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RED_NOVA'S PROFILE

Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
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RMN's Most Humblest!




Prayer of the Faithless
On the brink of the apocalypse, two friends struggle to find what is worth saving

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I think I just O.D'd on game making...

Oh yeah, I remember.

Creativity is a sickness. And the only cure is more Game Mak!

When the mood strikes! (and leaves for vacation again)

author=nurvuss
I find that taking meticulous notes of every idea as it happens is key. Making flowcharts and mind-maps are helpful, too. Even after the urge passes, you can always go back to your notes later.


This. A thousand times this. I started a document in Word when I started high school (About... nine years ago?) and I've been updating it almost constantly. The document is not about 100 pages of nothing but notes, simple designs, or concept pitches. It's a total lifesaver.

Thankfully, if I lose motivation to do one aspect of development, there's always something else I can work on. Don't have motivation for designing enemies? No problem. Just write out a cutscene. Don't have the creative motivation for writing a cutscene? No problem. Just start drawing characters, enemies, etc.

Don't seem to have any kind of creative motivation at all? Okay, that's fine. Just work on the technical aspects of development in general. Watch a video and study how to improve your drawing skills. Play other games to see how they pulled off a cutscene or how they designed an enemy. Just make a mental note of it. You don't have to integrate that into your game, just see how it was done for future reference.


Anyway, that's what I do when I lose motivation.

Video Game Confessions

@Cash: We know, Cash. We know. And normally that would have ended the thread. But your edit means that the rest of us still have a chance! Thank you for not playing your trump card so early in the thread!

@Marrend: I've done that in Dark Souls more than I care to admit...

@turkeyDawg: Man, I need to play Mother 3. I've heard nothing but good things about it.

Okay, guys, I got another one last night. I couldn't talk about it because I had to cry myself to sleep and couldn't face anyone.

I was playing Dark Souls 2. I got about 45 hours into the game and only lit the first Primal Bonfire (I explore every area with a near OCD level of meticulousness.). Suddenly, I started hearing monster growling. Thinking nothing of it, I continued along my way. But as I went from one area to another, that growling persisted. It just kept growling and growling and growling. I looked online to see if anyone else had that problem, and found nothing. Believing my game to be glitched, I deleted my character without a second thought and started a new game.

Only then did I realize my mistake. There is a ring you equip called the Ring of Whispers. That ring allows you to hear the voices of certain enemies. What I didn't know was that it was also the cause for the growling.

I deleted my character I put 45 hours into. For. No. Reason.

Video Game Confessions

Ever had one of those moments in gaming where you thought, "I can't tell anyone about this..." Let's tell everyone about those right here.

I'm not talking about moments where a game makes you feel bad for something that supposed to happen. I'm talking about things that you've done in games where you feel like you shouldn't have passed natural selection because of how stupid it was.

I was playing Mario Kart 7 with a friend a few months ago. We were on Daisy Hills. I got a banana peel item on the first lap and tried to trip him up with it. I failed, but the peel remained on the track. Fast forward to the final lap. We were neck and neck. It looked like I was just about to get past him, when I saw that same banana peel. But I saw it too late. I slipped on the banana peel I had laid out for my friend... I lost the race because of my own banana peel.

I haven't touch Mario Kart since then.

For the first time

The Last of Us: feels, feels feels.
Resident Evil REmake. I played the original Resident Evil, and this remake still scared the living crap out of me. Now that I've beaten it 27 times (Seriously, that is not an exaggeration!) I wish I could go through it again for the first time.

Shadow of the Colossus: Feels feels feels.

May 1st Progress Report

Considering how busy you've been with Wyrm Warriors, I expected about this much progress. But still, the fact that you're creating all custom assets for this game AND still making progress is astounding.

Keep it up! I'll be waiting impatiently for the next update!

Well fuck...

Both my granddads had that. I feel your pain.

Video game tunes that get stuck in your head often?


This. This. Oh and... This.
For those that have played it, I'm sure it requires no explanation.


When I'm feeling hyper, this song gets stuck in my head:



You know what I think happened here? I think XSEED gave Revo (the composer) a bunch of instruments and a bunch of crack and said, "Go nuts".

Accepting Criticism

author=CashmereCat
Edit: BTW this is relevant to the thread because I don't think that hiding the score of your reviews is a good way of dealing with criticism.


That wasn't dealing with criticism. That was spitting in the faces of those that took the time to critique his game. But I already posted my thoughts there about the whole mess and don't want to bring all that here. I'll just say this:

author=CashmereCat
I'm a little worried I didn't handle it completely correctly but I tried my best.


To be honest, you handled that a lot better than I would have. I can take someone bashing my game. What I can't take is if my honest critique is dismissed simply because it wasn't full-blown praise. I don't think I would have made it past your second post. I would have just left the entire demo and wouldn't even bother putting any more effort to editing the review. So, for me, the next question to ask be "How do I accept criticism of my criticism"?


author=CashmereCat
So what I think I've learned from this, is to try to provide accurate feedback to the developer as well as generally talking to your audience. And if controversy happens, don't add fuel to the fire by replying or drawing attention to the topic. Mind you, that's what made him reveal his true colours in the end, anyway.


... Nevermind. You already answered it.

Every time I come here, I find something new. This status option for example. Hm...

Oh please. Two minutes is more than enough for someone like me.

I'm FAR too humble to accept anything more gracious.