around.

I have restarted the game a total of 37 times, and I still continue to die on the very first fight; most of the time I can't even escape either, so that's like... "well, nothing like being a personal punching bag."

So, it's a good game and all; but the difficulty on it is just... "not necessary". I understand the purpose of the game is to be difficult, but if you want people to play it for more than 10 minutes; it would be best you'd at least give us a chance to survive, let's say... 1000HP sounds nice, since most of the enemies do at least 200 in one hit and we only get 450 total (maybe less, I don't remember... deleted the game off of my flash drive after getting killed 37 times in a freaking row).

Blood Haze: Reborn

For now, the game looks very promising from the battle image; but I'll play it to further give my opinion (with an UPDATE on this of course).

The RMN Chain Game

Now this is just hilarious to see, but you know what; kudos my friend, this is definitely something new.