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The Top RM Games Of All Time
I think something in your table has messed up, I see 2 additional columns with seemingly random data (a year and a score).
Edit: We should add to that rule something like "If you list less than 10 games, you obligate yourself to at least play one game from the current top 10 of that list that you haven't played yet". ;-)
Edit: We should add to that rule something like "If you list less than 10 games, you obligate yourself to at least play one game from the current top 10 of that list that you haven't played yet". ;-)
[Poll] 16-Bit(Pixel Graphics) VS HD
In pretty much every game I know that has a 16-bit and a HD option, the 16-bit options looked a lot better. HD often looks really ugly, especially for 2D games. It's just way too cartoonish.
For example Half-Minute Hero: http://www.gametrailers.com/videos/w5gc13/half-minute-hero-super-mega-neo-climax-art-style-comparison
For example Half-Minute Hero: http://www.gametrailers.com/videos/w5gc13/half-minute-hero-super-mega-neo-climax-art-style-comparison
Unsung Story: Tale of the Guardians: TRPG Kickstarted by Yasumi Matsuno
They actually released quite some info on the gameplay now. But I'm afraid that everyone interested in such games that actually participates in crowdfunding has already pledged. The increases the game receives is mainly from pledgers upping their pledge in hope it still succeeds rather than new pledgers (only 900 new pledgers the past 15 days).
The Game of Pessimism
Bioshock? Okay it's not an RPG.
I guess some western RPGs are like that, though. In particular you always need to do bad things to get any money and then you feel bad about it afterwards.
I guess some western RPGs are like that, though. In particular you always need to do bad things to get any money and then you feel bad about it afterwards.
Perfect time length for first dungeon?
I'd say this is a lot of design choice and there is no real answer to it at all. I like my games with random encounters, however if you only have 3 formations per dungeon and you need to fight 100 battles then that of course is super boring.
I wouldn't be as critical as LockeZ and say that the same formation shouldn't be fought more than once (because I personally would want the player to repeat them to notice how he can clear them faster now knowing the better tactic), but there sure shouldn't more than twice the battle than different formations and each region should also at least have 5 different monster types (which in theory allows you do create 100+ different formations, but often you will want to combine them so that the battle remain strategic and fun).
As for dungeon length, does it really have an upper limit at all? I don't think so. I like dungeon crawlers where your first dungeon is the whole 20-hour-long game and you have to go back to town multiple times (good ideas for big dungeons: instant escape spell, unlocking shortcuts). It's also fine to have a small first dungeon to give the player some short introduction into combat before continueing with the story (though I personally like my dungeons big and the story as minimalistic as possible).
You sure can make your dungeon 2 hours long, but always keep in mind that it needs to stay interesting. Not only a good variety in encounters is needed. Different scenery, different ways of "getting further", different floor layout and a puzzle here and there. Also a "wide" design is much better than a "long" design. And as said, you will want to allow the player to retreat to town and then be able to shortcut significantly, so he can feel his progress.
I wouldn't be as critical as LockeZ and say that the same formation shouldn't be fought more than once (because I personally would want the player to repeat them to notice how he can clear them faster now knowing the better tactic), but there sure shouldn't more than twice the battle than different formations and each region should also at least have 5 different monster types (which in theory allows you do create 100+ different formations, but often you will want to combine them so that the battle remain strategic and fun).
As for dungeon length, does it really have an upper limit at all? I don't think so. I like dungeon crawlers where your first dungeon is the whole 20-hour-long game and you have to go back to town multiple times (good ideas for big dungeons: instant escape spell, unlocking shortcuts). It's also fine to have a small first dungeon to give the player some short introduction into combat before continueing with the story (though I personally like my dungeons big and the story as minimalistic as possible).
You sure can make your dungeon 2 hours long, but always keep in mind that it needs to stay interesting. Not only a good variety in encounters is needed. Different scenery, different ways of "getting further", different floor layout and a puzzle here and there. Also a "wide" design is much better than a "long" design. And as said, you will want to allow the player to retreat to town and then be able to shortcut significantly, so he can feel his progress.
Not saving giving a better reward?
I don't really agree with that "Don't like it? Play something else!" stance.
Just recently I watched a presentation about the new golden age of board games and there one of the main reasons mentioned as to why board games are superior to video games was that people can easily change the rules in a way they (together with their friends) enjoy them the most, which is usually not possible in video games.
Just recently I watched a presentation about the new golden age of board games and there one of the main reasons mentioned as to why board games are superior to video games was that people can easily change the rules in a way they (together with their friends) enjoy them the most, which is usually not possible in video games.
The Top RM Games Of All Time
(I was going to list "ten overrated games", as well, but that'd probably get me banned.)
I often wonder when people don't list my favorites in their lists if they just haven't played them or played them and didn't like them anyway.
For me... if I go through the first 11 games (place 1-9, since 3 games are tied on place 9):
- 2 are my personal favorites too
- 3 I consider overrated
- 1 I admit that it is well designed and just not "my type" of game
- 5 I didn't play
(I won't put names.)
Kickstarter RPGs?
I think it's mainly an issue with the default assets. And of course engine limitations.
While of course it's possible to put completely self-made graphics into an RM game and also override all limitations by scripting everything yourself, it's fairly unlikely to happen. "RM" already stands for bad quality (especially in non-RM people's minds) simply because it's so much easier to make a game with it, so it doesn't really take a great game developer to make a game with it.
Even the RM games that are actually getting sold are all using default assets and suffer from engine limitations except for a very few rare cases.
Because let's be real, just someone saying he is doing the game with pure programming or his self-developed engine increases your hopes for a good game more than someone saying "I want to create a game with RPG Maker VX. It will have an epic and unique story, interesting mechanics and incredibly fun gameplay!"
While of course it's possible to put completely self-made graphics into an RM game and also override all limitations by scripting everything yourself, it's fairly unlikely to happen. "RM" already stands for bad quality (especially in non-RM people's minds) simply because it's so much easier to make a game with it, so it doesn't really take a great game developer to make a game with it.
Even the RM games that are actually getting sold are all using default assets and suffer from engine limitations except for a very few rare cases.
Because let's be real, just someone saying he is doing the game with pure programming or his self-developed engine increases your hopes for a good game more than someone saying "I want to create a game with RPG Maker VX. It will have an epic and unique story, interesting mechanics and incredibly fun gameplay!"
The Top RM Games Of All Time
What about the question I edited in? =p
Also the list confirms my theory that the 2k3 games tend to be the best.
Also the list confirms my theory that the 2k3 games tend to be the best.
The Top RM Games Of All Time
@thatbennyguy
Where did you get the release dates, engines and creator names from?
A few corrections (from what I know):
Sweet Lily Dreams -> Is from "Rose Portal Games" and not Amaranthia (it's the sequel to Whisper of a Rose) and probably made with XP and not VX, but I'm not sure on that one.
Eternal Eden -> Is Shaz the name of Elder here? He usually calls himself Elder. The game was also released in 2008 (it was 5th anniversary just recently) and I doubt it's made with VX, looks very XP to me.
Darkblood Chronicles -> I actually played the full game and not just the demo. It was actually released on 13th December 2013, but is currently unavailable due to piracy problems and bugs.
Also: Am I allowed to copy the list (at a later time) to other RPG communities?
Where did you get the release dates, engines and creator names from?
A few corrections (from what I know):
Sweet Lily Dreams -> Is from "Rose Portal Games" and not Amaranthia (it's the sequel to Whisper of a Rose) and probably made with XP and not VX, but I'm not sure on that one.
Eternal Eden -> Is Shaz the name of Elder here? He usually calls himself Elder. The game was also released in 2008 (it was 5th anniversary just recently) and I doubt it's made with VX, looks very XP to me.
Darkblood Chronicles -> I actually played the full game and not just the demo. It was actually released on 13th December 2013, but is currently unavailable due to piracy problems and bugs.
Also: Am I allowed to copy the list (at a later time) to other RPG communities?













