RED_NOVA'S PROFILE
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
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Prayer of the Faithless
On the brink of the apocalypse, two friends struggle to find what is worth saving
On the brink of the apocalypse, two friends struggle to find what is worth saving
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Anxiety and Burnout
Well, it's been seven days, so here I am checking in and seeing how I'm doing. And the verdict is... I'm not quite ready to come back yet. I'll give it some more time and ease my way back in after a while once I start to feel the drive to work on this again.
I know exactly what you mean. The stupid thing about anxiety is that it doesn't really care about reasonable arguments or logic. It can happen despite knowing full well that it's not nearly as bad as you might think it is.
And just to make sure this is absolutely clear: Please don't feel obligated to comment on every blog post I make. Of course I appreciate any comment that does come my way, but I don't interpret a lack of comments as a lack of interest.
Thanks Irog. I've been going back to a lot of things I've had to put aside for PotF, such as personal doodles and video game challenge runs. It's definitely lifted my mood up, so I can give you a full recommendation to try it yourself!
author=NeverSilent
You made the right decision. If it takes you two weeks to recover, take those two weeks. If it takes three weeks, take those. The feeling of obligation can be a strong source of motivation, but nobody deserves to feel guilty for putting their own well-being above the production of an entertainment product.
Here's a stupid story: Before today, I hadn't logged into RMN for weeks. The reason for this was: I had neglected to do things I felt I was obliged to do around here, like test and give feedback on games, upload videos, or comment on the previous PotF blog, for example. The feeling of guilt over what I considered me having let people down just kept piling up, until I didn't even want to open the site up any more.
Why talk about myself when this is clearly about you? Well, looking back now, I realise immediately that my thought process was absurd, and that I most likely didn't utterly fail you and proved myself to be a bad person for being unable to think of anything meaningful to post on your previous blog. That doesn't mean the feeling of anxiety isn't real, though.
What I'm trying to say is that you shouldn't even feel the need to apologise for wanting to take a break, or for not posting some sort of elaborate blog. You are allowed to pour your heart and soul into your game and its presentation; and your work is very much appreciated; but you are not obliged to do any of that. Nobody is going to be upset with you if you're not perfect all the time, and nobody is going to blame you if you don't feel up to a task sometimes. That feeling of obligation stops being a useful motivator once it crosses the line of ambitious goals into the territory of unrealistic and harmful expectations. Especially when all this pressure comes from within, it's useful to take a step back and consider what it is that actually matters. And I'm glad you did that. Enjoy your break!
I know exactly what you mean. The stupid thing about anxiety is that it doesn't really care about reasonable arguments or logic. It can happen despite knowing full well that it's not nearly as bad as you might think it is.
And just to make sure this is absolutely clear: Please don't feel obligated to comment on every blog post I make. Of course I appreciate any comment that does come my way, but I don't interpret a lack of comments as a lack of interest.
author=Irog
Take the break you need. Your health is more important than any game development progress. Do the things you like: you know, those activities you used to enjoy doing but got eaten up by PotF. It's maybe the right time to re-balance the amount of time spent on game development and the other things you like. A better balance will give you more satisfaction overall.
Lately, I've spent a lot of time on a single project (not a game) and feel the need to spend time on activities I left on the side. I should apply my own advice more before suggesting it to you but I hope it helps you get better.
Thanks Irog. I've been going back to a lot of things I've had to put aside for PotF, such as personal doodles and video game challenge runs. It's definitely lifted my mood up, so I can give you a full recommendation to try it yourself!
Anxiety and Burnout
Holy shit the amount of support shown here is incredible. Thanks so much for your kind words, everyone! You all are amazing.
As I said in the blog, this is not the first time I've had an anxiety attack (though they aren't usually caused by gam mak). I'm usually ready to get back in the fight the following day, and I feel like I could get back to being productive if I really wanted to. However, this time I wanted to give myself extra time to make absolutely sure I'm ready to go at this last sequence at my best.
Your kind words have contributed to a much quicker recovery, though, I promise you that. I actually feel excited to get back to work once the time comes. But I said I'd check in after a week, and that's what I'm gonna do. Just know that I can't possibly express the true depth of my appreciation for you all through words alone.
Thanks kumada, but I have every intention of finishing PotF. I'm close enough to the finish line that I know I can do it with one last burst of energy.
Your offer sounds really nice, actually. I have zero experience in tabletop RPGs, so I'm not sure how helpful I can be, but I'd like to give it a try.
Thanks SilviuTM. I really appreciate it. I already feel loads better now than I did a few months ago.
Your burnout process sounds kinda familiar with my own. I draw when I'm tired of coding, which I do when I'm tired of writing, etc. That worked for the 4+ years of PotF development, so I thought I was doing fine.
It's only now that I realize that I was getting burnt out of PotF after 4+ years and could have used a break sooner. Of course, now that I'm writing this, I can't help but think "well, DUH, idiot!" but at least I know now for future projects.
We'll figure it out, eventually.
As I said in the blog, this is not the first time I've had an anxiety attack (though they aren't usually caused by gam mak). I'm usually ready to get back in the fight the following day, and I feel like I could get back to being productive if I really wanted to. However, this time I wanted to give myself extra time to make absolutely sure I'm ready to go at this last sequence at my best.
Your kind words have contributed to a much quicker recovery, though, I promise you that. I actually feel excited to get back to work once the time comes. But I said I'd check in after a week, and that's what I'm gonna do. Just know that I can't possibly express the true depth of my appreciation for you all through words alone.
author=kumada
Your game is awesome, and it's awesome even if you never finish it.
No game is worth burning yourself out for. Rest up, feel better, and if you want to take a look at my new game for some reason, lemme know. It's dumb tabletop stuff so it's just, like, MANY WORDS, but I guess there's technically variety to that.
Thanks kumada, but I have every intention of finishing PotF. I'm close enough to the finish line that I know I can do it with one last burst of energy.
Your offer sounds really nice, actually. I have zero experience in tabletop RPGs, so I'm not sure how helpful I can be, but I'd like to give it a try.
author=SilviuTM
Take your time. The game can wait as long as you need, and we can wait too. Don't overdo yourself. While we care about the game, we care more about you and your health. Take it easy, have a pleasant break!
I hope you're feeling better! : )
Thanks SilviuTM. I really appreciate it. I already feel loads better now than I did a few months ago.
author=nemojbatkastle
Remember: You are making this game for yourself and your creative fulfillment first and foremost, also this is a community where a 10+ year project with multi year hiatuses are normal. Crunch & grind all your need, hold yourself to a high standard if that motivates you. But guilt & shame are anathema to creativity.
I tend to do Gam Mak when I'm burnt out on writing, writing when I'm burnt out on Gam Mak. I get so little done, and also lead a stressful adult life full of adulting. As do we all. You should be proud of what you've accomplished and do what you need to do when you need to do it. Panic attacks suck & makers can be stressful because there's always so much to do, it's easy to get in that maker hole and miss the forest for the trees. But your first responsibility is to enjoy yourself :D
Your burnout process sounds kinda familiar with my own. I draw when I'm tired of coding, which I do when I'm tired of writing, etc. That worked for the 4+ years of PotF development, so I thought I was doing fine.
It's only now that I realize that I was getting burnt out of PotF after 4+ years and could have used a break sooner. Of course, now that I'm writing this, I can't help but think "well, DUH, idiot!" but at least I know now for future projects.
author=kentona
Practice self-compassion. Treat yourself with kindness and understanding in the face of mistakes and failures.
"In fact, several studies show that self-compassion supports motivation and personal growth. Not only does it decrease psychological distress, which we now know is a primary culprit for procrastination, it also actively boosts motivation, enhances feelings of self-worth and fosters positive emotions like optimism, wisdom, curiosity and personal initiative. Best of all, self-compassion doesn't require anything external — just a commitment to meeting your challenges with greater acceptance and kindness rather than rumination and regret."
I still haven't quite figured out how to do this for myself, but maybe you'll have better luck than I did.
We'll figure it out, eventually.
The PRO of PROCRASTINATION
Procrastination is an emotion regulation problem, not a time management problem.
Never had procrastination described like this before, but reading this now is causing "no shit, Sherlock" levels of revelations in my brain. Also, every single bullet point in that list of things you can do about procrastination can have an entire article devoted to it.
Thanks for writing this!
Anxiety and Burnout
author=CashmereCat
Have a good rest, Red_Nova. Much love <3
Thanks Cash!
author=pianotm
It's boring to go alone! Take this! (Hands you a pina colada)
Rest your weary soul and return to us renewed my friend!
I will. I'm feeling better each day!
author=Sgt M
Speaking as someone who's barely lifted a finger since my last project: If you're ever feeling guilty about taking this break, don't forget that you're in a pretty good position to justify doing so. You don't have backers, or stakeholders, or have a $200,000 kickstarter that was supposed to ship in 2014 or whatever. One of the benefits of being super small is that the risk for these much-needed breaks is much lower than projects with bigger budgets or clout surrounding them and you can take all the time you need to get where you need to be.
The opportunity is there. Absolutely go for it and pat yourself on the back for powering through this as long as you have. It's a well-earned rest.
Yeah, I think about this every now and then. The idea of doing a Kickstarter for this game to commission some more professional assets had crossed my mind a long time ago, but I chose not to go that route because of exactly what you described. Even if I had a successful Kickstarter, the pressure that would have put on me probably would have been too much without a serious overhaul of my development process (a process that I'm STILL trying to nail down, even now). Not going for crowdfunding was the best route to take, I feel.
For those that haven't seen the trailer, this game was supposed to come out a year ago. At the time, I really thought I could do it. But, of course, life decided to kick me in the nuts not too long after the trailer came out and, well, here we are.
author=GreatRedSpirit
Anxiety and panic attacks suck, and stepping away and taking care of your mental health first is the right call! I hope you enjoy your break!
All I can give is:
This is... perfect! Exactly what I need!
Anxiety and Burnout
Thanks for all the support, everyone! It means a lot to see all this positive reception from you all!
unity: thanks. I feel confidant that, once I get back into it, I'll be kicking this game's butt. Yesterday was just a perfect storm of a low mood, the unfinished milestones, and the emotional weight of where I was in PotF's story that triggered a panic attack. I'm already looking forward to getting back to work after the break.
zDS: I understand that there's still a lot to do when I come back. That's just one of the many factors that lead to the attack. I'm not assigning a hard one week deadline for a break, but just checking in with myself and seeing where I need to go from there.
Cap: honestly, I'd rather talk about OTHER people's games for a while instead of my own. Last time I got a boost of motivation to work on PotF was when I was testinv Weird and Unfortunate Things are Happening. I'm gonna spend this week looking at other people's games and see where that takes me.
Kylaila: thanks. I planned out a week specifically with the understanding that more time could very well be added on. A week is just a check in period to see how I am.
unity: thanks. I feel confidant that, once I get back into it, I'll be kicking this game's butt. Yesterday was just a perfect storm of a low mood, the unfinished milestones, and the emotional weight of where I was in PotF's story that triggered a panic attack. I'm already looking forward to getting back to work after the break.
zDS: I understand that there's still a lot to do when I come back. That's just one of the many factors that lead to the attack. I'm not assigning a hard one week deadline for a break, but just checking in with myself and seeing where I need to go from there.
Cap: honestly, I'd rather talk about OTHER people's games for a while instead of my own. Last time I got a boost of motivation to work on PotF was when I was testinv Weird and Unfortunate Things are Happening. I'm gonna spend this week looking at other people's games and see where that takes me.
Kylaila: thanks. I planned out a week specifically with the understanding that more time could very well be added on. A week is just a check in period to see how I am.
What Videogames Are You Playing Right Now?
Crawling Right Along
Afterword - Part I
Jesus, that was a rough read. I'm glad you managed to keep going despite all the shit you've been through. Keep it up, man!
Thoughts on Game Endings
author=Sgt M
I think not having a canon "true ending" is the right choice here, as having one can often deter players from wanting to seek out the other endings if they're not invested enough in your game to begin with. Heck, my game Soma Spirits has five endings, but very few players did any of them other than the True Ending route.
Labeling one ending as the canon, or otherwise the requirement for a "perfect" game can leave an awful lot of hard work undiscovered or even avoided. And it unfortunately mitigates the illusion of choice.
Not that it CAN'T be done well. I think Persona 4 did an alright job of handling a "true" ending because the concept was a part of the game's mystery premise. Chrono Trigger also did a good job with it because you're given the end goal pretty early on, and there's a lot of fun to be had beating Lavos at different periods in the story.
Sorry to hear about the lack of exposure to the other endings. It's a real shame to see all that work go unnoticed.
author=StarSkipp
One alternative idea is to have one definite ending but unlockable (Non Canon) post credit scenes. For example, game ends with hero saving the world but post credit scene A reveals that it was all just a dream. However if the player unlocks Post credit scene B, it turns out everything took place inside a overgrown petri dish.
Not the best examples out there but the idea itself would maintain the integrity of the one true ending but would give you some experimental creative leeway and avert the potential nightmare of writing multiple satisfying conclusions.
Those suggestions sound more like joke endings than real endings. I don't really hold joke endings up to the same standards at real endings. Heck, I mentioned Silent Hill 2 as one of the best ways to design an ending system, and that game had an ending where the entire town was operated by a dog.
author=CashmereCat
I want to play Prayer of the Faithless completely blind once it is finished, so I didn't look past your spoiler warning. So looking forward to this being finished! I trust in your ability to do a fantastic job here, and want to experience another one of your awesome stories.
Thanks Cash!
author=Marrend
I... kinda think about Mass Effect 3 in this regard.
That's about right, but, like Starskipp said, the game was almost totally comprised of multiple conclusions for different parts of the journey. Mass Effect 3's endings felt more like budget constraints to me than an actual deliberate design decision, especially since everything leading up to that point was spot on.
author=StarSkipp
Not sure why but in every playthrough, I kept shooting Mordin for some reason or another D:
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