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RINE'S PROFILE

Game designer hopeful. Have designed several tabletop RPGs, and have long wanted to start into the video game space.

My focus when designing is to create challenging experiences that force the player to make difficult choices, and change the paradigm when someone thinks of an RPG.
Binding Wyrds
A modern fantasy game, delving into the shadows of the supernatural.

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[GM] Respawn enemies? Or savor a clean field?

Perhaps a better compromise would be to give the players a menu option to get a randomized encounter after the enemies on the map are gone? Cthulhu saves the world does this, limited random encounters, then an option to just get one whenever you want afterwards.

Screenshot Survival 20XX

@Dookie know I'm not the most aesthetic person on these forums, but something seems off about those clothes on the line...too clean maybe? They really drew my eye at first. They seem a bit odd compared to the rest, maybe they should be dirtied up a bit to fit in better?

[RMVX ACE] Simple Battle Rows

So should just return true then, ideally. But avoid the issue and use Karins script, probably a more reliable source here!

[RMVX ACE] Simple Battle Rows

Just a hint, if something says theres an undefined method, it means its looking for a method that isn't defined where its looking.

In this case, the reason the original script checked for game_actor is that it has different scripts for enemies and actors. Thus, when we removed the if check, it started checking both as the same script. The original designer didn't intend for enemies to reduce damage when in the backrow, so he didn't actually include the penalty_damage method under enemy battlers.

def penalty_damage?
    weapons.each do |w|
      if (MrTS::Formation::NO_PENALTY_BACKROW_WEAPON_IDS.include?(w.wtype_id) && @battle_row == 1) || @battle_row == 0
        return false
      end
    end
    return true
  end

That's the code we're missing. If you copy it to line 234ish, where we changed game_enemy, it should fix that error at least. Dunno what else will crop up though :P

Edit: Just as a note, VXACE tends to look at characters and enemies as different code entirely, so if you include something you want for both, you can include it under game_battler overall, and not game_enemy or game_actor individually. This should mean you can just change the inheritances for game_actor to game_battler generally, but I'm sure there's things the game is checking for that might cause issues. Particularly, no idea if what w.wtype_id is checking for is gonna throw errors when it tries to do it for enemy battlers.

Let's work on your game descriptions!

@Nhubi pretty much got it right, "Corruption" in this sense is referring more to magical anti-bodies of the earth, corrupted by man-made things, so you might fight something called "Waste" or "War". I might change the name to something else eventually, as 'corrupted by Corruption' is gonna be weird to state, but for now that's what I'm calling it.

Let's work on your game descriptions!

@nhubi: I'll revise it a bit, thanks for your input! I haven't played Sanctuary, but I've pegged it as a cross between X-com, Big Bang Age, and the works of Kinoko Nasu.

Let's work on your game descriptions!

My submission wasn't denied for this reason, but I'd greatly appreciate if anyone would mind taking a look at my game desc and giving me some feedback. Thanks!

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While most individuals in the modern world are skeptical of the supernatural, it exists. Most long standing institutions in the world have had various means of dealing with individuals and creatures of supernatural origins. The Catholic AWET (Anti-Wyrd Elimination Team) is just one such organization, but many others have been founded and lost throughout history. In modern times, more and more of these organizations have been founded by private individuals and families, and run independently. The largest is the Solomon Org. with Bureaus in New York, Cairo, Paris, and Tokyo.

You are a former agent of the Org, retired a few years ago to live a more quiet life, not dependent on chasing down errant vampires and eliminating Corruption to make day to day living possible. However, things have changed drastically, as you are called back into service, the agents sent to retrieve you slaughtered by unknown forces. Thrust into a leadership position, you are now in charge of the operations of the Solomon Org. With many threats on the horizon, you have to recruit more Wyrd Agents to expand your ranks, help shore up the various Bureaus, and find the cause of the sudden rise in Corruption activity.

While commander, many difficult choices will be before you. Do you recruit the agent you sent a mission for, or rescue the civilian magus he used as bait to keep himself safe? Do you slay the insane vampire, or try to recruit him to your side despite his murderous tendencies? Each operation brings its own choices, and dangers, as at any time your agents could fall in battle, and be lost forever.

The choices are yours, commander.

What are you thinking about? (game development edition)

Wondering how I should keep the ratio of 'free' characters in my game (not yet set to a particular mission where they could be recruited) and ones I've already set in stone how they're recruited. Right now, other than the characters that don't count (starting, not in main party) I have 15 characters, and only 4 are recruit-able through 3 missions so far. Just pondering how many I should leave floating so I can go back and assign them to missions later to keep a balance, and not force myself into any design choices that are going to be awkward later.

Also wondering if that 'thinking about' made sense to anyone else >.>

[RMVX ACE] Skill that Targets a Specific Actor?

What I've also done for a similar skill, in that one character can cast a buff that only works on one specific character, is to have it give a state that every other character in the game resists, that way it only applies to them. Doesn't keep players from casting it on the wrong target, but I tend to assume some intelligence in my players.

Also, if you need more specific control, the YEA scripts have Lunatic Targeting, which lets you just write a script that could read like "target == game_actors(id)"

Whatchu Workin' On? Tell us!

After a flurry of last hour work, I beat my self-imposed deadline of midnight Wednesday, and released my playtest version to my testers just after midnight on Thursday! So...currently working on not working on my game, while testers have at it.