RED_NOVA'S PROFILE
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
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Prayer of the Faithless
On the brink of the apocalypse, two friends struggle to find what is worth saving
On the brink of the apocalypse, two friends struggle to find what is worth saving
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Thanks for the explanation, Liberty! Yours and unity's explanations convinced me to give it a shot once I've saved the cash.
I used the label "weirdo" as a sort of hyperbolic self-deprecating term because a vocal minority of Souls vets (referred to as the "purists" in my posts) will compare every Souls-like to Dark Souls and count even slight deviations from the formula as an objectively worse implementation. My bad for any misunderstanding; that term wasn't supposed to have been taken too seriously.
Anyway, bland level design and control unfamiliarity are two different things, so I'm not sure how those are related to designing partners. If the game was balanced for having a partner along, then going solo for the challenge seems to be exactly what a souls purist would do.
Again, my assumption was based on the idea that there was no time/technical restraints and everything in the game is exactly as intended. However, this is simply not true. What I always keep in mind whenever I have a criticism of the game is the fact that it had been delayed for about a year. Clearly it wasn't ready to come out in Sept 2018, so there's no doubt in my mind that there was plenty more that they wanted to do with partners but didn't have time.
You're correct in that I haven't played Kingdom Hearts, so forgive me if what I'm about to say isn't true: The way you described it would mean that dodge and guard could be mapped to the same button, yes, but it sounds like guarding would require the player to be at a standstill and that backstepping would no longer be possible. Would advancing guard and backstepping still be doable with this new control scheme?
author=Crystalgate
Not sure I buy that. Souls purists will probably complain about the bland level design anyway. The game is also very much balanced for having a partner, including details like how many blows it takes to stun an enemy. Finally, I don't think you can write of soulsborne players who choose to use a partner as weirdos, those seem to be very many, maybe even more than those who choose not to take a partner.
I used the label "weirdo" as a sort of hyperbolic self-deprecating term because a vocal minority of Souls vets (referred to as the "purists" in my posts) will compare every Souls-like to Dark Souls and count even slight deviations from the formula as an objectively worse implementation. My bad for any misunderstanding; that term wasn't supposed to have been taken too seriously.
Anyway, bland level design and control unfamiliarity are two different things, so I'm not sure how those are related to designing partners. If the game was balanced for having a partner along, then going solo for the challenge seems to be exactly what a souls purist would do.
Again, my assumption was based on the idea that there was no time/technical restraints and everything in the game is exactly as intended. However, this is simply not true. What I always keep in mind whenever I have a criticism of the game is the fact that it had been delayed for about a year. Clearly it wasn't ready to come out in Sept 2018, so there's no doubt in my mind that there was plenty more that they wanted to do with partners but didn't have time.
I'm assuming you haven't played Kingdom Hearts. You guard if the left joystick is in neutral position and dodge if it is tilted in any direction.
You're correct in that I haven't played Kingdom Hearts, so forgive me if what I'm about to say isn't true: The way you described it would mean that dodge and guard could be mapped to the same button, yes, but it sounds like guarding would require the player to be at a standstill and that backstepping would no longer be possible. Would advancing guard and backstepping still be doable with this new control scheme?
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Having played every FE game that came stateside except Shadow Dragon, I like to think I'm tolerant of FE's gameplay, haha. However, the praise you gave for the ability to choose from 3 houses is exactly what is giving me pause.
I'm a massive nerd and went through all 3 routes in Fates. I was incredibly let doan to see that all 3 routeshad nearly the exact same story beats to tbem, different only in the characters you chose. For anyone who played thrkugh at least two houses, is that still the case with tbis? I'd be really miffed if I went through the exact same story three different times.
As for Code Vein, I can definitely recommend it on the gameplay alone. I'll save my tboughts for when I actually finish it, but if you liked the Souls gameplay, Code Vein will take that base game loop and put so many new spins on it that it can stand on its own, rather than as an "Anime Souls" game in my opinion.
I'm a massive nerd and went through all 3 routes in Fates. I was incredibly let doan to see that all 3 routeshad nearly the exact same story beats to tbem, different only in the characters you chose. For anyone who played thrkugh at least two houses, is that still the case with tbis? I'd be really miffed if I went through the exact same story three different times.
As for Code Vein, I can definitely recommend it on the gameplay alone. I'll save my tboughts for when I actually finish it, but if you liked the Souls gameplay, Code Vein will take that base game loop and put so many new spins on it that it can stand on its own, rather than as an "Anime Souls" game in my opinion.
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Finally made it past the crash in Code Vein. Apparently the cause was due to Blood Veils that look like long coats not being able to reposition themselves after a certain number of camera angle switches, as I changed to a Claw type veil and didn't crash.
For those who are about to fight the second boss in Crypt Spire, make sure NOT to equip a Stinger type Blood Veil.
Also, Fire Emblem 3 Houses has been getting an incredible amount of praise both here and on Twitter that now I feel peer pressured to save up for a Switch and get it. You all think FE is a system seller or not?
For those who are about to fight the second boss in Crypt Spire, make sure NOT to equip a Stinger type Blood Veil.
Also, Fire Emblem 3 Houses has been getting an incredible amount of praise both here and on Twitter that now I feel peer pressured to save up for a Switch and get it. You all think FE is a system seller or not?













