RED_NOVA'S PROFILE

Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
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RMN's Most Humblest!




Prayer of the Faithless
On the brink of the apocalypse, two friends struggle to find what is worth saving

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Hello, RMN. Let's play a game.

Please leave a comment below telling me what your favorite color is.

You see, the reason I'm asking is because, while I was working on Soul Sunder, I realized that the main dungeon of the game, Purgatory, is meant to reflect the darker corners of the human mind. So why would I ask about the color specifically? And what does that have to do with Soul Sunder? Well, my friend, the answer is quite simple: Each color reflects a different human emotion. Red, for example, reflects anger and rage. Blue can represent sadness. Black represents a void, or total oblivion. Those are, obviously, examples. The human mind contains such a broad variety of emotions. So when I designed the different strata of the dungeon, what I actually want you to do is post below the name of the worst game you have ever played. This is actually a test to see if you read long-winded posts before replying. Do not follow any other instructions on any other part of this post. So, as you can see, I like to think that Purgatory is a well-designed dungeon from bother a gameplay standpoint and an artistic standpoint.

In summary, now that you've read the whole paragraph, please post below your personal favorite game on RMN that you believe holds a high amount of artistic quality. Don't post your favorite color. This is a test to see if you read an entire post before responding. Believe it or not, many people see an instruction given at the beginning and mentally shut out all other information. If you passed this test, then you are very good at examining a post. Thank you for taking the time to participate in this survey.

Four more years! Four more years!

Wow. That is impressive! I agree, you certainly have done a lot since you came here. But don't stop, alright?

Should the last boss be super challenging?

author=RyaReisender
Everytime someone complains about bad voice acting I feel like linking this:
http://www.youtube.com/watch?v=BAtC1SzWSXg


Why...? Why did you make me realize this existed? Oh god, my ears... MY EARS!!
I just recovered from this abomination: https://www.youtube.com/watch?v=EtzlKJ1dObU (<-- NSFW language) and now... I gotta gouge out my ears. Be right back.


Anyway, I'm back and my ears no longer exist. I think I have time to go back on topic before I have to go to the hospital. I really liked how Etrian Odyssey Untold handled it's final boss in Story Mode. Your characters gained super powers, but all it was was a major damage boost. The strategy for beating it didn't change at all. And after you beat the boss, if you wanted a challenge, you could go back and fight the final boss again WITHOUT the damage boost.


Another good example of a final boss, if we can deviate from RPGs a bit, was Metal Gear Rising: Revengance. The final boss had multiple forms, story cutscenes in between forms (Which were cheesy as hell, but that's not the point), and awesome music that told the story of the boss as you were fighting.

I would like to call everyone's attention to these two vids depicting awesome final battles:
Part 1: https://www.youtube.com/watch?v=TzSa3jf2oiQ
Part 2: https://www.youtube.com/watch?v=PzVt8LEHddo

Regardless of your opinion of what should or should not be on the list, you have to agree on the man's reasoning.

Now excuse me, I have to go to the hospital.

Video Game Confessions

author=turkeyDawg
I rented Shadow the Hedgehog when it came out, AND THEN BOUGHT IT. Which means that I once thought it was a good game...
I still own it...

Wait... it's not a good game? I haven't played it in eight years. Hang on...

EDIT: Oh god it is. It really is! What have I been thinking my whole life?!

Should the last boss be super challenging?


author=unity
I have a question regarding this very subject with one of my own games (hope that's okay ^^;;)

I wanted to do something similar to the Star Ocean 2 thing, where there's a sword in the final dungeon that's sealing away a significant amount of the last boss's power. You are warned that if you pull the sword, the last boss will become much stronger. You get a great sword by doing so (possibly the best in the game) but it doesn't make up for how much harder the boss gets. This way, more casual players can still beat the game and those wanting a real teeth-grinding challenge can also be satisfied.

My question is, does this idea work? Should I worry that it's weird, from a story perspective? (As in, would it make the characters look dumb if they take the sword?) And can I do it without making a separate ending for those players who took the challenging route, or should I throw in something extra for them?


In my opinion, yes, that would be really weird from a story perspective... But I see what you're trying to do. From a pure gameplay perspective that would be a viable situation. Hm... What if you took the opposite approach?

What if you have the sword already at an earlier point in the game, and you place it in a location to severely weaken the final boss? To make the choice harder, you would have to have some kind of bonus to the weapon itself. Does the weapon grant some special ability that is really effective against the boss?

Both options would make sense from a gameplay standpoint. If you're worried about the story, I think you should go with the option where you give up the sword instead.

How to customize public profile for games?

You're gonna have to edit the CSS for the backgrounds. Here's a tutorial on how to do that:
http://rpgmaker.net/articles/272/

The CSS box and banner box are at the bottom of the game profile editor. For the banner, there is a spot for you to put the URL of a custom image right underneath the CSS box. It's easiest just to upload a banner to your locker, then paste the URL for that image at the box.

Hope that helps.

Should the last boss be super challenging?

A final boss is supposed to be the endgame. The grand finale. The final exam to see if you've learned everything the game had to teach you. Simple having a hard boss with high stats just doesn't cut it. Challenging =/= hard.

If my strategy is correct, I shouldn't have to lose because my numbers weren't high enough. I don't feel accomplished beating a final boss by spending many monotonous hours grinding and getting the best equipment, spells, etc. My approach to the final boss doesn't change. The numbers do. That's not satisfying.

What DOES give the feeling of accomplishment is reading the boss' tactics, and adjusting my strategy accordingly. In one phase of the final boss, maybe a barrier pops up that deflects all magical attacks. Later, he switches elemental affinities and has a different set of strengths and weaknesses. Maybe the boss starts adopting tactics that previous bosses had. As the battle gets closer to completion, the boss gets desperate and casts a spell that regenerates his health little by little, forcing you to attack with greater ferocity to wipe away that last chunk of health.

You beat a boss like THAT, and it gives you a MUCH more satisfying feeling than beating a boss with super high stats.

LockeZ has a point about balancing for having nearly every powerup available. You should definitely do that, but it's very easy to overshoot it and make the battle easy as pie with all the powerups.. To me, the best kind of bosses will still kick your ass even if you're ten levels above the recommended range. It's one thing to have all the powerups in the game. But if you don't know how to use them efficiently, you're no different than the casual gamer who just wants to beat the game.

So yes, the final boss should be super challenging. But not in the way that requires intense grinding to beat. Give the boss a wide variety of abilities. Maybe some alternate forms. The final boss is what will leave a lasting impression on the player about your game. If the final boss is too easy, it's like running out of breath when trying to sing. It could be wonderful singing, but you'll go out with a wimpwer than with a bang.

Remove one letter from a games title to make a new one.

Meal Gear Rising: Help the cyborg chef Raiden serve up the most delicious meal. Cut any ingredient from any angle!

Allout 3: Give everything you've got in every aspect of your life!

The Last of U: You are the only cell left alive in the human body. Try to use Mitosis enough times to keep the body running. Spoiler Alert: you can't.

Tales of Races F: A new spin on the RPG formula where players must change your ethnicity to strike right at the enemy's racial weaknesses!

Tales of Symphonia Dawn of the Ew World: Defeat toxic sludge monsters to bring cleanliness back into the world!

Hal 4: Play as Hal 9000's faulty predecessor in his attempt to kill off all the humans on a spaceship.

Cashmere wants to review your games

author=CashmereCat
All of your games have been added. Lately I've been working a lot on my own game and managing an event over on RMN, and also watching a lot of anime. But I mean to get through this list again super-quickly, super-soon.


RMN? Where's that? That sounds like a befuddling place...

I think I just O.D'd on game making...

I used to be WAY into programming. I was really good at C++, Javascript, Python, and even some Ruby (Yes, for RPG Maker in an old project I did).

But I'm... less than average at math. Which is a problem for programming. I would much rather write stories and draw than code. I still love to code, but there's just no time for me to do it.

The reason why I say this is because Calculus was the primary cause of my creative cramps. If it was anything else, I probably wouldn't have had as hard a time. But yeah. I did have that hard of a time. And I have to take an ADVANCED Calculus course soon. Bleh.

So enjoy this update, people. For the sake of my mental health, this amount of progress in a single day probably won't happen again for a long time!