RED_NOVA'S PROFILE

Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
RMN's Most Humblest!




Prayer of the Faithless
On the brink of the apocalypse, two friends struggle to find what is worth saving

Search

Filter

Release date: May 27th

author=Malandy
Release date ending on a 7! 7 years of development! Numerical! Good luck!


Haha I didn't even catch that. Maybe this is the planets aligning to help this game do well? I dunno.

author=zDS
YES, IT'S TIME

Indie game pricing will forever piss me off. Seriously. Remnants deserved $10. This deserves more. Yet I think $10 is about as perfect as you can ask for in this market, sadly. People are unfair and harsh about the pricing of games like ours.

One thing I recommend (if you haven't yet), its getting your steam build up and running asap and testing achievements and whatnot (if you wish to have them). You can do that long before you release.

Good luck with this, seriously. Release is by far and wide the worst part of dev. Just rip the band-aid off and get through it. From my experience, you feel worse before you feel better, but it's still a massive achievement.

AND if you rmn youngins don't know, Nova is a crucial part of this community and deserves your attention.


Good points, all that. The game is already up on Steam with achievements tested and ready to go, so no worries there.

author=unity
Yeah, this is super awesome, you've been hard at work on this game for years, and I'm so glad everyone will soon be able to play the game in it's entirety! :DDDD So awesome! The end of May can't get here soon enough!


Thanks unity! I'll be glad to finally get this game finished. It's been way too long.

author=Marrend
I don't know if I have the determination to be on a gammak project for much longer than five years, much less seven. Even so, it's always such a wave of relief when a game can be called complete, and you certainly deserve a well-earned rest.


Thanks! I'll certainly take a nice break when this is done. Maybe go outside and touch grass? What does grass feel like again? I'm not sure anymore...

author=Sgt M
I burned out hard on just a two year dev cycle, so I cant even imagine the fortitude it must have taken to spend seven years on a game. That's a huge achievement! And I'm so glad to see this game come to completion. You should be proud!

author=zDS
Release is by far and wide the worst part of dev. Just rip the band-aid off and get through it. From my experience, you feel worse before you feel better, but it's still a massive achievement.


Building on this as someone who has done this a couple of times now, here's a few tips might help keep you from losing your mind lol:

1. Pry the F5 key out of your keyboard. Failing that, absolutely limit how often you check your statistics. On release day, stay available in case anything goes wrong but look away from the numbers as much as you can until later on.
2. Don't get discouraged if you don't start getting Steam reviews right away, especially for a longer game like this. It's going to take time for people to complete the game and share their thoughts on it, and you might not get much for at least the first week. Remember that the key metric you're aiming for is at least 10 Steam reviews, and remember that free/key reviews don't count towards this. Once you get that, your visibility on Steam easily quadruples. This is your first and major goal!
3. DON'T jump into a new game project right away. Because that's a recipe for burnout. Give yourself some time!

I'm rooting for you! I'm excited to see what people think of POTF.


Thanks so much for the tips, Sgt! Yeah, stats are going to be a tough one to keep away from, so I'll try to resist the urge to refresh as much as I can, lol.

Prayer of the Faithless Final Trailer

lol I didn't think to put it on Twitter since it's the same trailer as what's on the Steam page. I'll make sure to do that!

Prayer of the Faithless Final Trailer

Thanks! I'm glad you liked it!

Release date is coming up soon. I'll post a blog about the exact date within the next few days or so. Gotta wrap up some internal stuff first.

A Ghostly Rose is OUT NOW

Oi, dying is MY gimmick! You can't have it!

Seriously, though. Congrats on the release!

The Last Stretch

It's almost ready. Leap across that finish line in style! You can do it!!

defeating dev of a full-size game with slow, steady chip damage

But how do you tank the hits to motivation and creativity when you spec as a DPS character?

New RPG Maker Announced! Already? Why?

So it's less a Fusion Dragon fight and more of a Perfect Chaos fight where the final boss absorbed someone else's power.

This might actually be a good move. If people feel restricted by some of RPGMaker's core engine features, this might give them a pinch more freedom. It all depends on the implementation.

That said, the initial point about the frequency of releases is still a bit concerning. I can't imagine how someone who just picked up MZ and started a project must feel if Unite is something appealing to them.

*Cries in VX Ace*

New RPG Maker Announced! Already? Why?

Both RPGMaker and Unity get undeserved hate, so naturally the next step is to fuse them together into the final boss of engines.

Izrand Allure

Awwww yeeeeaaaaahhhh!

The Gift Review

Well this is a surprise! I didn't think anyone would take another look at this short little project. Thanks so much for taking the time to write a review!

I basically agree that the financial mechanic could have been done better. There was originally a more elaborate system with more prompts to spend money, but I ran out of time to complete it before the end of December.